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i'm so confused about this


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good day duelists...

 

many in my community have asked me about creating a deck like swarming deck...the problem involves on creating decks like junk deck with stardust and shooting star dragon thingy cards... and i don't know what should i tell them...

 

so can you help me how to create a junk deck which revolves in shooting star/stardust dragon in junk deck and what should i consider in making this deck since a lot of elements are needed like its synergy, engine and the likes....

 

i really appreciate your comments and suggestions, and other stuffs like what cards would you recommend in the making of the deck and your feedbacks...

 

 

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yeah fuck off

 

if you want a junk deck that revolves around shooting quasar and them, there is a 3 card combo to summong Quasar, Quickdraw Synchron, Synchron Explorer and Level Eater.

Basically summon Quickdraw by discarding Level Eater (or another monster and using something like foolish burial to mill Level Eater), Level Eater from grave on Quickdraw Synchron to make it level 4 and use both for to summon Junk Warrior

Summon Synchron Explorer, Get Quickdraw, use Level Eater on Junk Warrior to make it level 4

Synchro for Road Warrior, use effect summon something like Unknown Synchron, use Level Eater on Road Warrior, use Level Eater and Unknown Synchro for Formula Synchron, summon Level Eater again by using Road Warrior

now you have Road Warrior level 6, Junk Warrior level 4 and Formula Synchron lv2

 

so basic core of the deck can be

3 Quickdraw Synchron

3 Level Eater

3 Synchron Explorer

1 Foolish Burial

 

Now you won't always get that combo so you can use other combo cards which include, 

Junk Synchron, Doppelwarrior, T.G. Warwolf. T.G. Striker, Dandylion, 

 

the deck also has recruiters, Tuning which can also mill a combo piece card and search your Quickdraw Synchron or Junk Synchron, and also Reinforcement of the Army which can search Junk Synchron.

 

fill up with generic spells, 3 MST, maybe even 3 Upstart Goblin for consistency, 

 

but mainly have your monster count up at about 20-30 so that you have combo plays straight away

 

If you have spaces for traps you can fill them up with Trap Stun or Royal Decree

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He can easily find it out on his own.
We have multiple examples of this kind of deck on this site.
He just needs to look.

 

 

Umm who cares?  You could just be a decent human being and answer his question instead of trying to get a cheap laugh.

 

 

The issue with Quasar decks is twofold IMO.  Firstly, you invest all your resources into a single play and if it gets interrupted by Torrential Tribute at the right time you're done, if they drop Maxx C on you you're done, if they negate Quasar's summon you're done and so on.  The other issue is lack of consistency which is a big deal.  Often the toolbox nature of such decks is able to function even without a Quasar play, but you can end up with really dead, unusable hands.

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On the whole trap note- I'm finding Trap Stun to be better than Royal Decree if you run traps at all.

 

I have about 4 builds

 

Newest one- not good but not bad; good for testing.

 

RJSpzrC.png

 

you are running too many traps for a combo deck like this which doesnt really plus back after your summons which mermails do

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I'm not sure I understand quite what you are saying, but the deck for Quasar should never really go above 43. Typically it's 40, but I've been able to play 41-even 45 but that doesn't mean it's optimal. xD

Yeah I'm a tad rusty at this but Raging Earth, the deck lacks protection so I've been trying to see which kinds it needs.

 

I'm dropping the Chains and Mirror Force, I think. 

+3 Upstart Goblin

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its okay sir... i understand the frustration of being new...some really toy you around...well sir what im saying is that should i choose thoroughly the monsters that i will use in order to come up strategies for the deck...because when i start making the deck, i need plenty of monsters and at the same time spell and traps, so i said and asked if it has to be around 40-50 so that it will not be give me a hard time to summon such monster... 

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A smaller Deck (40 cards) draws its key cards more often than a Deck with 45 or 50. Stick to 40.

 

You don't need plenty of Traps for this Deck. Some people don't run any. The downside is that you have very few ways of interrupting your opponent's moves. The upside is that you will have multiple plays to make even when your plays get interrupted.

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