Jump to content

Jaaku/Oshoku Archetype


Sk00ps

Recommended Posts

Jaaku/Oshoku Archetype
This is an archetype that I'm trying to make and play test. So far these guys suck. I can't seem to get their field spell out fast enough so I might need to fix the field spell so that it's not too powerful but easy to play. All Jaaku monsters with two exceptions are Level 10 and have powerful effects.

Jaaku Defender
DARK
LV10
?/?
Fiend/Effect
Cannot be Summoned/Set unless you control a face-up "Oshoku Seal". This card's original ATK and DEF is equal to the number of Counters of any kind on it x500. This effect cannot be negated. During each Standby Phase; this card gains 1-3 (your choice) Evil Counters (max. 10). If a "Jaaku" monster you control targeted by your opponent's card (either by card effect or by attack): You can Special Summon this card from your hand and change the target attack or effect to this card.

Jaaku Trickster
DARK
LV3
?/?
Fiend/Effect
Cannot be Summoned/Set unless you control a face-up "Oshoku Seal". This card's original ATK and DEF is equal to the number of Counters of any kind on it x300. If you would take damage from an opponent's card; you can place 1 Evil Counter on this card for every 500 damage taken. When this card has 5 or more Evil Counters on it: Destroy this card during the End Phase. If this card is destroyed while it has 5 or more Evil Counters: Special Summon 1 Level 10 "Jaaku" monster from your hand, Deck, or Graveyard.

Jaaku Giant
DARK
LV10
?/?
Fiend/Effect
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Oshoku Seal". Must first be Special Summoned by "Jaaku Trickster" This card's original ATK and DEF is equal to the number of Counters of any kind on it x700. This card gains Evil Counters equal to the number of Evil Counters that were on the "Jaaku Trickster" that Special Summoned this card. If this card is banished: add 1 "Divine Jaaku Nogard" from your hand, Deck, or Graveyard to your hand and activate it in your right Pendulum Zone.

Divine Jaaku Nogard
DARK
LV12
?/?
Dragon/Pendulum/Effect
L11R11
Pendulum Effect
Cannot be placed on the field unless you control a face-up "Oshoku Seal". Must first be placed on the field by the effect of "Jaaku Giant". You can only Pendulum Summon "Jaaku" monsters. Once per turn: You can Special Summon 1 "Jaaku" monster from your Graveyard ignoring the summoning conditions.
Monster Effect
You can only Pendulum Summon "Jaaku" monsters. This card's original ATK and DEF is equal to the ATK and DEF of the "Jaaku Giant" that activated this card when it was a Spell Card. This effect cannot be negated. Once per turn: You can add 1 "Jaaku" card or "Oshoku" card from your Deck or Graveyard to your hand OR Special Summon 1 "Jaaku" monster from your hand, Deck, or Graveyard.

Jaaku Soldier
DARK
LV10
?/?
Fiend/Effect
Cannot be Summoned/Set unless you control a face-up "Oshoku Seal". This card's original ATK and DEF is equal to the number of Counters of any kind on it x300. This effect cannot be negated. During each Standby Phase; this card gains 1-5 (your choice) Evil Counters (max. 15). This effect cannot be negated. Once per turn: You can change the battle position of 1 face-up monster your opponent controls.

Jaaku Arachna
DARK
LV10
?/?
Fiend/Effect
Cannot be Summoned/Set unless you control a face-up "Oshoku Seal". This card's original ATK and DEF is equal to the number of Counters of any kind on it x300. This effect cannot be negated. During each Standby Phase; this card gains 1-5 (your choice) Evil Counters (max. 15). You can remove 20 Evil Counters from this card. Take control of 1 monster your opponent controls until the End Phase of your opponent's next turn. It cannot attack this turn and it cannot be used for an Xyz Summon.

Oshoku Seal
Field Spell.
Cards and effects cannot be activated in response to this cards activation. Activate only by Tributing 2 DARK-Attribute monsters. All non-"Jaaku" monsters you control gain 300 ATK. All "Jaaku" monsters you control without Counters gain 1000 ATK and DEF. Twice per turn, this card cannot destroyed by card effects. Neither player can activate Field Spells except "Oshoku" Field Spells. Once per turn: You can place 1 Evil Counter on every "Jaaku" monster you control. If 1 "Jaaku" monster you control (and no other cards) would be affected by a Spell/Trap Card or the effect of a Spell/Trap Card; you can negate that card's or effect's activation and destroy that card. There must be 15 Evil Counters on the field to activate and resolve this effect. You can only use this effect of "Oshoku Seal" once per turn.

Evil Practice
Spell Card
Add 1 "Jaaku" monster from your Deck to your hand. You can only activate 1 "Evil Practice" per turn.

Corruption Grant
Quick-Play Spell
This turn, negate the first activation of an Effect Monster's effect that would affect 1 "Jaaku" monster (and no other cards) you control.

Jaaku-Mania
Normal Trap Card
Remove any number of Evil Counters from your side of the field. Special Summon 1 "Jaaku" monster from your hand or Deck who's level is equal to or less then the number of Evil Counters removed. You cannot conduct your Battle Phase during the turn you activate this card.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...