Plazmavore Posted April 7, 2014 Report Share Posted April 7, 2014 Quite new to this and wanted to know if this is a good attempt :) constructive criticism would be kind! This card is treated as a Normal Monster whilst it is face-up on the field. This card can only be used for the Synchro Summon of a Psychic-type monster. This card gains 100 ATK for every "Kosphere Arbieth" on the field and in your Graveyard. Once per turn, target one "Kosphere" Normal Monster on your side of the field. You can banish one "Kosphere Arbieth" in your Graveyard to increase that target's Level by 1. Increase your Life Points for every "Kosphere Garostic" on the field and in your Graveyard x200. Once per turn, target one "Kosphere" Normal Monster on your side of the field. You can banish one "Kosphere Garostic" in your graveyard to increase that target's Level by 1. For every "Kosphere Sebrestal" on your side of the field, add one Spell/Trap card from your Graveyard to your deck. Once per turn, target one "Kosphere" Normal Monster on your side of the field. You can banish one "Kosphere Sebrestal" in your Graveyard to increase that target's Level by 1. Activate during your Standby Phase when you have 1 or more "Kosphere" Effect Monster(s) face-up on your side of the field. Pay 500 Lifepoints. Banish up to 2 "Kosphere" Effect Monster(s) from your side of the field. Special Summon an equal amount of "Kosphere" Normal Monster(s) and decrease their ATK and DEF by the amount of monsters Summoned x100. Skip your Battle Phase this turn. Only activate this card if 2 or more "Kosphere" Effect Monsters of the same name have been banished. Equip this card with any "Kosphere" Normal Monster. The equip monster's ATK and DEF becomes equal to their Level x1000. There can only be 1 "Kosphere Giftance" active at once. Increase all Normal Monster's ATK and DEF by the number of banished "Kosphere" Effect Monsters x100. Art: http://s825.photobucket.com/user/JazinKay/library/?sort=3&page=1 Link to comment Share on other sites More sharing options...
Mighty Joe Young Posted April 7, 2014 Report Share Posted April 7, 2014 I like the monster effects more than the spells. As for the archetype as a whole, it doesn't really do much. There is a Sebrestal for searching and Garostic for LP recover but that's about it. You can't really take advantage of Matharas and Arbeith unless you add Xyz or Synchro monsters.You need to put the timing ("Once per turn...", "When this card is Summoned:...",etc.) for Seberstal and Garostic.Kosphere Generation Pool is a Normal Spell Card, so it can never be activated during the Standby Phase. Maybe make it a trap card or change Standby Phase to Main Phase.There's a couple OCG errors as well but they can only be addressed after you make those corrections.tl:dr; Good as support, but needs more for their effects to be worth using. Fix Generation Pool and OCG errors. Link to comment Share on other sites More sharing options...
iC RiskQ Posted April 7, 2014 Report Share Posted April 7, 2014 Just the OCG errors need to be fixed, and I'll like this set. :D Link to comment Share on other sites More sharing options...
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