Progenitor Posted March 18, 2014 Report Share Posted March 18, 2014 Some things to note: -Name is themed with the Constellars as Alpha Andromedae is the brightest star in the Andromeda galaxy -The Key is that it can normal from the grave, which means it can get around things like vanity's emptiness and Iswarms -I say 3 level 5s because you could easilly bring 2 mons to 0 atk with an M7, and that last until YOUR NEXT TURN, so the tough cost kinda justifies. -it is still pretty easy to make though, so long as you run 3 siat. -Potential change: make "other monsters you control cannot attack" to "other Xyz monsters cannot attack" Link to comment Share on other sites More sharing options...
Progenitor Posted March 19, 2014 Author Report Share Posted March 19, 2014 bump. If you have any filler artwork in addition to any changes, please feel free to post. Link to comment Share on other sites More sharing options...
Progenitor Posted March 20, 2014 Author Report Share Posted March 20, 2014 bump Link to comment Share on other sites More sharing options...
Progenitor Posted March 20, 2014 Author Report Share Posted March 20, 2014 bump. please give any feedback you wish. I would appreciate the criticism. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 21, 2014 Report Share Posted March 21, 2014 It's ok but for 3 level 5 monsters I'd have expected something a bit more aggressive. I like that you added to the effect a drawback for the card, but given its steep requirements, it just makes it not worth running (unless I'm missing something). If you were going to give it 3 level 5 monsters as a requirement, it would definitely benefit from a bit of inbuilt protection since I don't see this card lasting long by itself. Link to comment Share on other sites More sharing options...
Progenitor Posted March 21, 2014 Author Report Share Posted March 21, 2014 Thanks for the feedback. The main reason i went for 3 mats is that the card just seemed a little too good with just 2, and if i made it 2 lvl 6s, it might just be too hard to make. as for the protection, I made the 0 last until the end of the controller's next turn. plus you can do it twice if you overlay for M7. I felt that was enough, but what did you have in mind? Link to comment Share on other sites More sharing options...
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