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Reverse - Zero


NeedlingLPT6467

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I came up with this card because I thought it was a good idea for one, but I don't know if it's not balanced or too complicated. The basic idea is using 3 effects, each of which revolves around the previous one(s).

 

Reverse - Zero

 

Trap/Continuous Trap

 

In my opinion I would say this card should be Limited to 1 copy per deck.

 

 

When your opponent declares an attack targeting a monster you control: Switch the attack target to Attack Position (if it is in Defense Position) and reduce its ATK to 0; negate the attack. 
You can send this face-up card you control to the Graveyard and negate the effects of 1 Attack Position monster you control with 0 ATK; change that monster to Defense Position. 
If this card is sent to the Graveyard this way: You can banish it and change 1 Defense Position monster you control with 0 ATK and its effects negated to Attack Position; its ATK becomes its original ATK. You can only use each effect of "Reverse - Zero" once per Duel.
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  • 2 weeks later...

I like the first and second effects, but the third is just overkill.  The second effect also seems more appropriate on a quick play spell.  If you did, here is a slight change for the second effect

 

OCG fixes:

 

1st effect:

Activate only when your opponent declares an attack on a defense position monster you control.  Target the attack target and equip it with this card, then change the target to attack position and make its attack 0; negate the attack.  The equipped monster cannot change its battle position, except by card effects.

 

2nd effect (on a spell):

Target 1 attack position monster you control, negate its effects and change it to defense position.  Until the end phase of this turn, negate any Spell or Trap card effects that have targeted, or target that monster and destroy them.

 

1st effect protects, 2nd card removes the useless trap and resets its atk.

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Here's the new updated effect:

 

When your opponent declares an attack on a monster you control: Target the attack target and make its ATK 0; negate the attack, also switch the attack target to Attack Position.

 

You can send this card on the field to the Graveyard and negate that target's effects; switch it to Defense Position, and negate its effects. During this turn, that monster cannot be destroyed by battle.

 

If the targeted card is still on the field: You can banish this card from your Graveyard; draw 1 card and banish the targeted monster until the End Phase. You can only use each effect of "Reverse - Zero" once per Duel, and you must use the effects in sequence.

 

I don't know if the card is still to broken or complicated, and OCG fixes are hard for me.

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