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Mechadyna Archetype [pls comment]


iC RiskQ

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Here's me being stupid and trying to do Ritual Cards. I haven't done Ritual monsters so I wanted 

to give it a go. Please let me know what you think. Some mistakes here and there? 

Also, the main goal of the archetype and what it's about, is basically to stun your

opponent. It's a stun deck(at least that's what I tried to do). Gives the user a 

significant advantage with powerful monsters there even is a "You win the Duel"

card in here. Which I thought was too easy to bring out, but I don't know. Let me know what you

think. L : This is a 30 card set, and actually took me a while to make. 

Enjoy~

 

[spoiler='Monsters(Non Rituals)']

[spoiler='Baby Rex']

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You can discard this card from your hand; Add 1 "Mechadyna" Ritual Monster or 1 "Mechadyna Ammosite" from your Graveyard to your hand. If you Ritual Summon an EARTH Ritual Monster, this card can be used as the entire Tribute.[/spoiler]

 

[spoiler='Battlerex']

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If you control a "Mechadyna" Ritual monster, you can Special Summon this card from your hand. During the turn this card was Normal Summoned: You can Tribute this card; Destroy 1 Set card your opponent controls.[/spoiler]

 

[spoiler='Beamankylo']

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FLIP: Target 1 banished "Mechadyna" card; Add it to your hand.[/spoiler]

 

[spoiler='Brachiocarrier']

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When you Ritual Summon a "Mechadyna" Ritual Monster, you can discard this card from your hand to the Graveyard; Your opponent cannot activate Spell cards until your next Standby Phase. When you Ritual Summon a "Mechadyna" Ritual Monster, you can banish this card from your hand; Your opponent cannot activate Trap cards until your next Standby Phase.[/spoiler]

 

[spoiler='Brachioporter']

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When this card is Normal Summoned: Target 1 face-up effect Monster your opponent controls; While this card is face up on the field, that Monster cannot activate it's effect(s). If that Monster's ATK is 2000 or more, it cannot declare an attack.[/spoiler]

 

[spoiler='Caudinoise']

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If this card was used as a Tribute for a Ritual Summon, you can banish this card from your Graveyard; Add 1 Level 3 or lower Machine-Type Monster from your Deck to your hand, except "Mechadyna Caudinoise".[/spoiler]

 

[spoiler='Dark Rex']

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Cannot be Normal Summoned/Set. Cannot be Special Summoned. This card can only be Special Summoned(from your hand) by Sending "Mechadyna Brachiocastle" and "Mechadyna Sledgeankylo" to the Graveyard and cannot be Special Summoned by other ways. If your opponent only controls Defense position Monsters, this card can attack your opponent Directly.[/spoiler]

 

[spoiler='Dyna Egg']

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You can discard this card from your hand; Add 1 "Mechadyna" Ritual Monster or 1 "Mechadyna Ammosite" from you Deck to your hand. If you Ritual Summon an EARTH Ritual Monster, this card can be used as the entire Tribute.[/spoiler]

 

[spoiler='Gigarex']

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This card cannot be Normal Summoned/Set. Can only be Special Summoned by Tributing 3 "Mechadyna" Ritual Monsters, 1 "Mechadyna" Xyz Monster, and 1 Level 7 or higher Normal Summoned "Mechadyna" monster you control, and cannot be Summoned any other ways. The Summon of this Monster cannot be Negated. Cards and effects cannot be activated for the rest of this turn. Other Monsters you control cannot declare an attack this turn this card was Summoned. When this card attacks and successfully inflicts Battle Damage to your opponent, you win the Duel.[/spoiler]

 

[spoiler='Igunogorg']

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If this card is destroyed as a result of Battle: Target 1 monster your opponent controls; Your opponent cannot Summon Monsters with the same name as that card on their next turn.[/spoiler]

 

[spoiler='Megarex']

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You can Normal Summon this card without a tribute, if you do, it is destroyed at the End Phase. Once per turn: You can declare 1 card type (Monster, Spell, Trap); Your opponent cannot Add cards from their Deck(except by Drawing them) with the declared card type during their next turn.[/spoiler]

 

[spoiler='Raptor']

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Your opponent cannot target "Mechadyna Raptor-" monsters with card effects except this card. Once per turn: If your opponent has no Spell/Trap cards Set, target 1 "Mechadyna Raptor-" Ritual monster; This turn it can attack your opponent directly. Other monsters cannot declare an attack this turn.[/spoiler]

 

[spoiler='Sheildon']

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When your opponent declares a direct attack; Special Summon this card from your hand in face-up Defense position.[/spoiler]

 

[spoiler='Spinodriver']

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If this card was added from the Deck to your hand, Special Summon it. If you do: Target 1 monster your opponent controls; That monster cannot declare an attack.[/spoiler]

 

[spoiler='Tinyrex']

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When this card is Normal Summoned, you can banish 1 "Mechadyna" monster. This card gains that monster's effect until the End Phase. If you do, this card cannot declare an attack.[/spoiler]

 

[spoiler='Triplasma']

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Discard 2 "Mechadyna" monsters; Special Summon this card. When this card is Special Summoned: Add 1 "Mechadyna" Spell/Trap from your Deck to your hand. Once per turn: You can banish this card, target 1 "Mechadyna" monster and 1 face-down Spell/Trap card your opponent controls; Destroy the first target and the second target cannot be activated in response to this effect, also that card cannot be activated as long you control a face-up Ritual monster. During your Standby Phase; Special Summon this removed from play card.[/spoiler]

 

[spoiler='Winged Beamptero']

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Discard 1 Spell card; Special Summon this card from your hand. Once per turn: You can tribute 1 "Mechadyna" monster to destroy 1 card your opponent controls.[/spoiler]

[/spoiler]

 

[spoiler='Ritual Monsters']

[spoiler='Criofall']

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This card can only be Ritual Summoned with the Ritual Spell card, "Mechadyna Ammosite". This card cannot attack your opponent directly. If this card destroys a Monster by Battle and sends it to the Graveyard: Your opponent cannot Special Summon Level 5 or higher Monsters during their next turn.[/spoiler]

 

[spoiler='Raptor Captain']

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This card can only be Ritual Summoned with the Ritual Spell card, "Mechadyna Ammosite". This card cannot be destroyed by Battle and is unaffected by the effects of Spell cards. As long as there's a face-up Trap card, this card's ATK becomes 3000.[/spoiler]

 

[spoiler='Raptor Colonel']

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This card can only be Ritual Summoned with the Ritual Spell card, "Mechadyna Ammosite". When this card is Ritual Summoned, you can pay 1000 Life Points to destroy all Spells/Traps on the field. Once per turn: You can banish 1 "Mechadyna" card from your Graveyard; During your Standby Phase: Add that card to your hand.[/spoiler]

 

[spoiler='Raptor Sergant']

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This card can only be Ritual Summoned with the Ritual Spell card, "Mechadyna Ammosite". If there is a "Mechadyna Ammosite" removed from play, you can return 1 "Mechadyna" card from your Graveyard to your hand; Shuffle "Mechadyna Ammosite" into your Deck and discard 1 card.[/spoiler]

 

[spoiler='Tyrannolegend']

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This card can only be Ritual Summoned with the Ritual Spell card "Mechadyna Ammosite". During either players turn: Pay 1000 Life Points; Negate the effects of all face-up cards your opponent controls. As long as this card if face-up on the field, neither player can Add cards from their Deck(except drawing them).[/spoiler]

[/spoiler]

 

[spoiler='Extra Deck']

[spoiler='Gattlingaro']

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2 Level 7 Monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Ritual Monster from your Graveyard, ignoring it's Summoning conditions. During your next Standby Phase, shuffle that Monster into your Deck.[/spoiler]

[/spoiler]

 

[spoiler='Spells/Traps']

[spoiler='Ammosite']

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This card cannot be negated by the effects of "Mechadyna Brachiocastle". This card can be used to Ritual Summon any "Mechadyna" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your Graveyard; Special Summon 1 "Mechadyna" monster from your hand, whose Level lower than 1 "Mechadyna" Ritual monster you control.[/spoiler]

 

[spoiler='Barchiocastle']

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Activate only while you control a "Mechadyna" Ritual Monster on your side of the field. If you do not control a face-up "Mechadyna" Ritual Monster, destroy this card. Negate all Spell Card effects on the field.[/spoiler]

 

[spoiler='Pachyphalos']

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During the Battle Phase, when a Spell Card, Trap Card, or monster effect is activated, while you control a "Mechadyna" monster: Negate the activation, and if you do, destroy it.[/spoiler]

 

[spoiler='Sledgeankylo']

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This card cannot be negated with the effect of "Mechadyna Brachiocastle". While you control 2 or more "Mechadyna" Ritual Monsters, neither player can Summon more than 1 Monster per turn. Destroy this card if you do not control a face-up "Mechadyna" Ritual Monster.[/spoiler]

 

[spoiler='Stegobuster']

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Add 1 "Mechadyna" monster with 1500 or more ATK from your Deck to your hand. You can only use "Mechadyna Stegobuster" once per turn.[/spoiler]

 

[spoiler='Stellasaurus']

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Target 1 "Mechadyna" monster you control; This turn it cannot be destroyed by battle or card effects.[/spoiler]

 

[spoiler='Suppoly Trilobite']

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Target 1 face-up "Mechadyna" monster on the field; until the End Phase, that target gains 600 ATK and can attack all of your opponent's monsters each. During the End Phase, destroy the target and if you do, Draw 1 card.[/spoiler]

[/spoiler]

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