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Angel Archetype


Jackson Tricks

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I thought I could create an Angel Archetype (because they're awesome). Angels are considered powerful, so they'll have high ATK and DEF. So, I hope you like these cards

 

Malakhim Soldier

LIGHT/warrior/1/1500/1500

This card's name is always treated as "Angel". If this card is normal summoned, you can special summon another "Angel" monster (from your hand) that is level 4 or below.

 

Arc-Messenger Gabriel

Light/Warrior/2/1650/1650

This card's name is always treated as "Angel". You can normal summon this card without tributing while you control an "Angel" monster on your field.

 

Arc-Healer Raphael

Light/Warrior/2/1750/2100

This card's name is always treated as "Angel". During each of your standby phases, gain 200 lifepoints.

 

Arc-Watchman Camael

Light/Warrior/2/1350/2300

This card's name is always treated as "Angel". "Angel" monsters you control can't be destroyed by battle while this card is in defense position.

 

Arc-Keeper Jophiel

Light/Warrior/2/1450/1850

.This card's name is always treated as "Angel". You take half the battle damage from battles involving "Angel" monsters you control while this card is face-up on the field.

 

Arc-Justice Raguel

Light/Warrior/2/1950/1350

This card's name is always treated as "Angel". If a monster your opponent controls declares an attack, if it's a fiend, fairy, spellcaster, beast-warrior, dragon, or divine-beast type, destroy it.

 

Princedom Guard

Light/Warrior/3/0/3000

This card's name is always treated as "Angel". You take no effect damage while this card is face-up on the field.

 

Distibutor of Authorities

Light/Warrior/4/2250/2250

This card's name is always treated as "Angel". You can target one "Angel" monster you control, choose a level between 1 and 9. That monster's level becomes the level you chose. You can only use the effect of "Distributor of Authorities" once per turn.

 

Virtuous Strongholder

Light/Warrior/5/2450/2150

This card's name is always treated as "Angel". Whild this card is face-up on the field, any monster that attacks an "Angel" monster you control that has lower ATK than the attacking monster, the attacking monster's ATK becomes the battling "Angel" monster's ATK points. "Angel" monsters can't be destroyed by monsters with ATK equal to the battling "Angel" monsters ATK.

 

Hashmallimaster

Light/Warrior/6/2550/2500

This card's name is always treated as "Angel". While this card is face-up on the field, the effects of "Angel" monsters can't be negated.

 

Angelic Wheel

Light/Warrior/7/2700/2500

This card's name is always treated as "Angel". Once per turn, yu can declare a card type (monster, spell, or trap), if your opponent has cards of that type in their hand, they take 500 oints of damage for each one, then they have to discard all cards of that type from their hand.

 

Throne Guardian

Light/Warrior/8/2800/2950

This card's name is always treated as "Angel". When an opponent declares a direct attack, you can destroy the attacking monster and special summon this card in defense mode.

 

Praising Seraph

Light/Warrior/9/2950/2950

This card's name is always treated as "Angel". If your opponent declares an attack or activates an effect that damages your lifepoints, you can gain lifepoints instead, and your opponent takes half of the damage. The effect of "Praising Seraph" cannot be reversed.

 

Arc-General Michael

Light/Warrior/XYZ/7/3500/3500

3 level 7 LIGHT monsters

 

This card's name is always treated as "Angel". Once per turn, you can detatch on XYZ material to destroy all other cards on the field, and both players take 500 points of damage for each one destroyed.

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