Axelicious Posted March 11, 2014 Report Share Posted March 11, 2014 This is a new arch type that I am going to start making. This is only the first card so it's not to late to stop making it if too suckish. CnC is appreciated. Ever Evolving Beast - Fluff Ball Dark Level 1 [Beast/Effect] 300 ATK / 900 DEF If there is another monster on your side of the field; this card cannot be targeted for attacks. This cards level cannot be changed. During your end phase, roll a six-sided die. Special summon an "Ever-Evolving Beast" who's level is equal to the outcome of the rolled die divided in half rounded down. Link to comment Share on other sites More sharing options...
Axelicious Posted March 11, 2014 Author Report Share Posted March 11, 2014 Anything that i should add or take away? Link to comment Share on other sites More sharing options...
Ultravires Posted March 11, 2014 Report Share Posted March 11, 2014 This seems redundant. If its level can't be changed, why would you add "this card's current level" when the only way its level would change is if its effects are negated, which would mean you can't activate the die roll effect anyway? And why would you round down the result of rolling a six-sided die? It's already a whole number. Link to comment Share on other sites More sharing options...
Axelicious Posted March 11, 2014 Author Report Share Posted March 11, 2014 Sorry, forgot some things in the effect I'll change it right away. Is that better? Link to comment Share on other sites More sharing options...
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