malik22987 Posted March 22, 2008 Report Share Posted March 22, 2008 THREAD MARKED FOR DELETION Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 22, 2008 Report Share Posted March 22, 2008 minor ocg errors >.> and the first card... well... its a burn decks dream come true, late in the duel, 1 last move... Boom! they play that card and its over... overpowered... second card is ok i guess.... but, no one here except the new people like instant win cards..... and your last one is basically a super powered chaos emperor dragon without the burn.... the effort is great, the balance? not so much.... 7/10 Link to comment Share on other sites More sharing options...
Yusei Fudou Posted March 22, 2008 Report Share Posted March 22, 2008 Minor OCG mistakes, and I hate makers of "God cards"... they try to make overpowerness a new art of card-making. Surprise: never gonna succeed. 5.6/10 Link to comment Share on other sites More sharing options...
Yusei Fudou Posted March 22, 2008 Report Share Posted March 22, 2008 ^It's not "the Hand", it is "your hand". The Hand is not capitalized in that situation. This card's activation and effect cannot be negated by any other card. Both players unite their respective cards on the Field, Hands, Graveyards, and Removed from play with their respective Decks and shuffle them. Then Special Summon "Anima - God of Fate" from your Deck. The ATK and DEF becomes 300 points x the number of cards returned to the Deck by this effect. Not "and Removed from Play", but "and Discard Pile". Also, no plural for Graveyard, and field is not capitalized. These are some. Try to make less mistakes. Link to comment Share on other sites More sharing options...
Slash Posted March 22, 2008 Report Share Posted March 22, 2008 Some OCG'sBut they still are ok 6.8/10 :? Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 22, 2008 Report Share Posted March 22, 2008 The first pair of cards is overpowered. It's just like the Ra FTK, except much, much easier. A one-card combo for victory is not good. The second pair of cards is also overpowered. Heaven's Ark can't be stopped and automatically clears the field...and then it gives you a card that wins the entire Match whenever it attacks directly (and if can always attack directly, since you've just cleared the field)? Even without the instant-win effect, you've still got a one-card Chaos Emperor Dragon - Envoy of the End that can be used at any time and doesn't require Last Will to regain your advantage. The last card is also brokenly powerful. It's immune to everything except battle, its summoning condition is incredibly easy to fulfill (remember the Chaos monsters?), it gives you a free Monster Reborn every turn, and the monsters it summons can attack directly if you wish. Learn to balance. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted March 22, 2008 Report Share Posted March 22, 2008 ocg= official card grammar... the most important thing on this site to remember >. Link to comment Share on other sites More sharing options...
CrazyKev Posted March 22, 2008 Report Share Posted March 22, 2008 EhThey're okay cards One tip of adviceI think god cards should go the the any other card sectionor people in this section will keep saying they're overpowered Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 22, 2008 Report Share Posted March 22, 2008 Oh I forgot to mention to those who just read the cards and did not bother understanding it. First of' date=' to beat Ziomega, Anima or even Metatron, you can always overpower them and defeat them. But that's one way. They all can be stalled with the cards Waboku, Hallowed Life Barrier, and cards with similar effects so you have another turn. Remember you can activate Waboku and Hallowed Life Barrier before these God's effect take place. But guess what, Ziomega can be beaten with just using an effect damage of at least 1 LP to your opponent and you will win. I don't see how that's hard. Metatron won't be able to do an easy OTK so you can easily stall to beat it by overpowering it or so. But Anima, you would need to draw good cards or your beaten, I would say Anima is one of the hardest, so I would think about editing that cards effect but the other two are quite simple to beat. AND DON'T KEEP POSTING AND WRITING THESE CARDS ARE TWO OVERPOWERING. FOR GOD SAKES THEY ARE GOD CARDS YOU SHOULD HAVE A DAMN HARD TIME TO BEAT THEM THAT IS WHY THEY ARE CREATED STRONG.[/quote'] Final Eclipse is a one-card combo to win the game; only a counter trap can stop Ziomega, and even that doesn't work if the person using Final Eclipse already has Ziomega removed from play. If only a Counter Trap can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Perhaps a Quick-Play Spell Burn card could also stop Ziomega; however, if only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only card in the entire game that can stop Anima is Threatening Roar, and even then your opponent still needs to be ridiculously lucky and draw a card that can defeat Anima, since you've also just made your opponent lose every card they had - all in a single turn. Waboku and Hallowed Life Barrier do nothing; they can't stop the attack, and therefore won't stop the Match-winning effect. If only one card in the game can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only way to defeat Metatron is to increase the ATK of a monster you control so that it exceeds 3000, a strategy that isn't even close to compatible with almost any deck in the game. If only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Metatron doesn't need to OTK (although it can in a Demise deck); it can't be defeated in any way other than battle, and if you think that most players use decks that revolve around Axe of Despair, you need to learn how to play. These cards are ridiculously overpowered and are not realistic in any way. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 22, 2008 Report Share Posted March 22, 2008 Oh I forgot to mention to those who just read the cards and did not bother understanding it. First of' date=' to beat Ziomega, Anima or even Metatron, you can always overpower them and defeat them. But that's one way. They all can be stalled with the cards Waboku, Hallowed Life Barrier, and cards with similar effects so you have another turn. Remember you can activate Waboku and Hallowed Life Barrier before these God's effect take place. But guess what, Ziomega can be beaten with just using an effect damage of at least 1 LP to your opponent and you will win. I don't see how that's hard. Metatron won't be able to do an easy OTK so you can easily stall to beat it by overpowering it or so. But Anima, you would need to draw good cards or your beaten, I would say Anima is one of the hardest, so I would think about editing that cards effect but the other two are quite simple to beat. AND DON'T KEEP POSTING AND WRITING THESE CARDS ARE TWO OVERPOWERING. FOR GOD SAKES THEY ARE GOD CARDS YOU SHOULD HAVE A DAMN HARD TIME TO BEAT THEM THAT IS WHY THEY ARE CREATED STRONG.[/quote'] Final Eclipse is a one-card combo to win the game; only a counter trap can stop Ziomega, and even that doesn't work if the person using Final Eclipse already has Ziomega removed from play. If only a Counter Trap can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Perhaps a Quick-Play Spell Burn card could also stop Ziomega; however, if only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only card in the entire game that can stop Anima is Threatening Roar, and even then your opponent still needs to be ridiculously lucky and draw a card that can defeat Anima, since you've also just made your opponent lose every card they had - all in a single turn. Waboku and Hallowed Life Barrier do nothing; they can't stop the attack, and therefore won't stop the Match-winning effect. If only one card in the game can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only way to defeat Metatron is to increase the ATK of a monster you control so that it exceeds 3000, a strategy that isn't even close to compatible with almost any deck in the game. If only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Metatron doesn't need to OTK (although it can in a Demise deck); it can't be defeated in any way other than battle, and if you think that most players use decks that revolve around Axe of Despair, you need to learn how to play. These cards are ridiculously overpowered and are not realistic in any way. Actually you need to learn how to play. First of Waboku and Hallowed Life Barrier can be activated anytime during any player's turn thus it can stop an attack or effect damage. Please read the Yu-Gi-Oh! Card Game rules. Actually I believe people should base their decks on how my deck is strategised, with Mage power and/united we stand, even megamorph can help. With would we all need Axe of Despair. Please learn new strategies and new cards before knowing how to do combos. Waboku and Life Barrier prevent damage, but they do not prevent the opponent from declaring attacks. Anima doesn't need to inflict damage to win. Learn to read. If you actually think Megamorph, Mage Power, and United We Stand are splashable, learn to play. They aren't. They fit properly into very few decks. Link to comment Share on other sites More sharing options...
Kizzi Posted March 22, 2008 Report Share Posted March 22, 2008 Overpowered. Crabby will say why. Oh wait, he already did.Oh I forgot to mention to those who just read the cards and did not bother understanding it. First of' date=' to beat Ziomega, Anima or even Metatron, you can always overpower them and defeat them. But that's one way. They all can be stalled with the cards Waboku, Hallowed Life Barrier, and cards with similar effects so you have another turn. Remember you can activate Waboku and Hallowed Life Barrier before these God's effect take place. But guess what, Ziomega can be beaten with just using an effect damage of at least 1 LP to your opponent and you will win. I don't see how that's hard. Metatron won't be able to do an easy OTK so you can easily stall to beat it by overpowering it or so. But Anima, you would need to draw good cards or your beaten, I would say Anima is one of the hardest, so I would think about editing that cards effect but the other two are quite simple to beat. AND DON'T KEEP POSTING AND WRITING THESE CARDS ARE TWO OVERPOWERING. FOR GOD SAKES THEY ARE GOD CARDS YOU SHOULD HAVE A DAMN HARD TIME TO BEAT THEM THAT IS WHY THEY ARE CREATED STRONG.[/quote']Final Eclipse is a one-card combo to win the game; only a counter trap can stop Ziomega, and even that doesn't work if the person using Final Eclipse already has Ziomega removed from play. If only a Counter Trap can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Perhaps a Quick-Play Spell Burn card could also stop Ziomega; however, if only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only card in the entire game that can stop Anima is Threatening Roar, and even then your opponent still needs to be ridiculously lucky and draw a card that can defeat Anima, since you've also just made your opponent lose every card they had - all in a single turn. Waboku and Hallowed Life Barrier do nothing; they can't stop the attack, and therefore won't stop the Match-winning effect. If only one card in the game can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only way to defeat Metatron is to increase the ATK of a monster you control so that it exceeds 3000, a strategy that isn't even close to compatible with almost any deck in the game. If only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Metatron doesn't need to OTK (although it can in a Demise deck); it can't be defeated in any way other than battle, and if you think that most players use decks that revolve around Axe of Despair, you need to learn how to play. These cards are ridiculously overpowered and are not realistic in any way.Actually you need to learn how to play. First of Waboku and Hallowed Life Barrier can be activated anytime during any player's turn thus it can stop an attack or effect damage. Please read the Yu-Gi-Oh! Card Game rules. Actually I believe people should base their decks on how my deck is strategised, with Mage power and/united we stand, even megamorph can help. With would we all need Axe of Despair. Please learn new strategies and new cards before knowing how to do combos.Waboku and Life Barrier prevent damage, but they do not prevent the opponent from declaring attacks. Anima doesn't need to inflict damage to win. Learn to read. If you actually think Megamorph, Mage Power, and United We Stand are splashable, learn to play. They aren't. They fit properly into very few decks.Actually you should learn to read. Anima: "If this card attacks your opponent's Life Points directly..." and "First of, you must attack with at least 1 point for you to win with the winning condition", If you understood that you would know it says your opponent must attack not just declare attack. Thus preventing the attack and it will stop the winning condition. And also read the notes, I wrote editing is needed because some effects must be wrote specifically, especially about inflicting damage. YOU SHOULD LEARN TO READ. What type of deck do you use? Because of people like you who use "splashables" made the OCG people create the ban list. If people followed theme decks then we won't have the problem. And who said United We Stand, Mage Power or even Megamorph ain't splashable. They are must in attacking your opponent.In response to your last comment: "lol atk point"Do you play in the metagame?Do you know that lots of monsters can be destroyed by effects?Did you know that that's why monster removal is superior to "lol atk points"?Also, I sense fail.Pictures have been overused. Especially the Ziomega one.Dj Osiris, one of the best card makers, doesn't make cards until he finds a good enough picture.Maybe you should do the same? It will prevent negative comments regarding images.Edit: The banlist was created because there were cards that were staples, powerful and splashable cards, got too powerful, and promoted mindless advantage.Making people counter your deck is just pathetic.You expect everyone to be able to counter about 10 ridiculously powerful decktypes, in addition to having a strategy/theme?And Crabby does usually use theme decks.Also, "attack your opponent directly" doesn't mean damage must be inflicted. If the attack is negated, then the effect doesn't work, but if the attack does go through, even with 0 or less damage, the match ends. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 22, 2008 Report Share Posted March 22, 2008 Oh I forgot to mention to those who just read the cards and did not bother understanding it. First of' date=' to beat Ziomega, Anima or even Metatron, you can always overpower them and defeat them. But that's one way. They all can be stalled with the cards Waboku, Hallowed Life Barrier, and cards with similar effects so you have another turn. Remember you can activate Waboku and Hallowed Life Barrier before these God's effect take place. But guess what, Ziomega can be beaten with just using an effect damage of at least 1 LP to your opponent and you will win. I don't see how that's hard. Metatron won't be able to do an easy OTK so you can easily stall to beat it by overpowering it or so. But Anima, you would need to draw good cards or your beaten, I would say Anima is one of the hardest, so I would think about editing that cards effect but the other two are quite simple to beat. AND DON'T KEEP POSTING AND WRITING THESE CARDS ARE TWO OVERPOWERING. FOR GOD SAKES THEY ARE GOD CARDS YOU SHOULD HAVE A DAMN HARD TIME TO BEAT THEM THAT IS WHY THEY ARE CREATED STRONG.[/quote'] Final Eclipse is a one-card combo to win the game; only a counter trap can stop Ziomega, and even that doesn't work if the person using Final Eclipse already has Ziomega removed from play. If only a Counter Trap can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Perhaps a Quick-Play Spell Burn card could also stop Ziomega; however, if only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only card in the entire game that can stop Anima is Threatening Roar, and even then your opponent still needs to be ridiculously lucky and draw a card that can defeat Anima, since you've also just made your opponent lose every card they had - all in a single turn. Waboku and Hallowed Life Barrier do nothing; they can't stop the attack, and therefore won't stop the Match-winning effect. If only one card in the game can even slow down a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. The only way to defeat Metatron is to increase the ATK of a monster you control so that it exceeds 3000, a strategy that isn't even close to compatible with almost any deck in the game. If only one strategy in the game can even defeat a certain card, that certain card is overpowered. If you can't see this, you need to learn how to play. Metatron doesn't need to OTK (although it can in a Demise deck); it can't be defeated in any way other than battle, and if you think that most players use decks that revolve around Axe of Despair, you need to learn how to play. These cards are ridiculously overpowered and are not realistic in any way. Actually you need to learn how to play. First of Waboku and Hallowed Life Barrier can be activated anytime during any player's turn thus it can stop an attack or effect damage. Please read the Yu-Gi-Oh! Card Game rules. Actually I believe people should base their decks on how my deck is strategised, with Mage power and/united we stand, even megamorph can help. With would we all need Axe of Despair. Please learn new strategies and new cards before knowing how to do combos. Waboku and Life Barrier prevent damage, but they do not prevent the opponent from declaring attacks. Anima doesn't need to inflict damage to win. Learn to read. If you actually think Megamorph, Mage Power, and United We Stand are splashable, learn to play. They aren't. They fit properly into very few decks. Actually you should learn to read. Anima: "If this card attacks your opponent's Life Points directly..." and "First of, you must attack with at least 1 point for you to win with the winning condition", It attacks with plenty of points; it's just that none of those points do any damage. If you understood that you would know it says your opponent must attack not just declare attack. Monsters don't need to inflict damage or have ATK in order to attack. If an attack is declared' date=' it will resolve unless the attack itself (NOT the effect of that attack) is negated or the monster is destroyed. These are basic Yu-Gi-Oh rules. Thus preventing the attack and it will stop the winning condition. Waboku and Life Barrier don't prevent the attack; they prevent the damage that results from the attack. The attack still resolves. And also read the notes' date=' I wrote editing is needed because some effects must be wrote specifically, especially about inflicting damage. YOU SHOULD LEARN TO READ.[/quote'] Yeah, I should have read the part where you said you were editing it. You know, the part that you added after I posted. You've just ADMITTED that your card is overpowered. Why are you still defending it? What type of deck do you use? It varies. Sometimes I run Bushi' date=' sometimes I run Red-Eyes Black Metal Dragon, sometimes I run Seventh Oppression Gadgets, and sometimes I run Six Samurai. Because of people like you who use "splashables" made the OCG people create the ban list. The Chaos monsters were banned due to the use of splashables? Oh, and while we're on the subject of Chaos monsters, Metatron is far more broken than Chaos Sorcerer. But on a more serious note, cards aren't banned because people use them; they're banned because they can be ridiculously abused. If people followed theme decks then we won't have the problem. If nobody used splashable cards' date=' it would be no different from them being banned; either way, the result is the same. If your idea were put into effect, then Mirror Force, Torrential Tribute, Smashing Ground, Premature Burial, Sangan, Mystical Space Typhoon, and so on would all receive [i']de facto[/i] bans; if nobody uses a card, it doesn't matter why that card is unused. Also, Chaos decks have a theme; does that mean that Chaos monsters should all be unbanned? Dark Armed Dragon is a theme; does that make it any less worthy of being banned? Butterfly Dagger OTK is a theme; should Butterfly Dagger - Elma be unbanned? And who said United We Stand' date=' Mage Power or even Megamorph ain't splashable. They are must in attacking your opponent.[/quote'] Learn to play. None of those cards are splashable, nor are they necessary in attacking. Link to comment Share on other sites More sharing options...
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