Lunar Origins Posted March 19, 2014 Report Share Posted March 19, 2014 Enchanted Claymore [ Spell / Equip ] Must first be Set, and cannot be activated until the Damage Step. Target 1 monster on the field; that monster gains 600 ATK, until the end of this Damage Step. A monster equipped with this card gains 600 ATK. When this card is destroyed: You can send the top card of your Deck to the Graveyard; Set this card. You can only activate 1 "Enchanted Claymore" per turn. Battle protection in the form of a recurring Equip Spell. Heh. Link to comment Share on other sites More sharing options...
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