Danimally Posted April 14, 2014 Report Share Posted April 14, 2014 Name: Celtic. Cards: 10 (8 monsters, 1 trap, 1 spell). Booster Pack: World Ascesis (oc). Play-Style: Counter-attack. AntiSpell. Inspiration: Celtic Guardian, Axiology (value philosophy). The Celtics are spirits that control people in Remaria, giving them powers. Some people say that these spirits are just triying to replace the body of all citizens, and others just say that Celtics only defend everyone. The Purgator Order thinks that Celtics are aberrations that must be destroyed... Celtic is an archetype based on Celtic Guardian. When your opponent declares attack, Celtics become more powerfull and reduce your enemy attack using Celtic Counters, and after that you can revenge! How it works: 1. When your opponent declares attack, it begins! 2. Show him your "Celtic"s in your hand, and start placing Celtic counters 3. Special Summon your Celtics 4. Use your enemy counters to make his monster useless 5. Attack and win! [spoiler=WA1-EN039] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. While this card is face-up, all face-up monsters on the field has the following effect: This monster loses 300 ATK per each Celtic counter on it.[/spoiler][spoiler=WA1-EN040] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. While this card is face-up, all face-up monsters on the field has the following effect: “When this card battles a monster, this card gains 300 ATK per each Celtic counter on that monster until the End Phase.”[/spoiler][spoiler=WA1-EN041] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. This card can only be summoned by Special Summon removing 3 Celtic counters on the field. Whenever a Celtic counter is placed, your opponent loses 200 LP[/spoiler][spoiler=WA1-EN042] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. If an opponent monster attacks and reduces your LP, you can Special Summon this card from your hand. Once per turn, if you draw a “Celtic” card, reveal it and draw 1 more card.[/spoiler][spoiler=WA1-EN043] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. If a "Celtic" monster is face-up on the field, you can Special Summon this card. Once per turn, if there’s a “Celtic” monster on the field (except this card), you remove 2 Celtic counters from the field: check your Deck for a “Celtic” card and add it to your hand.[/spoiler][spoiler=WA1-EN044] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. While this card is face-up, all “Celtic” monsters gains 350 ATK per each “Celtic” monster on the field. [/spoiler][spoiler=WA1-EN045] Celtic Guardian + Celtic Arcanum You can replace any of this card Fusion Materials removing 3 Celtic counters on the field. When this card declares attack to a monster, place a Celtic counter on a monster on the field. Whenever a monster with 2 or more Celtic counters on it is destroyed, you can destroy another monster.[/spoiler][spoiler=WA1-EN046] Place 1 Celtic counter on a face-up monster on the field. Whenever a Celtic counter is placed (except this card placed counters) you can place 1 more.[/spoiler][spoiler=WA1-EN047] Discard 1 “Celtic” card in your hand and target a monster on the field; place 3 Celtic counters on the target monster. You gain 300 LP per each Celtic counter on the field.[/spoiler][spoiler=WA1-EN058] Whenever a monster declares an attack, you can reveal this card from your hand: place 1 Celtic counter on a face-up monster. When a Spell Card is activated, you can Special Summon this card from your hand. Remove 1 Celtic counter from the field: negate the activation of a Spell card, and if you do, destroy it and gain 400 LP per each Celtic counter on the field.[/spoiler] Link to comment Share on other sites More sharing options...
Danimally Posted April 16, 2014 Author Report Share Posted April 16, 2014 Fixed things. Some feedback is appreciated. Link to comment Share on other sites More sharing options...
Progenitor Posted April 16, 2014 Report Share Posted April 16, 2014 There are a lot of OCG errors between these (I won't correct all as it will take too long). Here are some major things you need to fix: 1) Use "reveal" instead of "show", as in "Whenever a monster declares an attack, you can show reveal this card from your hand (not sure if the "from your hand is necessary): place 1 Celtic counter on a face-up monster." 2) Shelter's attack gain is so incredibly minuscule that it might as well not even be a thing. Bump it to at least 300. 3) Favor's effect should say: "Once per turn, if you draw a "Celtic" card; reveal it and draw 1 more card" 4) Unsheathe has a few problems: a) From where can it be Special Summoned? From anywhere? if so that is a little broken as it is a no cost summon from anywhere an unlimited amount of time. b) Every turn you get a free search? I don't think so. There has to be a cost or it has to be on special summon or something. 5) "All face-up monsters on the field has:" What? What does this even mean? Do you mean "While this card is face-up on the field:"? Other than that, this archetype is interesting. It kinda works like Aliens, but has a slightly more reliable way to place counters. I'd give it a 7/10. Link to comment Share on other sites More sharing options...
Danimally Posted April 16, 2014 Author Report Share Posted April 16, 2014 There are a lot of OCG errors between these (I won't correct all as it will take too long). Here are some major things you need to fix:5) "All face-up monsters on the field has:" What? What does this even mean? Do you mean "While this card is face-up on the field:"?Other than that, this archetype is interesting. It kinda works like Aliens, but has a slightly more reliable way to place counters. I'd give it a 7/10.ty for helping. I fixed things.With "all face up monsters on the field has:" i mean they will have the following effect. For example, in Celtic Bravery all face up monsters will have "When this card battles a monster, this card gains 300 ATK per each Celtic counter on that monster until the End Phase.". That means +300 ATK against monsters with 1 counter, +600 against monsters with 2 counters...and that effect works for you and your opponent, not only your monsters. If somehow your cards have some Celtic counter on it, they will give +300 ATK to monsters battling it. I dont know if im explaining it very well... how i could fix it?pd. i dont know how aliens works, sorry xD Link to comment Share on other sites More sharing options...
Progenitor Posted April 16, 2014 Report Share Posted April 16, 2014 With "all face up monsters on the field has:" i mean they will have the following effect. For example, in Celtic Bravery all face up monsters will have "When this card battles a monster, this card gains 300 ATK per each Celtic counter on that monster until the End Phase.". That means +300 ATK against monsters with 1 counter, +600 against monsters with 2 counters...and that effect works for you and your opponent, not only your monsters. If somehow your cards have some Celtic counter on it, they will give +300 ATK to monsters battling it. I dont know if im explaining it very well... how i could fix it? Ahhh. ok I see. For that, we just need to combine our statements: "While this card is face-up on the field, all "Celtic" monsters gain the following effect: *[insert effect here]" (also that asterisk should be the dot from most cards but idk how to make that xD) pd. i dont know how aliens works, sorry xD They work very similar to this archetype, focusing on placing as many A-Counters on the field as possible. Several cards have monsters with A-Counters lose attack when battling Aliens, and they have some of the most game changing trap effects out there assuming you can actually fulfill the conditions. The only flaw: they are incredibly slow and get overwhelmed very quickly. Look them up on the wiki when you get a chance :) Link to comment Share on other sites More sharing options...
Danimally Posted April 17, 2014 Author Report Share Posted April 17, 2014 Fixed lore, OCG errors, and added 058. I think now it looks like a working archetype. Opinions and feedback are very welcome. Link to comment Share on other sites More sharing options...
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