shadowlands Posted April 7, 2014 Report Share Posted April 7, 2014 I have a new Archtype in mind, but have a sinking feeling some might be overpowered. I'd really like some input. (Also, how to I put in those collapsable boxes?) The key point to these monsters is that they get more powerful if you have 1000 or fewer LP. Monsters: Shadow Psychic Dirven DARK - Level 4 - Psychic/Effect When this card is Normal Summoned: Pay 1000 Life Points; Special Summon 1 level 3 or lower "Shadow Psychic" monster from your hand. That monster cannot attack this turn and its effect is negated until the End Phase. 1600/1000 Shadow Psychic Alastar DARK - Level 3 - Psychic/Effect When this card is destroyed and sent to the Graveyard, if it was Special Summoned: You gain 2000 Life Points. 900/1400 Shadow Psychic Sinister Silent DARK - Level 4 - Psychic/Effect If your Life Points are 1000 or less, this card gains 800 ATK and DEF. 1600/1400 Shadow Psychic Altaris DARK - Rank 4 - Psychic/Xyz/Effect 1 level 4 DARK monster + 1 level 4 Psychic-type monster If all of this card's Xyz material are DARK, when this card destroys a monster by battle, draw 1 card, then discard 1 card. 2000/1700 Shadow Psychic Dynamis DARK - Level 3 - Psychic/Effect When this card is Normal Summoned: If your Life Points are 1000 or less, draw 1 card. 1000/1200 Shadow Psychic Sonikkus DARK - Level 3 - Psychic/Effect When you Normal Summon this card: If at least 3 of your monsters have attacked this turn; You gain Life Points equal to the combined Battle Damage your monsters dealt to your opponent this turn. 600/1500 Shadow Psychic Half Infinity DARK - Rank 3 - Psychic/Xyz/Effect 3 Level 3 monsters Once per turn: Detach 1 of this card's Xyz materials. When an Xyz material is detached from this card, this card gains 500 ATK and DEF. 1500/1500 Shadow Psychic Junior Seer DARK - Level 3 - Psychic/Effect When this card is Normal Summoned or flipped face up: Look at the top card of your Deck. Then, if your Life Points are 1000 or less, you may shuffle your Deck. 300/2100 Shadow Psychic Double Driver DARK - Level 6 - Psychic/Fusion/Effect 2 "Shadow Psychic" monsters When this card is Fusion Summoned: Banish it's materials from the your Graveyard; This card gains 1000 ATK until the End Phase. 2500/1600 Shadow Psychic Attuned DARK - Level 2 - Psychic/Tuner When this card is Normal Summoned: If your Life Points are 1000 or less; Special Summon 1 level 3 monster from your Graveyard. 600/1000 Shadow Psychic Synchronized Songstress DARK - Level 5 - Psychic/Synchro/Effect 1 "Shadow Psychic" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: If your Life Points are 1000 or less: You Life Points become 4000. 2000/2200 Shadow Psychic Twin Guard DARK - Level 1 - Psychic/Effect Discard this and 1 other card from your hand: Negate the attack of 1 of your opponent's monsters. You gain Life Points equal to the ATK of the attacking monster. 300/200 Shadow Psychic Link Joker DARK - Level 6 - Psychic/Synchro/Effect 1 DARK Tuner + 1 or more Psychic-type non-Tuners When this card is Synchro Summoned: Banish 1 monster. When this card leaves play: If your Life Points are more than 1000; return that monster to the field. 2400/1800 Shadow Psychic Attuned Jogress DARK - Level 10 - Psychic/Fusion/Effect 1 "Shadow Psychic" Synchro monster + 1 DARK Psychic-type monster This card gains ATK equal to the ATK of the Synchro monster used in this card's Fusion Summon. Once per turn: If your Life Points are 1000 or less and your opponent's Life Points are more than 1000, Banish 1 Synchro monster from your Graveyard; Halve your opponent's Life Points. 1800/2700 Shadow Psychic Reverser DARK - Rank 4 - Psychic/Xyz/Effect 3 DARK level 4 monsters Once per turn, if your Life Points are 1000 or less: Detach 1 Xyz material from this card; Banish 1 monster until your next Standby Phase. This card gains 200 ATK for each of its Xyz materials. 2400/1600 Shadow Psychic Viper Fist DARK - Level 4 - Psychic/Effect As long as your Life Points are 1000 or less, halve the ATK of your opponent's monsters. 1300/1700 Shadow Psychic Danicus DARK - Level 4 - Psychic/Effect Pay 1000 Life Points: Halve this card's original ATK until the End Phase and this card can attack twice this turn. 1800/1400 Shadow Psychic Shadow Driver DARK - Rank 4 - Psychic/Xyz/Effect 2 Psychic-type Level 4 monsters Once per turn: Detach 1 of this card's Xyz materials; Destroy 1 card on the field. 2200/1650 Shadow Psychic Serge DARK - Level 2 - Psychic/Tuner When this card is used as Synchro material for the Synchro Summon of a "Shadow Psychic" monster, draw 1 card. Then if your Life Points are 1000 or less, Special Summon this card. It cannot be used as Synchro material this turn. 500/1100 Shadow Psychic Light Driver DARK - Level 6 - Psychic/Synchro/Effect 1 Psychic-type Tuner + 1 or more non-Tuner monsters Banish from the Graveyard all of this card's Synchro materials: Destroy all of your opponent's cards in this column. 2200/1650 Shadow Psychic Chaos Driver DARK - Level 8 - Psychic/Fusion/Effect "Shadow Psychic Shadow Driver" + "Shadow Psychic Light Driver" This card is also treated as a Rank 8 Xyz monster. When this card is Fusion Summoned: Attach this card's fusion materials from your Graveyard or Banished cards to this card as Xyz materials. When your Life Points are 1000 or less: Banish all of this card's Xyz materials; Destroy up to 3 cards on the field and Deal 500 damage to your opponent x the number of Xyz materials removed. 3300/2500 Shadow Psychic Wild One DARK - Level 4 - Psychic/Effect Once per turn: Discard 1 "Shadow Psychic" monster from your hand; This card gains the effect(s) of the discarded card until the End Phase. 1600/1700 Shadow Psychic Final Turn DARK - Rank 4 - Psychic/Xyz/Effect 5 level 4 "Shadow Psychic" monsters - This card can attack any number of times per turn. In order for this card to attack, you must detach 1 of this card's Xyz materials. At the end of the turn this card is Xyz Summoned, even if this card is no longer on the field: The player who Special Summoned this card loses the Duel. 2800/1400 Link to comment Share on other sites More sharing options...
Progenitor Posted April 16, 2014 Report Share Posted April 16, 2014 I really think the the boosts these monsters get don't out way the enormous risk at lowering your life to 1000. Either you need to buff their effects, or you need to raise the life to 2000 or so. If your really want this deck to survive on low life, then you have to sure that every card synergies with each other, you have a play every turn, or this archetype should be about OTKing as hard and fast as possible. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.