avariademon Posted March 21, 2008 Report Share Posted March 21, 2008 well this is the last card im going to post tonight, i was thinking about cards that could help some of my favorite cards and (odd enough) white horned dragon popped into mind. now i didnt want to create a nomi monster for it like i did chaos necromancer so i thought of support something that could help it. now this card isnt built specifically for white horned but it dose help it. so heres my idea, hope its not to overpowered. [IMG]http://i306.photobucket.com/albums/nn266/avariademon/vampiriclink.jpg[/IMG] sorry i forgot to do this this immage is not mine though i got it from http://www.flickr.com/photos/10474385@N03/1118534942/ its (C) to magic the gathering and so on Link to comment Share on other sites More sharing options...
Faded Posted March 21, 2008 Report Share Posted March 21, 2008 Its like a Vampire Lord Spell Card. Nice with the card name and picture, although it couldve used some color 8/10 Link to comment Share on other sites More sharing options...
Parting Shot Posted March 21, 2008 Report Share Posted March 21, 2008 Its like a Vampire Lord Spell Card. Nice with the card name and picture' date=' although it couldve used some color[/quote'] ^Agree. Also, see if you can't remove the sig in the lower left of the pic, it'll look better then. As for the card itself, it's pretty good. It should be Spell not Magic in the parenthesis, but otherwise I didn't see any errors. overall - 12.77/13.69 ^_^ Link to comment Share on other sites More sharing options...
CrazyKev Posted March 21, 2008 Report Share Posted March 21, 2008 Actually, browarodThe card game used to use Magic not Spellthan they switched to SpellIts kinda like using old OCG or new OCG Anyways, to the cardmonster, Spell, and Trap don't need to be in parantathese (sp?) Link to comment Share on other sites More sharing options...
Parting Shot Posted March 21, 2008 Report Share Posted March 21, 2008 Actually' date=' browarodThe card game used to use Magic not Spellthan they switched to SpellIts kinda like using old OCG or new OCG Anyways, to the cardmonster, Spell, and Trap don't need to be in parantathese (sp?)[/quote'] Well, it just looks better if you use "Spell" since the card maker creates them as "Spell" cards. I suppose it is up to personal preference, though.... Oh, and yes they do need to be in parenthesis. See this card for confirmation (It's old (it still says Magic Card), but I believe it's still correct OCG). Link to comment Share on other sites More sharing options...
avariademon Posted March 21, 2008 Author Report Share Posted March 21, 2008 ok sorry i keep forgetting which one is supposed to be getting used... hmm, any how sorry about the signiture i didnt see it there >.> i will try and eddit it if i can find a picture of the card that ISNT signed thanks for the ratings Link to comment Share on other sites More sharing options...
avariademon Posted March 24, 2008 Author Report Share Posted March 24, 2008 ok i eddited it no more signiture and it now says spell instead of magic. i also did what i was supposed to do sorry for not Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 24, 2008 Report Share Posted March 24, 2008 isnt that the same name as the mtg card? 2colorless and 1 black to activate? used to use that card lol, much more powerful in mtg XD.... but its good lol... maybe limit the amount you can have on the field? having 3 on at one time almost guarantee's 3 milled cards in a beat-down deck..... but an unlikely situation... 8/10 Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 24, 2008 Report Share Posted March 24, 2008 Not overpowered, since it only works in some sort of weird mill/beatdown hybrid, and will often end up helping the opponent thanks to graveyard recursion. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 24, 2008 Report Share Posted March 24, 2008 lol i oddly like being corrected by you crab helmet... but a basic "staple" deck with needle worm and a few other flip/stall and mill monsters can shift the control that this card has.... but as you said that only works in some weird deck scenario XD Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 24, 2008 Report Share Posted March 24, 2008 Actually, it works fine in Zombie Mill, which needs more support anyhow (and which I personally think is weird). It definitely doesn't belong in generic mill; Needle Worm will rarely inflict battle damage. Link to comment Share on other sites More sharing options...
Skyson Posted March 24, 2008 Report Share Posted March 24, 2008 I'd totally run this in a wacky Needle Worm/Secret Pass to the Treasures deck. YES! 10/10! <_ Link to comment Share on other sites More sharing options...
avariademon Posted March 24, 2008 Author Report Share Posted March 24, 2008 isnt that the same name as the mtg card? 2colorless and 1 black to activate? used to use that card lol, much more powerful in mtg XD.... but its good lol... maybe limit the amount you can have on the field? having 3 on at one time almost guarantee's 3 milled cards in a beat-down deck..... but an unlikely situation... 8/10 well not sure the card your talking about but the card name and picture was taken from a one black costing color-shifted card from planar chaos that was an enchant creature spell that did the same thing as spirit link (when enchanted creature deals combat damage you gain that much life) i would have just translated it instead but i thought if i did that it would be better to just make it spirit link then use the color-shifted version on your second comment, i think i would just leave the ban list to do that, really if you can get 3 on to the feild at once then honestly more power to you but chances are even if some one decided to run it in 3 (which would only be in a few decks) even then the chances are low and they didnt lower cards like heart of the underdog because its effect got a bit better with multiples on the feild. any how so yeah thanks for the rating Not overpowered, since it only works in some sort of weird mill/beatdown hybrid, and will often end up helping the opponent thanks to graveyard recursion originally i was going to have it after everytime your opponent took battle damage but then i thought about if they used vampire lord or lady with it and then it would just go on and on, so i decided once per turn seems good enough its not overpowered yet still fits the bill of what i wanted it to originally do (help get spells in the grave for white-horned dragon) Link to comment Share on other sites More sharing options...
avariademon Posted March 24, 2008 Author Report Share Posted March 24, 2008 I'd totally run this in a wacky Needle Worm/Secret Pass to the Treasures deck. YES! 10/10! <_< thank you Link to comment Share on other sites More sharing options...
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