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Myth summon and Oracle monsters


arkaeldarknnes

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I know the names aren't the most creative, but  for fanfic and lore purposes I have to leave them that way. So lets keep that out of the topic the most possible :D

 

Lore: Unlike the synchros that represent the evolution and future of the duels, and xyz that come from a different dimension, the myth monsters are ancient spirits from our world that are summoned from their slumber to fulfill a destined role.

 

Oracle monsters: These are the tuner equivalents because they're needed to perform the myth summon, so they won't be an archetype but a sub type like toons, spirits or union monsters,  and all of them have a common effect, that will special summon them when the Myth monster returns to the extra deck.

 

Myth monsters: Red frame, Extra deck monsters. They are a mix between synchro and spirit monsters. They require a special monster to be summoned (Oracle monsters) and return to the extra deck after a certain amount of turns.They are summoned by banishing the listed monsters from the field. the summoning formula is something like this:

1 Oracle monster + X or more non-oracle *optional extra requeriment* monsters

 

I've also thought about an additional summoning condition, like a special card must be activated/banished, before you can do any myth summon, but that would increase the numbers of cards needed to at least 3 (1 oracle and 1 non oracle, 1+ extra condition cards) and it would render it pretty slow, so I'm still working on that.

 

Awakening counters: Special counters that increase by 1 for each monster used to Myth summon the Myth monster. These counters are unaffected by card effects, except those that specify Awakening counters. During each of your opponent's End-Phase, decrease the counters by 1. If a myth monster doesn't have Myth counters, it is returned to the extra deck. This is how the time limit for the Myth monsters work.

 

 

Frame: http://fav.me/d6v7x9h

 

 

 

Myth monsters I've created so far (I haven't created the cards yet because I'm still working on the mechanics)

 

Darkmoon Dragon Shingetsu (Art: http://fav.me/d74aj2m)

Dragon/Myth/Effect - 8 Stars - DARK - 2500 Atk - 2000 Def

1 Oracle monster + 1 or more non-Oracle "Darkmoon" monsters

 

Increase the ATK of this card by 200 for each banished Dragon-type monster. This card is also treated as LIGHT-attribute. Up to twice per turn; you can banish a "darkmoon" monster from your graveyard: negate the activation of an opponent’s card effect and if you do, banish that card.

 

 

 

Saphæry Warhorse - Winged Unicorn (Art: http://fav.me/d71zcsz)
Fairy/Myth/Effect - 8 Stars - LIGHT - 2800 Atk - 1600 Def

1 LIGHT Oracle monster + 2 or more "Saphæry" monsters

 

As long as this card remains face-up on the field: Your opponent can't select another "Saphæry" monster as an attack target. Once Per turn, you can activate one of the following effects:
o Special summon a "Saphæry" monster from your graveyard or deck.
o Tribute a "Saphæry" monster to increase the Awakening Counters on this card by 1.

 

 

 

Exivorias the buried one (Art http://fav.me/d7187kp)

Fiend/Myth/Effect - Level 12 - 4000 ATK - 4000 Def

5 "of the buried one" monsters with different names

 

This card is unaffected by your opponent's spell and trap cards. As long as this card remains face-up on the field: DARK monsters on your side of the field can't be destroyed by battle. Other monsters you control can't declare an attack. During the fourth End-Phase after this card was Myth summoned; If this card is face-up on your side of the field: You win the duel.

 

 

 

 

 

So far that is all the mechanics I've created for the myth monsters, hope you can tell me what do you think! and sorry for the text wall...

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