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Flamed Kingdom


Lunar Origins

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Flamed Knight
FIRE / Level 6
[ Warrior / Effect ]
Cannot be Normal Summoned or Set.  You can banish 1 card (at random) from your Extra Deck:  Special Summon this card (from your hand).  You can only Special Summon "Flamed" monsters.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can add 1 random "Flamed" card from your Graveyard to your hand.
[ ATK: 1900 / DEF: 1200 ]
 
Flamed Paladin
FIRE / Level 5
[ Warrior / Effect ]
You can reveal this card in your hand:  Banish 1 random "Flamed" card from your Graveyard, then you can Normal Summon 1 "Flamed" monster from your hand (at random), except this card.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can add 1 "Flamed" card from your Deck to your hand.
[ ATK: 1900 / DEF: 2000 ]
 
Flamed Tailor
FIRE / Level 4
[ Warrior / Effect ]
When this card is Summoned:  You can return up to 2 banished"Flamed" monsters to your Deck.  When this card inflicts battle damage:  You can banish 1 random "Flamed" monster from your hand.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can Special Summon 1 "Flamed" monster from your Graveyard.
[ ATK: 1600 / DEF: 1100 ]
 
Flamed Princess
FIRE / Level 4
[ Fiend / Level 4 ]
Once per turn:  You can banish 1 "Flamed" monster from your Deck.  During the End Phase, you can return 1 banished "Flamed" monster to your Deck.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can discard 1 card, then draw 1 card.
[ ATK: 1700 / DEF: 200 ]
 
Flamed Straight
[ Spell ]
During your Standby Phase, you can reveal all cards in your hand, and if you do not have a "Flamed" card in your hand:  Add this card from your Graveyard to your hand.  
Banish all "Flamed" monsters from both your hand and Graveyard, OR return 1 banished "Flamed" card to the Deck.
 
Flamed Thunderhorse
FIRE / Level 7
[ Thunder / Effect ]
If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can Special Summon 1 "Flamed Thunderhorse" from your Deck.  When this card is Special Summoned:  You can destroy 1 card on the field.
[ ATK: 2400 / DEF: 1200 ]
 
Flamed Orion
FIRE / Level 3
[ Pyro / Tuner ]
If you have 3 or less cards in your hand:  You can Special Summon this card (from your hand).  Once per turn:  This card cannot be destroyed by battle.  At the end of the Battle Phase, if this card is face-up on the field:  You can banish all "Flamed" monsters from your hand; banish 1 "Flamed" monster from your Deck, then return 1 banished "Flamed" monster to the Deck.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  Add 1 "Flamed" Spell/Trap card from your Deck to your hand.
[ ATK: 0 / DEF: 1000 ]
 
Flamed Battlecast
[ Trap ]
When a monster declares an attack:  Banish 1 "Flamed" monster from your Deck, then destroy all face-up Attack position monsters on the field.  If more monsters you control are destroyed than monsters destroyed on your opponent's side of the field:  return all banished "Flamed" monsters to the Deck.
 
Flamed Call
[ Spell / Quickplay ]
Banish 1 "Flamed" monster from your Deck:  Special Summon 1 "Flamed" monster from your hand.  If the difference between the banished monster and the Special Summoned monster's ATK is greater than 1000:  You can banish up to 2 "Flamed" monsters from your hand, Deck, or Graveyard.
 
Flamed Banshee
FIRE / Level 1
[ Spellcaster / Effect ]
When this card is Special Summoned:  You can banish 1 card from your Deck.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can return 1 banished "Flamed" monster to your Deck.
[ ATK: 0 / DEF: 0 ]
 
Flamed Viler
FIRE / Level 1
[ Dinosaur / Effect ]
During either player's turn:  You can banish this card from your hand; banish 1 card from either player's Graveyard, until the turn player's next Standby Phase.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can Special Summon 1 "Flamed" monster from your banished pile in face-up Defense position.
[ ATK: 0 / DEF: 0 ]
 
Flamed Deviler
FIRE / Level 8
[ Dinosaur / Synchro / Effect ]
1 Tuner + 1 or more non-Tuner "Flamed" monsters
Once per turn, if this card is in your banished pile:  You can return 1 "Flamed" monster from your banished pile to the Main Deck.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can Special Summon this card (from the Extra Deck).  This Summon is treated as a Synchro Summon.
[ ATK: 2800 / DEF: 1200 ]
 
Flamed Ultima
FIRE / Level 9
[ Sea-Serpent / Synchro / Effect ]
1 "Flamed" Tuner + 2 or more non-Tuner "Flamed" monsters
Your opponent cannot banish cards.  If you have 3 or less cards in your hand:  This card cannot be targeted by card effects.  Once per turn:  You can banish 1 monster from any Deck, including Extra Decks (at random), and you may choose whether to banish that card face-down or not.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can return 1 banished "Flamed" monster to your Deck.
[ ATK: 2600 / DEF: 900 ]
 
Flamed Rebirth
[ Spell ]
Special Summon 1 banished "Flamed" monster, then return 1 banished "Flamed" monster to your Deck.
 
Flamed Aviasapien
FIRE / Level 3
[ Winged Beast / Tuner ]
During either player's turn:  You can banish 1 FIRE monster you control:  Special Summon this card (from your hand).  When this card leaves the field:  Return the monster banished by this card's effect to the Deck.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  Gain 800 Life Points.
[ ATK: 1400 / DEF: 200 ]
 
Flamed Lock
[ Spell ]
Pay 1000 Life Points: Banish all WATER and "Flamed" monsters from both player's Field and Graveyard.
 
Flamed Eons
DARK / Level 1
[ Pyro / Effect ]
This card gains 1 Level for each banished "Flamed" monster.  This card gains 450 ATK x its Level.  This card can attack your opponent directly.  Battle Damage inflicted by this card is halved.  If this card is banished by the effect of a "Flamed" card, then returned to the Deck:  You can banish up to 2 "Flamed Eons" from your Deck.
[ ATK: ? / DEF: 200 ]
 
It feels different, and I quite love this concept.
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