TFMegamanlan Posted April 29, 2014 Report Share Posted April 29, 2014 [spoiler=Effect] Spell/Quick-Play Pay 2000 Lifepoints: Target 1 Face-up Card you control, ignore that card's limitation text until the End Phase of this turn. During the End Phase: Banish the target (From anywhere). You can only activate 1 "Limit Break" per duel.[/spoiler] Now I know this probably is completely broken and OP, but its an idea that popped into my head. *shrugs* Anyway, any thoughts? Would you like to see a card that allows us to take away the limitation text of a card? Or do you have any suggestions on how I could maybe balance the card? Let me know! Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted April 30, 2014 Report Share Posted April 30, 2014 Cards that cannot be used in a duel cannot be used in a duel, you can't even play this card to any effect. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted April 30, 2014 Author Report Share Posted April 30, 2014 That's not what this is for. It's for Limitation Text on a card (like Number 50: Blackship of Corn's limitation text which is when you use the effect, he can't attack) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted April 30, 2014 Report Share Posted April 30, 2014 I think the main problem you're running into is that Limitation Tet is not a term commonly used in the TCG. You might try something like this: Pay 2000 Life Points. Target 1 face-up card you control with an effect that prevents it from attacking. Negate that effect (other effects of the targeted card can still be activated). Banish that target during the End Phase. You can only use the effect of "Limit Break" once per duel. Even that seems a bit sketchy to me but i think it's close to what you had in mind. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted April 30, 2014 Author Report Share Posted April 30, 2014 The problem with that is that it's not what I was making the card to do. And the current term is "Limitation Text" for something like that. It's already been ruled that it's not an effect. (If you Effect Veiler or have Skill Drain up when Number 50 when it's effect activates, it still can't attack) the idea is that all limitations on a card that it restricts the player from doing would be ignored. (Like what happens when Diamond Dude uses a Spell Eff) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted April 30, 2014 Report Share Posted April 30, 2014 OK. I learned something, today. Im not sure how to handle this card. I like the idea, but I havent seen any cards from Konami that use that term so it confuses me a bit. I am a little concerned about what this card could do with BLS EotB Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 1, 2014 Author Report Share Posted May 1, 2014 Yea, like I said in the OP: I'm sure this card is beyond broken but would be a really fun idea to play. As for the wording, most people wouldn't fully know what to call it, unless you recently discussed it (or recently looked at the OCG rewording) you probably wouldn't know anything about it. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 2, 2014 Report Share Posted May 2, 2014 Might be worth making more cards that affect or ar affected by something that allows use of the terminology...not sure what, exactly, but could make for new interesting game dynamics Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 2, 2014 Author Report Share Posted May 2, 2014 I think it could be fun (and plenty of broken)... Just imagine, Chain this to Soul Charge so you get to Battle and activate another Soul Charge. (Yea, like you'd need too?) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 3, 2014 Report Share Posted May 3, 2014 EotB loses that OPT and basically nukes the oppnents backrow and runs over every single monster the can muster...and then hits directly for 3k....ouch...just ouch Link to comment Share on other sites More sharing options...
outlaw1994 Posted May 3, 2014 Report Share Posted May 3, 2014 all those limits are normally part of a cost for the card(credit from coding cards into ygopro and mackpro) that why skill drain and effect veiler and stuff cant block it hope this helps Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 3, 2014 Author Report Share Posted May 3, 2014 EotB loses that OPT and basically nukes the oppnents backrow and runs over every single monster the can muster...and then hits directly for 3k....ouch...just ouch It won't change something like a OPT or what a card can target, like with BLS as an example, if you use this card on him, if he attacked twice he could attack directly or if he used the First effect he could still attack. all those limits are normally part of a cost for the card(credit from coding cards into ygopro and mackpro) that why skill drain and effect veiler and stuff cant block it hope this helps Konami specifically does call it Limitation Text and does mention that it doesn't work as a cost (but similar to one) which is why like the cost you have to follow the Limitation Text even if the card is negated. Link to comment Share on other sites More sharing options...
outlaw1994 Posted May 4, 2014 Report Share Posted May 4, 2014 probaly i dont read through konami rulings a lot but i do code ygopro cards and i know the limits are always in the cost code thats why i said lol Link to comment Share on other sites More sharing options...
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