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Moth Archetype


Jackson Tricks

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When I saw Number 28: Titanic Moth, I thought it would be cool to make an archetype surrounding it. I have given the monsters the ability to inflict piercing damage because moths eat cloth. So here they are:

 

Moth Atlas

 Wind/Warrior/7/ 2700/2700

 While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. Once per turn: you can halve this card's ATK and DEF to summon another "Moth Atlas" from your deck or hand.

 

Moth Witch

Dark/spell-caster/5/ 1900/1900

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. When this card attacks a defense position monster, destroy that target. If the targeted monster was face down, negate its effects.

 

Moth Comet

Light/Rock/4/1400/1500

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. When this card is normal summoned or flip summoned, special summon primitive moth tokens (Wind,Insect, level1, ATK/500, DEF/500) to all of your empty monster card zones (if any). If this card is destroyed (by battle or by card effect) and sent to the graveyard or banished by a card effect, your opponent can't target or destroy "Moth" monsters with card effects until their next turn.

 

Moth Grim

Dark/Fiend/6/2000/2000

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. Once per turn, during either player's turn: You can switch all face-up attack position monster your opponent controls to face-down defense position. If this effect was activated during your opponent's turn, they can't change the battle position of their monster(s) until their next turn.

 

Moth Amber Emperor

Earth/Warrior/4/500/2500

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. This card can't be normal summoned, but can be normal set. When this card is targeted for an attack by a monster with ATK points greater than this monster's DEF points, this card gains DEF points equal to the difference until the end of the battle step.

 

Moth Royal

Wind/Spell-Caster/4/1550/1550

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. When this card is normal summoned, special summon 2 spectrum moth tokens (Light,Insect,level1,ATK/500, DEF/500) to your side of the field. If this card is destroyed (by battle or by card effect) and sent to the graveyard or banished by a card effect, your opponent can't destroy "Moth" monsters by battle their next turn.

 

Moth Defender

Light/Warrior/4/1200/2000

While you control another "Moth" monster, when this card attacks a defense position monster, inflict the difference as battle damage. While this card is face up on the field, your opponent can't target "Moth" monsters for attacks except this one.

 

I'm only up to the monsters. I think I'll write the spells and traps some other time. In the meantime, what do you think of the monsters? I based them all off of some of the different moth species and what they do, I especially added penalties to the ones that were based off of the endangered ones, I had to make some changes to a few though.

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