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Last Stand Fusion


Lunar Origins

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Last Stand Fusion

 

[ Spell / Quickplay ]

 

You can only activate 1 "Last Stand Fusion"per turn.  Activate only during a turn where a Normal "HERO" monster was sent to the Graveyard.  Target 1 "HERO" monster on the field;  Special Summon, from your Deck, Normal "HERO" monsters from your Deck with a Level equal to the targeted monster, up to the amount of Normal "HERO" monsters sent to the Graveyard this turn, then you can Fusion Summon any amount of Fusion monsters from your Extra Deck, using monsters you control as Fusion Materials.  During the End Phase of the turn this card was activated:  Destroy all Fusion monsters on the field Special Summoned by "Last Stand Fusion". You can banish this card from your Graveyard;  Send 2 Normal "HERO" monsters from your Deck to your Graveyard.

 

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Last Stand Fusion is exactly what the name is - a last stand for your HERO monsters.  A normal HERO monster sent to the Graveyard makes this card live, and it gives any HERO monster you control the chance to avenge their fallen comrade - effectively allowing you to Fusion summon any miscellaneous HERO fusion monster, given you control an appropriate monster.

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