Slinky Posted March 5, 2014 Report Share Posted March 5, 2014 Quinton/V utilizes a space-like deck that revolves around the summoning and support of his Ace Monster (Number 9: Dyson Sphere), and its chaos form (Number C9: Chaos Dyson Sphere). My version has a distinct focus on Rank 9, but can and will utilize lower ranks to help support his higher rank monsters. The inspiration of this comes from the extreme similarity between the Satellites and the Dysons. So without further ado, here we go~ Monsters: 19 3x Deep-Space Cruiser IX 2x Deep-Space Carrier IX 3x Satellite Base (GX anime card, retooled) 3x Satellite Cannon 2x Dyson Satellite 3x Satellite Enhancer 1x Solar Wind Jammer 1x Satellite Core 1x Planet Pathfinder Magic: 15 2x Rank-Up-Magic Argent Chaos Force 1x Return Rank-Up (No difference from anime form) 2x Machine Duplication 1x Monster Reborn 2x Satellite Construction Lab 1x Magic Summon Breakdown (Retooled) 1x Hologram Projection (Retooled) 1x Inferno Reckless Summon 1x Satellite Fusion 1x Malevolent Flash (No difference from anime) 1x Gravity Blaster 1x Tannhauser Gate Traps: 6 2x Space Gate (Retooled) 1x Micron Force (Retooled) 1x Monopole Chain (Retooled) 1x Neverending Nightmare (No difference from anime version) 1x Elastic Space (Retooled) Extra Deck: 13 1x Satellite Laser Balsam X-06S (GX anime card, retooled) 2x Number 9: Dyson Sphere 1x Number C9: Chaos Dyson Sphere 2x Number 90: Dyson Reverse Sphere 1x Number C90: Chaos Dyson Reverse Sphere 1x Number 99: Dyson Bubble 1x Number C99: Chaos Dyson Bubble 1x Satellite Ray - Dyson Base 1x Satellite Ray - Dyson Cannon 1x Satellite Ray - Dyson Core 1x Mirage Fortress Enterprisenir Deep-Space Carrier IX LIGHT/Machine/Level 9 You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster from your Graveyard. ATK: 900 DEF: 900 Satellite Base LIGHT/Machine/Level 4 This card cannot be destroyed in battle by a Level 5 or lower monster. When this card is Summoned successfully: Switch it to Defense Position. During each of your End Phases: Increase this card's DEF by 1000. If this card is attacked by your opponent's monster: After damage calculation, this card's DEF becomes 0. ATK: 0 DEF: 0 Dyson Satellite LIGHT/Machine/Level 5 If you control a face-up "Satellite" monster, you can Special Summon this card (from your hand). Once per turn: You can target 1 other "Satellite" monster you control that has a Level; the Levels of both that monster and this card becomes the combined current Levels of those 2 monsters. You can only control 1 face-up "Dyson Satellite". ATK: 0 DEF: 0 Satellite Enhancer LIGHT/Machine/Level 4 This card cannot be destroyed in battle by a Level 5 or lower monster. Once per turn: You can increase or decrease this card's Level by 1. ATK: 0 DEF: 0 Satellite Core LIGHT/Machine/Level 1 Once per turn: You can target 1 other "Satellite" monster you control that has a Level; This card's Level becomes equal to that of the target. If this card is in your Graveyard, and you control a face-up "Satellite" monster: You can discard 1 card; Special Summon this card from your Graveyard. This effect of "Satellite Core" can only be used once per duel. ATK: 0 DEF: 0 Satellite Construction Lab Continuous Magic Once per turn: You can return 1 "Satellite" monster from your hand to your deck; Add 1 "Satellite" monster (except the returned monster) from your deck to your hand. You can only control 1 face-up "Satellite Construction Lab". Magic Summon Breakdown Normal Magic Until the End Phase of your opponent's turn, neither player can Special Summon monsters through a card effect. Hologram Projection Continuous Magic Target 1 "Satellite" or "Dyson" monster you control that has a level; Special Summon this card as a monster card (Light/Machine/ ? Level/?/?). This cards Level, ATK, and DEF become equal to that of the targeted monster. You cannot Special Summon monsters from your Extra Deck the turn you activate this card, except "Satellite" or "Dyson" monsters. Only 1 "Hologram Projection" can be activated per turn. Satellite Fusion Normal Magic Reveal 1 "Satellite" Fusion monster from your Extra Deck; Banish "Satellite" monsters from your Graveyard whose total levels equal that of the revealed monster, and if you do, Special Summon that Fusion monster (This Special Summon is treated as a Fusion Summon). Space Gate Counter Trap Activate only if you control a Rank 9 or higher "Dyson" monster. Negate the activation of an opponent's trap card and destroy it. Micron Force Continuous Trap Halve the ATK of all monsters on the field (monsters summoned after this cards resolution are not affected). When all monsters that had their ATK halved through this affect are no longer on the field: Destroy this card; You take damage equal to the combined ATK difference of all monsters that were affected. (Wording help maybe? I know I did it wrong) Monopole Chain Continuous Trap "Dyson" monsters you control cannot be selected as an attack target. If no other monster on your field exists, your opponent cannot declare an attack. Elastic Space Normal Trap If you would take damage from a card effect: That damage is inflicted to your opponent instead and you gain life points equal to that amount. Satellite Laser Balsam X-06S LIGHT/Machine/Fusion/Level 9 Satellite Cannon + Satellite Cannon + Satellite Cannon This card cannot be destroyed by battle. This card inflicts Piercing damage. During each of your End Phases, this card gains 3000 ATK. If this card declares an attack: After damage calculation, this card's ATK becomes 0. ATK: 0 DEF: 0 Number 90: Dyson Reverse Sphere LIGHT/Machine/Xyz/Rank 9 2 Level 9 monsters Once per Battle Step, during your opponents turn, if a monster you control (other than this card) would be selected as an attack target: You can negate that attack (This is a Quick Effect). This card must have Xyz Materials to activate and to resolve this effect. During your Main Phase 1: You can detach 1 Xyz Material from this card; This card can attack all monsters your opponent controls, once each, during this turn's Battle Phase. ATK: 2900 DEF: 2700 Number C90: Chaos Dyson Reverse Sphere LIGHT/Machine/Xyz/Rank 10 3 Level 10 monsters At the start of the Damage Step if this card battles an opponents monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can gain 500 life points for every Xyz Material attached to this card. If this card has "Number 90: Dyson Reverse Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; Increase your life points by 1000 for each Xyz Material detached. ATK: 3500 DEF: 3300 Number 99: Dyson Bubble LIGHT/Machine/Xyz/Rank 10 3 Level 10 monsters Once per Battle Step, during your opponents turn, if your opponent declares an attack: You can change the attack target to a monster your opponent controls instead (except the attacking monster). This card must have Xyz Materials to activate and resolve this effect. If your opponent does not declare an attack, they take 1000 damage during this turn's End Phase. During your Main Phase 1: You can detach 1 Xyz Material from this card, and target 1 monster on each side of the field; Inflict damage to your opponent equal to half the difference of the monsters ATK, and if you do, destroy the opponent's targeted monster. ATK: 3000 DEF: 3000 Number C99: Chaos Dyson Bubble LIGHT/Machine/Xyz/Rank 11 4 Level 11 monsters This card cannot be Special Summoned, except by a "Rank-Up-Magic" card that targeted a "Number 99: Dyson Bubble" on your side of the field, or by its own effect. This card cannot be banished. Once per turn: You can target 1 card on the field; Attach that target to this card as a face-up Xyz Material, and if you do, inflict 1000 damage to your opponent. The targeted card cannot activate in reponse to this effect. If this card with Xyz Materials is destroyed: You can banish 1 Rank 9 or higher "Dyson" monster from your Graveyard; Special Summon this card. ATK: 4000 DEF: 4000 Satellite Ray - Dyson Base LIGHT/Machine/Xyz/Rank 4 2 Level 4 "Satellite" Monsters.This card cannot be destroyed in battle by a Level 6/Rank 4 or lower monster. Once per turn: Detach 1 Xyz material from this card; Special Summon 1 "Satellite" or "Dyson" monster from your hand or graveyard. During each of your End Phases: This card gains 1500 DEF. If this card is attacked: after damage calculation, this card's DEF becomes 0. This card's name is treated as "Satellite Base" while on the field. ATK: 0 DEF: 0 Satellite Ray - Dyson Cannon LIGHT/Machine/Xyz/Rank 5 2 Level 5 "Satellite" Monsters. This card cannot be destroyed in battle by a Level 10/Rank 6 or lower monster. Once per turn: Detach 1 Xyz material from this card and target 1 face-up card on the field; Destroy that target. During each of your End Phases: This card gains 1500 ATK. If this card declares an attack: after damage calculation, this card's ATK becomes 0. Once per duel: You can target 1 LIGHT Machine-type Xyz monster you control; Attach this card (and all of its Xyz materials) to that Xyz monster as Xyz materials. This card's name is treated as "Satellite Cannon" while on the field. ATK: 0 DEF: 0 Satellite Ray - Dyson Core LIGHT/Machine/Xyz/Rank 8 3 (or more) Level 8 monsters This card cannot be destroyed by battle. Once per turn: You can attach 1 card from your hand to this card as a face-up Xyz Material. During your Main Phase 1: You can detach 2 Xyz Materials from this card; This card can attack your opponent directly this turn. During each of your End Phases: This card gains 1000 ATK for each Xyz Material attached to this card. If this card declares an attack: After damage calculation, this card's ATK becomes 0. ATK: 0 DEF: 0 CnC? (whatever the hell that means, I'm assuming it means Comment & Critique) Link to comment Share on other sites More sharing options...
Qliphort Tool Posted March 6, 2014 Report Share Posted March 6, 2014 This is amazing set, I love this :lol: Carrier is interesting, the satellite engine also works well and fit the theme Magic Summon Breakdown is kinda broken, it's effect that can be activated at any time unlike Cold Wave is really broken, you can just activate it after you spam anything you could Monopole Chain doesn't need that last clause, if the only monster you control cannot be attacked, then your opponent monsters are unable to attack at all (same way as Earthbound Immortals did) The Xyz monsters are all fine, except C90 Rank-up effect that I feel it's so random Link to comment Share on other sites More sharing options...
Slinky Posted March 6, 2014 Author Report Share Posted March 6, 2014 its card effect only. You can still Cyber Dragon or BLS, or XYZ, you just can't Special summon a monster through an effect. Its not as bad as you seem to think it is. In addition to Cyber Dragon/BLS, it does not negate summon conditions, so stuff like GEPD, etc. can still be special summoned. It just stops you from doing stuff like Call of the Haunted, or Tin Goldfish As for Monopole. I felt it needed to be specified. as the effects are too varied on what fully restricts and what allows you to attack directly. Number 90 is the opposite of Number 9 09 --> 90 As such the effect is the exact opposite. Instead of burning life points, it recovers them. 99 is hilarious though, as it puts your opponent in a predicment, let a monster die for varied damage, or take a solid 1000. and C99 is flat out hard to get rid of. But given their summoning conditions its perfectly fine the way they are. Link to comment Share on other sites More sharing options...
Qliphort Tool Posted March 6, 2014 Report Share Posted March 6, 2014 I still think cold wave-like for Special Summoning is too much, even only by effect, but almost monsters in the game rely on it. this card is a kind of card that say "No, you can't play yugioh" which are always bad imo. as for Monopole, yea I just realized that you want to stop direct attack as well, it's fine then Link to comment Share on other sites More sharing options...
Vector Nightmare Posted March 6, 2014 Report Share Posted March 6, 2014 Er yeah what the guys said, Magic Summon Breakdown should not exist. Make it stop only summons from Spell and Trap cards, and it should be fine. Overall I like how you mixed the Satellite cards in to make the deck able to churn out more Ranks than just 9. I feel Carrier IX is too much. I don't feel comfortable about 2-card N92. I want a Level restriction on Hologram Projection, 6 or higher. Making the deck able to summon more Ranks is good - easy toolbox for just about any Xyz monster including some of the best (Pleiades etc) is not. Micron Force seems useless to me. But I understand why you'd want to put in an anime card without tweaking it too much. Still I'd rather you gave it a more relevant effect. Probably my least favorite card in this is N90 and its Chaos forms. There's so much interesting stuff you could've done with 90 as a Dyson upgrade, and instead you did a reverse Dyson Sphere. Named... Reverse Dyson Sphere. I have my own fake Dyson N90 if you want it. N99 not being rank 9 feels... wrong, furthermore unnecessary here, besides providing an additional challenge to summon it in its intended deck (but making it easier to summon in other decks). Also, it feels kinda weak. Definitely deserving a stat boost or effect boost. But its effect is pretty nice so I suggest bumping the stats to like 3600 or so. C99 is better, but I don't see why the summon restriction. If you can get 4 level 11s on the field, you deserve this and more. The Satellite+Dyson Xyz trio all feel outclassed tbh except maybe Base. I'd never ever want Core over a couple of Felgrands. Overall good set though. Link to comment Share on other sites More sharing options...
Slinky Posted March 6, 2014 Author Report Share Posted March 6, 2014 You need to reread Hologram. You cant summon Pleiades with it anyway. it restricts to Satellite and Dyson Xyzs. I chose Reverse because of the Numberlineup. 09 and 90. Kinda shabby I know, but my brain was out of ideas. Would love to see your idea though. Although, I should note. It wasnt meant to be a #9 Upgrade. I wanted both to have specific uses (#9 attacks directly, #90 attacks everything on the field). Basically, it was meant to be its brother with #99 as the "upgrade" And, the main use of Dyson Cannon is its ability to net an additional 3 materials to your stuff. (think attaching it to C9 for even more ludicrous burn damage). I may have gone overboard making it once per duel, but adding it to Dyson Core pretty much allows it to be a 6k Direct attacker. I did say the lower ranks are meant to support the higher ones. The rest is just gravy. I purposely made it so you that could could IRS Dyson Base/Dyson Cannon to spam out Satellite Base and Satellite Cannon. Micron Force was meant to combo with Elastic Space here (which was buffed). in the anime. Micron Force was a trap version of Dreadroot, when i checked back later, it only affected 1 target, so I reverted it back to its Dreadroot form but with restrictions. I only put that last effect so I wouldnt be putting in Elastic Space without a use. C99s summoning restrictions are based on C88. it requires a rank-up magic to be summoned, and was supposed to pun off that. I made the base rank 10, because we needed a rank 10 number, and figured this was the best option to do so. Probably should have kept it as rank 9 though. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted March 6, 2014 Report Share Posted March 6, 2014 You need to reread Hologram. You cant summon Pleiades with it anyway. it restricts to Satellite and Dyson Xyzs. Woops. Ok. Guess it's pretty fair then. I chose Reverse because of the Numberlineup. 09 and 90. Kinda shabby I know, but my brain was out of ideas. Would love to see your idea though. Although, I should note. It wasnt meant to be a #9 Upgrade. I wanted both to have specific uses (#9 attacks directly, #90 attacks everything on the field). Basically, it was meant to be its brother with #99 as the "upgrade" I'll PM them to you. And, the main use of Dyson Cannon is its ability to net an additional 3 materials to your stuff. (think attaching it to C9 for even more ludicrous burn damage). I may have gone overboard making it once per duel, but adding it to Dyson Core pretty much allows it to be a 6k Direct attacker. I did say the lower ranks are meant to support the higher ones. The rest is just gravy. I purposely made it so you that could could IRS Dyson Base/Dyson Cannon to spam out Satellite Base and Satellite Cannon. Yeah ok but... using 2x5 for that feels quite a waste, even with the support padding you've given Dysons. It's not a bad R5 by any means, even without the last effect, just outclassed. And for the last effect you'd need both this and an actual target which, well, wouldn't be too easy, depending on the decks you face. But I do not dislike the concept. Micron Force was meant to combo with Elastic Space here (which was buffed). in the anime. Micron Force was a trap version of Dreadroot, when i checked back later, it only affected 1 target, so I reverted it back to its Dreadroot form but with restrictions. I only put that last effect so I wouldnt be putting in Elastic Space without a use. Fair enough. I don't actually have a problem with it. Just, I wouldn't really be running it in this deck (or just about any deck tbh). C99s summoning restrictions are based on C88. it requires a rank-up magic to be summoned, and was supposed to pun off that. I made the base rank 10, because we needed a rank 10 number, and figured this was the best option to do so. Probably should have kept it as rank 9 though. Thing is, C88 has the restriction because it's an alt wincon, so that Konmai could shove our way some theoretically easy way to get 4x9 -and- an easy way to dump mats without C88 format rearing its head. Not like that would ever happen but they were probably just being overly cautious. And by cautious I mean retarded. What I'm getting at is that there's really no reason why this should have the same restriction. I don't have a problem with it as it doesn't affect balance at all, it's one of those cards which you're a retard if you try to summon it without Rank up, but I just don't really like the fact that it's there. Still think it should be R9 though. Oh, and I do insist on Carrier IX getting the same restriction as Hologram. At least make it only able to Xyz into Machines. Link to comment Share on other sites More sharing options...
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