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New fire fist synchros


pleb

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Brotherhood of the Fire Fist - Eagle Commander
********(8)
2400/1600
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target.


Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME]
******(6)
2200/2000
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.

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Brotherhood of the Fire Fist - Eagle Commander
********( :cool:
2400/1600
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target.


Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME]
******(6)
2200/2000
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn.

I think there well balanced and reasonable. Try giving them each a tuner for them.

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OCG:

Brotherhood of the Fire Fist - Eagle Commander
********( :cool:
2400/1600
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target.


Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME]
******(6)
2200/2000
[Beast-Warrior/Synchro/Effect]

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After During the turn you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn until the End Phase.

 

As i said accidentally on the first post you made, the first card is litterally bear/gorilla with the setting effect of all extra deck fire fists.  Completely redundant.

 

The second one however is actually not bad.  It adds some protection, which is always nice.  It's not very game-changing, but its a very nice card just to through in there if you are going for game and need that security.

 

Also you almost got it.  This is the written cards section, but you posted two cards, so it needs to be in Realistic Cards-Multiple Cards / Written Cards

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OCG:

As i said accidentally on the first post you made, the first card is litterally bear/gorilla with the setting effect of all extra deck fire fists. Completely redundant.

The second one however is actually not bad. It adds some protection, which is always nice. It's not very game-changing, but its a very nice card just to through in there if you are going for game and need that security.

Also you almost got it. This is the written cards section, but you posted two cards, so it needs to be in Realistic Cards-Multiple Cards / Written Cards


Maybe I should take out the once per turn effect of Eagle?
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