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Crystal Beast Pendulums!


VictorSempra

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Here we are, first proper cards I've done in a while. Pendulums are REALLY intruiging to me, so I took a crack at it. I hope they aren't too awful.

 

Note: A huge chunk of credit goes to Machismo for the ideas to these. :D

 

 

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Spell Effect:

 

Once per turn, you can Pendulum Summon any number of "Crystal Beast" monsters from you Spell & Trap Zone, instead of your hand.

 

 

Monster Effect:

 

When this card is Summoned: Special Summon 1 "Crystal Beast" Monster from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Extra Deck.

 

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Spell Effect:

 

Once per turn, when 2 or more "Crystal Beast" monsters are Pendulum Summoned from the Spell & Trap Zone, you can place two "Crystal Beast" monsters from your Deck into your Spell & Trap Zone.

 

Monster Effect: 

 

If this card is use for a Synchro Summon, you can use one "Crystal Beast" monster in your Spell &  Trap Zone as the other material. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Extra Deck.

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Well, you know, when Pendulums are destroyed they are sent to the Extra Deck, not the Graveyard. So you should probably fix that.

I thought that was only when they were in the Pendulum Zone (Damn you Yugioh Wiki, this is why I ask on this site. It's so vague.). Okay, fixing shortly.

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Yay more CB support!  I've always loved the archetype and am saddened to see that Konami is pretty much done with it.  One one thing that they are really missing is speed, so this will make pure CB decks a lot more viable, being able to get out RBD or Hamon much faster.  I also like the fact that one of them is a tuner that can tune with the S/T monsters.  Now all that needs to be done is a CB synchro.

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