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Become the Monster


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Become the Monster

Equip Spell

Equip only to a monster that has not been Summoned this turn. The equipped monster gains 800 ATK and DEF and becomes DARK. This card cannot be destroyed while equipped to a monster. If the equipped monster is destroyed by battle: You can equip this card to another monster on the field.

 

Prolly not the best, but being immune to effects that kill the spell is at least neat for equip decks.

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Become the Monster

Equip Spell

Equip only to a monster that has not been Summoned this turn. The equipped monster gains 800 ATK and DEF and becomes DARK. This card cannot be destroyed while equipped to a monster. If the equipped monster is destroyed by battle: Equip this card to another monster on the field.

 

Prolly not the best, but being immune to effects that kill the spell is at least neat for equip decks.

 

Prolly not the best, but being immune to effects that kill the spell is at least neat for equip decks.

 

Prolly 

HA

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I...O...kay? What is that supposed to add? It's literally 2 letters added on to what may as well be a single words I said in the topic that is unrelated to the card in anyway, unless it's supposed to imply that it's horrible, in which case, at least say it.

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I...O...kay? What is that supposed to add? It's literally 2 letters added on to what may as well be a single words I said in the topic that is unrelated to the card in anyway, unless it's supposed to imply that it's horrible, in which case, at least say it.

Sorry that wasn't me.  My friend took my computer today and started messing around.  While I am here though, I find the cards concept to be interesting.  Only thing you really have to do is add the card does if there is no re-equip target.  Since it can also only equip to a monster that has been on the field for a turn, chances are you won't always have a target.  Maybe it could hang around like a continuous spell card until you can activate it again?  Or it could always destroy itself.

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