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Trap Hole Rescue Squad


·Toot

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I kinda picture this with Koitsu and friends in the image. Lol.

 

Trap Hole Rescue Squad

EARTH | Level 3

Insect / Tuner

When a "Hole" Normal Trap Card is activated, you can Special Summon this card from your hand. If a monster you control is destroyed by a "Hole" Normal Trap Card; you can banish this card from your Graveyard: Return the destroyed monster to your hand. If you have 3 "Trap Hole Rescue Squad" banished, you can add 2 "Hole" Normal Trap Cards from your Deck to you hand. The effect of "Trap Hole Rescue Squad" can only be used once per turn.

ATK: 1000 DEF: 1000

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Man, Tootie must really like holes. :P

 

The question would be actually to have the perfect timing where your opponent has their Bottomless or whatever and you have that card in your hand. The problem with it is that people only run 1, maybe 2 Bottomless cards, which are the only "Hole" cards that people really ever play in their 40 card deck, if they still do (since D-Prison does the same job). I'd say, in the incredible chance that the Rescue Squad manages to activate, you should be able to Special Summon the destroyed monster either a) immediately afterwards, or B) the End Phase of the turn it was activated.

 

Even better though would be to activate the effect in the Graveyard.

 

When a "Hole" Normal Trap Card is activated when this card is in the Graveyard; You can banish this card: Special Summon the destroyed monster back to the field. Until the End Phase, the Special Summoned monster is unaffected by "Hole" Normal Trap Cards.

 

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