Lunar Origins Posted April 6, 2014 Report Share Posted April 6, 2014 Trap-themed cards! Fortress of the Silver Sentinel [ Spell / Field ] Set Spell/Trap cards cannot be destroyed by Spell card effects. Once per turn, during your opponent's turn: When a monster is Special Summoned from the hand, Deck, or Extra Deck: You can Set 1 "Silver Sentinel's" Trap card from your Deck. Once, during your turn: You can return 1 Spell/Trap card you control to the hand, except "Fortress of the Silver Sentinel". Face-up monsters on the field lose 300 ATK for each Fatigue counter on them. Silver Sentinel's Ancient Agorum Board [ Trap / Continuous ] You can discard 1 card; Change the Battle Position of all monsters on the field. During the End Phase, place 1 Fatigue counter on each face-up monster on the field. Silver Sentinel's Prophecy Bow [ Trap / Continuous ] Once per turn, you can move this card to an adjacent Spell/Trap zone. You can discard 1 card; Destroy all monsters in the same zone as this card. Silver Sentinel's Shadow Trap [ Trap ] Banish 1 "Silver Sentinel's" trap card from your Deck; Set 2 "Silver Sentinel's" traps from your Deck or Graveyard. They cannot be activated this turn. Silver Sentinel's Break Cache [ Trap ] Draw 1 card for each face-up continuous Trap card on the field. You can only activate 1 "Silver Sentinel's Break Cache" per turn. The Silver Sentinel DARK / Level 8 [ Warrior / Effect ] If a "Silver Sentinel" Trap card is activated: You can Special Summon this card from your hand. This card cannot declare an attack. If this face-up card you control would be destroyed: You can destroy 1 Spell/Trap card you control instead. Once per turn: You can Set 1 "Silver Sentinel's" Trap card from your Graveyard. You can discard 1 card; Set 1 "Silver Sentinel's" Trap card from your Deck, but it cannot be activated until your next Standby Phase. [ ATK: 3000 / DEF: 3000 ] Link to comment Share on other sites More sharing options...
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