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An Enemy Approaches!


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I was wondering, would this card be too powerful if I included: ", your opponent skips their Main Phase 2.  

I can't quite tell either, but maybe it would be a bit OP to skip their main phase two, since there are quite a lot of monsters that can be special summoned and have just over 2000 atk.  Here's an example of how this could be slightly overpowered:

 

>Facing hieratic player

>Summons Tefnuit

>Chain this

>Tefnuit can't attack the turn its special summoned.

>Can't go to M2

>Has to EP

 

I think if you want to keep in the part about skipping the main phase, you need to raise the attack cutoff to maybe 2500-3000.

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I agree with lucky sword. Raise it to about 2500.However, if you want to keep its effects as-is, you might consider adding a cost (maybe 1000 Life Points). I'm not sure why you would need to activate this card more than once per turn...although, with the way it's worded, activating this on your turn or during either players main phase 2 could make things kinda interesting (Is that what you had in mind?).

 

Also there are a couple of OCG fixes for this card:

 

Activate only when your opponent Special Summons a monster(s) with 2000 or more ATK. It is now the Battle Phase. Your opponent skips their next Main Phase 2,. You can only activate 1 "An Enemy Approaches" per turn.

 

and to possibly make it more powerful/splashable:

 

Activate only when your opponent Special Summons a monster(s) with 2000 or more ATK. It is now the Battle Phase. Your opponent skips their next Main Phase,. You can only activate 1 "An Enemy Approaches" per turn.

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Woops. I generated the incorrect version but my intention was that there were 2 versions:

1) allowing use during the M2(causing a second Battle Phase). <-- if your opponent summons Artifacts during the M2 you could combat them.

2) allowing only use only if a 2000+ is SSd while not allowing 2 battle phases to occur.

^ Would the 1000 cost really be necessary(for the cards version 2)?

 

The reason I decided 2000 rather than 2500 is: Hieratics, Noble Knights and Synchro Chains(Shooting Quasar)

 

2500 would work for hieratics as the more dangerous monsters have 2500+

 

As for Noble Knights... they would be pretty unscathed.

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