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[API] Awakening of the Primordial Insects


Vexudus

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"Awakening of the Primordial Insects"


[spoiler='Archetype Lore']At the time the Earth was formed, micro-organisms were formed constantly.  When the seven masses converged, they were forever locked in place.  As time passed, they adapted with the land around them.  Feeding off the planet itself, they took its form.  Until one day, a crevice of light opened on the archaic bodies of the swarm.  Here, the swarm of the Primordial Insects awaken.

[Author's Notes:  Just a quick little lore I made on the flash.  Summarizing, they are an archetype which were formed by little small organisms evolving into what we now call "insects".  They fed off the planet, such as: rocks, dirt, coal, etc., but primarily rocks.  However, they do not look like what we call "insects".][/spoiler]

 

[spoiler='Archetype Appearance']
These creatures are fairly large Rock covered insects.

[Author's Notes:  I wanted to create a dual-type (Insect / Rock) but I think that would be a little complicated and unnecessary.  Why not Rock since they are "Rock covered"?  I don't know, that's why I wanted a dual-type, but I wanted something a little different.  I love insects (atleast in the Yu-Gi-Oh world).][/spoiler]

 

[spoiler='Archetype Strategy']Copying a sort of ant structure.  There are the larvae's which are fed (spell/trap cards; soon to come) and are tributed/special summoned to specialized insects, whether it be defense, attack, or the like.  Weak, but when working together under a leader explode in power![/spoiler]

 

[spoiler='Archetype Monster Cards']

 

[spoiler='Level 8 and Above']

Queen Of The Primordial Swarm [EARTH]

Lv. 9

[ Insect / Effect ]

2700 / 2400

 

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by controlling atleast one face-up "Primordial Drone" and sending one face-up "Primordial Queen Larva" equipped with "Ready to Mate" to the graveyard.  If this card is face-up, increase the ATK and DEF of all Insect-type monsters by 400 points.  Once per turn, you can Special Summon a level 3 or lower "Primordial" monster from your deck, hand, or graveyard.

 

 

[/spoiler]

 

[spoiler='Level 5 and Above']

Primordial Drone [EARTH]

Lv. 7

[ Insect / Effect ]

2300 / 1800

 

If you control a face-up "Primordial Queen Larva" equipped with "Ready to Mate", you can Special Summon this card from your hand.  You may only Special Summon "Primordial Drone" once per turn by this effect.  If this card attacks a Defense Position monster, negate its effect.  If you control no face-up "Primordial Queen Larva", destroy this card.

 

 

Primordial Soldier [EARTH]

Lv. 5

[ Insect / Effect ]

2000 / 1600

 

This card cannot be Normal Summoned or Set.  By sending one face-up "Primordial Larva" equipped with "Diamond Dew" you control to the graveyard, Special Summon this card.  If Special Summoned this way, it cannot conduct its attack this Battle Phase.  If this card attacks, during the Battle Step, increase this card's ATK by 200 points.

 

 

[/spoiler]

 

[spoiler='Level 4 and Lower']

 

Primordial Worker [EARTH]

Lv. 4

[ Insect / Effect ]

1800 / 1600

 

This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by sending one face-up "Primordial Larva" equipped with "Honey Dew" to the graveyard.  If Special Summoned this way, it cannot conduct its attack this Battle Phase.  Once per turn, you can add one "Dew" spell card from your graveyard to your deck; Shuffle your deck.

 

 

Primordial Queen Larva [EARTH]

Lv. 1

[ Insect / Effect ]

200 / 600

 

When this card is Set, you can reveal this card on the field (and Set back face-down) and 1 "Primordial" card in your hand to draw 1 card; Shuffle your deck.

 

 

Primordial Larva [EARTH]

Lv. 3

[ Insect ]

100 / 500

 

Their exoskeletons are created by digesting the hardest stones on the planet.  It is rumored that the larva can turn into a different pupa when it consumes a certain kind of material.

 

[/spoiler]

 

[/spoiler]

 

[spoiler='Archetype Magic Cards']

 

Mating Call

Continuous Spell

 

If you control a face-up "Primordial Queen Larva" equipped with "Ready to Mate", Special Summon as many "Primordial Drones" from your hand, deck, or graveyard.  If this card is removed from the field, destroy all monsters Special Summoned by this card effect.

 

 

Ready to Mate

Equip Spell

 

Equip only to a face-up level 3 or lower "Primordial" monster.  The equipped  monster cannot be destroyed by either battle or card effect.  If you control no other face-up Insect-type monster(s), destroy this card.

 

 

Diamond Dew / Honey Dew

Equip Spell

 

When this card is equipped to a "Primordial" monster, you can add one "Primordial Soldier / Worker" from your deck to your hand.

 

(Side Note: Diamond Dew = Primordial Soldier / Honey Dew = Primordial Worker")

 

[/spoiler]

 

[spoiler='Archetype Trap Cards']

 

Jagged Mandibles

Continous Trap

 

When an Insect-Type monster is selected as an attack target, the attacking monster cannot attack while this card is face-up.  When either card is removed from the field, send both cards to the graveyard.

 

 

 

When Larvaes Fly?!?

Normal Trap

 

Special Summon as many level 3 or lower Insect-Type monster(s) from your graveyard.  They are unaffected by Spell Cards.  During the End Phase when this card was activated, reveal any number of card(s) in your hand with the same name of any of the Special Summoned monster(s); Tribute the Special Summoned monster(s) and inflict Effect Damage equal to the monster's DEF.

 

 

[/spoiler]

 

More to come.. editing in a little bit .  Feel free to correct my OCG as well as give some feedback/criticism.

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  • 2 weeks later...

Im goin' to review ya cards. I kinda figure out the strategy of this archetype. This archetype needs more cards such as "Jagged Mandibles" to protect your monster, since this achetype requires a set up. Like, you need to have Primodial Queen Larva equipe with Ready to Mate to Summon a Drone, and also "Queen of The Primodial Swarm" kinda difficult to summon. It is quite difficult to summon a Drone since Ready to Mate will be destroyed if you dun control another face up insect monster. Also this deck really needs "Magic Mallet" since most of the time your hand will be a DEAD DRAW, your Worker and Soldier will stuck in your hand if you didn't draw "Primodial Larva". "Mating Call" is a VERY GOOD card, but you should not put more than 2 in your deck since it requires a set up, this card can allows you to Xyz Summon powerful Rank 7 such as dracosack or big eye. Finally a question, I dun get the "Diamond Dew/ Honey Dew" equip card, is there 2 seperate equip card(1 is Diamond Dew, 1 is Honey Dew), also what is the use of "Diamond Dew/Honey Dew" equipe to another "Primodial" monster other than "Primodial Larva"(it seems like a waste of the equip card), yea u can add a soldier or worke to your hand, BUT u CAN'T special summon it since u didn't equipe it to the "Primodial Larva", can u get what i mean? In conclusion, this archetype is kinda slow compared to today's system. The suggestion I can give is you should remove the "If Special Summoned this way, it cannot conduct its attack this Battle Phase." effect from worker and soldier, by having this effect will slow down your battle ability and will give your opponent a chance to survive for a turn, since their(worker and soldier) attack is not that high and you need to cost your "Primodial Larva" to Special Summon. I like the archetype lore, good job.

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