Premier Alexander Romanov Posted May 4, 2014 Report Share Posted May 4, 2014 War ProfiteeringTrap/CounterActivate only as Chain Link 2 or higher when your opponent activate(s) an effect(s) in response to a monster(s) they control being destroyed: Negate the activation of any effects in the same Chain as this card and send them to the Graveyard, then draw a card for each Spell Card sent to the Graveyard this way.Discuss, and please help me correct the OCG. Link to comment Share on other sites More sharing options...
Progenitor Posted May 5, 2014 Report Share Posted May 5, 2014 War Profiteering Trap/Counter Activate only as Chain Link 2 or higher when your opponent activate(s) an effect(s) in response to a monster(s) they control being destroyed, and forms a Chain of his own effects of Chain Link 2 or higher: Negate the activation of any effects in the same Chain as this card and banish them, then draw a card for each effect card negated this way. So this is like vanity's call without having to pay LP and Tachyon Transmirgation without needing a Galaxy-Eyes. This is honestly a good card but could be extremely abusable. If you could chain thing like reckless to the supply unit before activating this card, and make a big enough chain with such cards, the amount of draw power you could get is on par with Super Rejuvenation. Also the banishing is a little much. I suggest the following fix: Negate the activation of any effects in the same Chain as this card and banish them send them to the Graveyard, then draw a card for each effect Spell Card negated this way. That way you avoid chain abuse while still focusing on Supply Unit Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 6, 2014 Author Report Share Posted May 6, 2014 So this is like vanity's call without having to pay LP and Tachyon Transmirgation without needing a Galaxy-Eyes. This is honestly a good card but could be extremely abusable. If you could chain thing like reckless to the supply unit before activating this card, and make a big enough chain with such cards, the amount of draw power you could get is on par with Super Rejuvenation. Also the banishing is a little much. I suggest the following fix: Negate the activation of any effects in the same Chain as this card and banish them send them to the Graveyard, then draw a card for each effect Spell Card negated this way. That way you avoid chain abuse while still focusing on Supply UnitThank you very much on the OCG fix, and the suggestion.I will go with that. Link to comment Share on other sites More sharing options...
Neutrality Man Posted May 6, 2014 Report Share Posted May 6, 2014 Or people could just start running Appropriate. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.