iC RiskQ Posted May 6, 2014 Report Share Posted May 6, 2014 Introducing Aura! These cards have similar effects to the archetype called: Artifacts. But aren't exactly like those, like for example: they don't get Special Summoned from the Graveyard when they get destroyed from the S/T Zone. You can set them from your hand to the S/T Zone, but have unique effects when they are in the Monster card Zone. So essentially, you can choose what you want. They are a -1 and can't really have advantage but seem like a fun Archetype to use. >inb4 y u copy artifacts No, not exactly. My goal wasn't to copy the Artifacts. I wanted something similar, but not exactly. See, these don't have those effects where they have to be destroyed on your opponent's turn to activate their effects. In fact, there's only 1 that Special Summons from the Graveyard when it's destroyed from the S & T Zone. Enough me covering up that I'm not trying to make these like Artifacts. Here is Aura! I do want to take Mihe's idea and using a banlist for the set I have here. (I hope you don't mind :P) I'll add more to this in the future! Future plans: Xyz Monsters More Spells/Traps. [spoiler='Monsters'] [spoiler='Bard'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this card is Normal Summoned: You can Add 1 "Aura" monster from your Deck to your hand. You cannot set cards for the rest of this turn. You can only use this effect of "Aura Bard" once per turn. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Send the top card of your opponent's Deck to the Graveyard. You can only use this effect of "Aura Bard" once per turn. [/spoiler] [spoiler='Brawler'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this card inflicts battle damage to your opponent: You can destroy 1 Spell/Trap card your opponent controls; destroy 1 Spell/Trap you control. You can only use this effect of "Aura Brawler" once per turn. If this card is sent from the Spell & Trap Card Zone to the Graveyard: You can Set 1 "Aura" monster directly from your Deck to your Spell & Trap card Zone as a Spell Card. You can only use this effect of "Aura Brawler" once per turn. [/spoiler] [spoiler='Duelist'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. If the total of Set cards on the field is 4 or more, you can Special Summon this card from your hand in face-up Defense Position. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Target 1 Set card on the field; the Set Card cannot be activated or targeted with card effects until your next Main Phase 1. You can only use this effect of "Aura Duelist" once per turn. [/spoiler] [spoiler='Grenadier'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. Cannot be Normal Summoned. Can only be Special Summoned(from your hand) by destroying 1 Set Spell/Trap you control. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Destroy all Set Spell & Trap Cards on the field, then Draw cards equal to the "Aura" cards destroyed with this effect. You can only use this effect of "Aura Grenadier" once per turn. [/spoiler] [spoiler='Guardian'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When your opponent declares an attack: You can Reveal 1 other "Aura" card in your hand; Special Summon this card from your hand. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Special Summon 1 "Aura Guardian" from your Deck in face-up defense position. You can only use this effect of "Aura Guardian" once per turn. [/spoiler] [spoiler='Guardian Lass'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When your opponent declares an attack: You can Reveal 1 other "Aura" card in your hand; Special Summon this card from your hand. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Special Summon it from the Graveyard in face-up Defense position. You can only use this effect of "Aura Guardian Lass" once per turn. [/spoiler] [spoiler='Gunslinger'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn when your opponent sets a card: You can Special Summon this card from your hand. You can only use this effect of "Aura Gunslinger" once per turn. If this card is sent from the Spell & Trap Card Zone to the Graveyard: You can add this card from your Graveyard to your hand. You can only use this effect of "Aura Gunslinger" once per turn. [/spoiler] [spoiler='Ranger'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this card is Summoned: You can Special Summon 1 "Aura" monster from your Graveyard. You can only use this effect of "Aura Ranger" once per turn. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Send 1 card your opponent controls to the Graveyard. You can only use this effect of "Aura Ranger" once per turn. [/spoiler] [spoiler='Ravenger'] When your opponent activates a Normal Spell Card, Trap Card, or a monster effect, you can send this card you control to the Graveyard to negate that Spell Card, Trap Card, or monster effect. You can only use this effect of "Aura Ravenger" once per turn. [/spoiler] [spoiler='Sorcerer'] You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your turn, when you set a card: You can Special Summon this card from your hand. You can only use this effect of "Aura Sorcerer" once per turn. If this card is sent from the Spell & Trap Card Zone to the Graveyard: Add 1 "Aura" card from your Deck to your hand. You can only use this effect of "Aura Sorcerer" once per turn. [/spoiler] [spoiler='Wizard'] You can only control 1 "Aura Wizard". Once per turn: You can set 1 "Aura" card directly from your Deck to your Spell & Trap Card Zone. If this card would be destroyed: You can destroy 1 Spell/Trap card you control instead. You can only use this effect of "Aura Wizard" once per turn. [/spoiler] [/spoiler] [spoiler='Spells/Traps'] [spoiler='Ruins'] Once per turn if an "Aura" monster is sent from your Spell & Trap Card Zone to your Graveyard: You can target 1 Spell/Trap Card your opponent controls; return it to the owner's hand. Once per turn if an "Aura" card is sent from the field to the Graveyard: You can Shuffle 1 other "Aura" monster in your Graveyard to your Deck. You can only use 1 "The Aura Ruins" effect per turn, and only once that turn. [/spoiler] [spoiler='Colosseum'] Your opponent cannot control more Spell & Trap Cards than you do. If your opponent controls more Spell & Trap Cards than you after this card's activation, your opponent sends Spell/Trap Cards they control until they control the same amount of Spells & Traps you control. If you don't control a face-up "Aura" monster, destroy this card. [/spoiler] [/spoiler] [spoiler='Extra Deck'] [spoiler='Ice King'] 2 Level 4 "Aura" monsters When this card is Xyz Summoned: Destroy all Spell & Trap Cards you control, and if you do, destroy an equal amount of Spell & Trap Cards your opponent controls. You can only use this effect of "The Ice King of Aura" once per turn. You can detach 2 Xyz materials from this card to target 1 monster your opponent controls; make it's ATK 0 and negate it's effects. You can only use this effect of "The Ice King of Aura" once per turn. [/spoiler] [/spoiler] Banlist: Aura Grenadier - Limited Aura Ranger – Semi-Limited Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 6, 2014 Author Report Share Posted May 6, 2014 Bump~ Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 8, 2014 Author Report Share Posted May 8, 2014 plx Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 10, 2014 Author Report Share Posted May 10, 2014 Added a new Spell! I already made a Xyz monster, but YCM is being weird and not letting my generate the picture. For now, have this update! Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 14, 2014 Author Report Share Posted May 14, 2014 Added Xyz finally. Don't know if I'll be adding new stuff, I'm not getting any reviews. :/ Link to comment Share on other sites More sharing options...
iC RiskQ Posted June 4, 2014 Author Report Share Posted June 4, 2014 BUUUUUUUUUUUUUUUUUUUMP. I'm making a new set, if anyone cares. C: Link to comment Share on other sites More sharing options...
evil cucumber Posted June 4, 2014 Report Share Posted June 4, 2014 Really nice(specially the pics ><). This deck has an interesting mechanism. When i read the effects i thought about Crystal Beasts(idk why maybe cuz you have Wizard.. :mad:) but their effects are really nice, too sad everyone has this: "You can only use this effect once per turn" Wait, we got a Staple here! :o Ravenger its like a better version of Doomcaliber Knight. I guess if it was real everyone would replace their King Rai-ohs for Ravengers The only overpowered card i found here is Ranger!!! You should add some cost to her or edit her effect to this: "When this Card is Normal Summoned..." / "Special Summon that target in face-up Defense Position" or "the target's effects are negated" The Brawler eff is confusing "You can destroy 1 Spell/Trap card your opponent controls; destroy 1 Spell/Trap you control." so the cost for this eff to be activated is destroying 1 of the opponents Spell/Traps? This is one of the rare situations when the cost is better than the effect :o sry i dont speak english. i try to write but some words go wrong i hope you understand what i tried to say .-. this archetype really got my interest Link to comment Share on other sites More sharing options...
Armoire Posted June 5, 2014 Report Share Posted June 5, 2014 sry i dont speak english. i try to write but some words go wrong i hope you understand what i tried to say .-. this archetype really got my interest Your English is very nice. Even though it was not perfect, it was very easy to understand. My response to the Aura archetype: The archetype itself has a really unique and neat design. In terms of play, it's nowhere near the Artifact archetype, other than the fact that you can set them to your Spell & Trap Card Zone. I can see you really put some work in to them, and I'd like to tell you that you have created a really neat set of cards. The art is really cool and I really like how the art styles match. Now, here are some things to consider: Aura Ravenger: This card seems like the oddball of the group. You can't set it in the Spell & Trap Card Zone, and has no benefits when sent to the graveyard. Also, does it have to be face-up to activate its effect? I'd personally give it an effect for when it's destroyed in your Spell/Trap Card Zone to make it feel more like an Aura card. Also, I'd generalize its effect to just negating card effects. So, it would be something like, "When your opponent activates a Spell/Trap Card, or monster effect, you can send this card you control to the Graveyard; negate that effect." Or if you wanted to keep its effect, I think it would be better worded as "When your opponent activates a Normal Spell/Trap Card, or monster effect, you can send this card you control to the Graveyard; negate that effect." It would give the card more room for written effects too. Aura Guardian: His effect seems nice, but it's kind of weak. I'd suggest to change the effect of summoning another Aura Guardian to just summoning another Aura monster in general, in order to add more consistency. This archetype already has a lot of weaknesses because it wastes too many resources frequently and does little to replenish it. So, changing his effect to summon any Aura monster from the Main Deck wouldn't make him too broken If you decide to take this suggestion, the effect would look like, "If this card is sent from the Spell & Trap Card Zone to the Graveyard: Special Summon 1 "Aura" monster from your Deck in face-up defense position. You can only use this effect of "Aura Guardian" once per turn." This would definitely make him want to be played a lot more, and would use up less deck space (since you don't have to run 3 of him to make his effect worthwhile). Aura Brawler: I really like this card, because he speeds up the deck. The problem is the cost, like Silenth mentioned. It's better than the effect! So I'm guessing his effect would better be read like this? Don't take my word for it. "You can destroy 1 Spell/Trap card your opponent controls and 1 Spell/Trap you control." Also, I'd make his attack higher; maybe switch his ATK and DEF so that his effect could be used more often. Aura Ranger: Pretty much what Silenth said. I'd say make her Special Summon it in Defense Position. I like Ranger a lot, though. Aura Ruins: I'm not too sure about this card's effect. I mean, it's nice, but I returning a Spell/Trap card to the hand isn't really that beneficial to this archetype's goals. They could chain the targeted card, or if it's a spell, they could just reactivate it. The shuffling effect is fairly nice, because it replenishes your resources. I'd Maybe give it a Draw effect for when you shuffle an Aura monster from your Graveyard, since you can only use 1 of its effect per turn, and only once that turn. So the changes I'd make would be along the lines of: "When an "Aura" monster is sent from your Spell & Trap Card Zone to your Graveyard: You can target 1 Spell/Trap Card your opponent controls; return it to the owner's hand. If an "Aura" card is sent from the field to the Graveyard: You can shuffle 1 other "Aura" monster in your Graveyard to your Deck, then draw 1 card. You can only use 1 "The Aura Ruins" effect per turn, and only once that turn." I tried to change as little as possible. All I really did was correct some OCG errors for it and add the drawing effect. Aura Colosseum: It reminds me of Kaiser Colosseum, except for Spells and Traps, so nice one, if you did that on purpose. But is it supposed to be a Field Spell Card or a Continuous Spell Card? It didn't show up on the picture, so I'd like to point that out. But I'm assuming it's a continuous. Also, you might want to specify to where the cards they're sending is going. Here's a fix:"Your opponent cannot control more Spell & Trap Cards than you do. If your opponent controls more Spell & Trap Cards than you after this card's activation, your opponent sends Spell/Trap Cards they control to the Graveyard until they control the same amount of Spells & Traps you. If you don't control a face-up "Aura" monster, destroy this card." Aura Ice King: This is a nice boss monster, although the fact that it's Rock-Type and its art isn't similar, I'm kind of bothered. But that's just me being picky. Overall, I like this card. He's not too strong, only being a 2300 ATK beater. But I think what makes him great is his destruction effect when he's summoned. It triggers the Aura cards in your Spell & Trap Card Zone and destroys opponents' cards. His negation effect with turning the ATK to 0 is balanced too, because you have to detach 2 materials, which is a fitting cost. He's kind of like a Starliege Paladynamo. I like it. Things you might want to add: So, you run out of resources really fast. But you can spam a lot of Rank 4's realtively quick. And the monsters of the deck have really low ATK, even the Xyz. So what I'd like to suggest is that you create another Xyz Monster, (hopefully one that has similar art and isn't so-out-there with the type; I'm sorry! It's like a peeve of mine--) and make it so that it either: has at least 2500 ATK or an effect that lowers your opponent's monsters' ATK. The renewal process the deck has is also a bit slow, because you usually just shuffle the Aura monsters into the deck. I'd say make a card that adds the Aura monsters in your Graveyard to your hand (maybe a Spell Card or an Xyz Monster). In conclusion: This set of cards is really nice. Love the art, love the concept, and love the Synergy. You really did well on them. Great work! I hope you liked my review, and I'm sorry if I offended you in any way, shape, or form. Also, I'd actually love it if you created more cards for the archetype; it's interesting. Thank you for making wonderful cards. (Overall Rating for the archetype: 8/10) ~Haruhoshii Link to comment Share on other sites More sharing options...
krisanderson Posted June 5, 2014 Report Share Posted June 5, 2014 Really like this archetype, i would use it in a heartbeat, lol Link to comment Share on other sites More sharing options...
iC RiskQ Posted June 7, 2014 Author Report Share Posted June 7, 2014 In conclusion: This set of cards is really nice. Love the art, love the concept, and love the Synergy. You really did well on them. Great work! I hope you liked my review, and I'm sorry if I offended you in any way, shape, or form. Also, I'd actually love it if you created more cards for the archetype; it's interesting. Thank you for making wonderful cards. I'll probably end up making more cards in the future, just not now. As I've said "making a new set" (if anyone cared). I really want to keep adding to this archetype, but I work and am very busy, and like to procrastinate. I mean, who doesn't? But, thanks for the review, you didn't really offend me in any way. I like feedback and stuff that I can take into consideration. Really like this archetype, i would use it in a heartbeat, lol Thanks. :D Link to comment Share on other sites More sharing options...
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