pleb Posted April 28, 2014 Report Share Posted April 28, 2014 Brotherhood of the Fire Fist - Eagle Commander ********(8) 2400/1600 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target. Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME] ******(6) 2200/2000 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn. Link to comment Share on other sites More sharing options...
thomasjcs Posted April 29, 2014 Report Share Posted April 29, 2014 Brotherhood of the Fire Fist - Eagle Commander ********( :cool: 2400/1600 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target. Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME] ******(6) 2200/2000 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn. I think there well balanced and reasonable. Try giving them each a tuner for them. Link to comment Share on other sites More sharing options...
Progenitor Posted April 29, 2014 Report Share Posted April 29, 2014 OCG: Brotherhood of the Fire Fist - Eagle Commander ********( :cool: 2400/1600 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy that target. Brotherhood of the Fire Fist - [CAN'T THINK OF A GOOD NAME] ******(6) 2200/2000 [Beast-Warrior/Synchro/Effect] 1 FIRE Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Face-up Beast-Warrior-Type monsters you control cannot be destroyed by your opponent's card effects. After During the turn you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of this turn until the End Phase. As i said accidentally on the first post you made, the first card is litterally bear/gorilla with the setting effect of all extra deck fire fists. Completely redundant. The second one however is actually not bad. It adds some protection, which is always nice. It's not very game-changing, but its a very nice card just to through in there if you are going for game and need that security. Also you almost got it. This is the written cards section, but you posted two cards, so it needs to be in Realistic Cards-Multiple Cards / Written Cards Link to comment Share on other sites More sharing options...
pleb Posted April 29, 2014 Author Report Share Posted April 29, 2014 OCG: As i said accidentally on the first post you made, the first card is litterally bear/gorilla with the setting effect of all extra deck fire fists. Completely redundant. The second one however is actually not bad. It adds some protection, which is always nice. It's not very game-changing, but its a very nice card just to through in there if you are going for game and need that security. Also you almost got it. This is the written cards section, but you posted two cards, so it needs to be in Realistic Cards-Multiple Cards / Written Cards Maybe I should take out the once per turn effect of Eagle? Link to comment Share on other sites More sharing options...
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