thomasjcs Posted March 26, 2014 Report Share Posted March 26, 2014 I thought of pendulum Monsters in the in the form of the original Six Samurai and calling them Successor Of The Six Samurai. I'm still new to pendulum monsters so if anyone see's any need for improvement please tell me. Successor Of The Six Samurai-Zanji Level 4 Light ATK2000/1500 Scale 8/8 Warrior/Pendulum/Effect Pendulum Effect: Six Samurai Monsters cannot be destroyed by battle. Monster Effect: When this card attacks a opponents monster, at the End of Damage Step. Successor Of The Six Samurai-Irou Level 4 Dark ATK1900/1400 Scale 1/1 Warrior/Pendulum/Effect Pendulum Effect: Six Samurai Monsters are unaffected by Monster Effects. Monster Effect: When this card attacks an opponents Defense Position monster, destroy the monster immediately with this effect without applying damage calculation (Or flipping it face up if it's face down). Successor Of The Six Samurai-Nisashi Level 4 Wind ATK1600/900 Scale 2/2 Warrior/Pendulum/Effect Pendulum Effect: When a Six Samurai Monster battles a Monster with higher ATK, it gains 1000 ATK until the End of Damage Step. Monster Effect: This card can attack twice during the same Battle Phase. Successor Of The Six Samurai-Yariza Level 3 Earth ATK1200/700 Scale 1/1 Warrior/Pendulum/Effect Pendulum Effect: When a Six Samurai Monster is destroyed, you can return it to the deck. Monster Effect: This card can attack your opponent directly. Successor Of The Six Samurai-Yaichi Level 3 Water ATK1500/1000 Scale 2/2 Warrior/Pendulum/Effect Pendulum Effect: When you Normal Summon or Special Summon a Six Samurai, you can destroy a set spell or trap card. Monster Effect: Once per turn you can destroy 1 Set Spell or Trap Card. You opponent cannot activate that card in response to this effect. If you do this this card cannot attack this turn. Successor Of The Six Samurai-Kamon Level 3 Fire ATK1700/1200 Scale 1/1 Warrior/Pendulum/Effect Pendulum Effect: When you Normal or Special Summon a Six Samurai Monster, you can destroy 1 face up Spell or Trap Card. If you do this, this card cannot attack this turn. Link to comment Share on other sites More sharing options...
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