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Apocalyptic Horseman Archtype


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When this card is Special Summoned, you may banish your entire hand(mininum 1) to increase it's Attack by 1000 points for that turn only.

 

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FLIP: Discard 1 card to search for 1 'Apocalyptic Horseman' card in your deck; add that card to your hand.

 

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When this card is sent to the graveyard as a result of battle; you may banish your entire hand (Minimum 1) to Special Summon this card from the graveyard.

 

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Once per turn, you may tribute this card to send one Effect Monster on the field to the graveyard.

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I really like the concept, but i think that the Famine, should be a level 4, cuz alot of level 4 flip cards let you search. And For death i think you should stick with the hand concet, like discard the entore hand to destroy one mosnter on the field.  or something, but thats just my thought, really cool all in all tho

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Overall, they're just quite weak. The level 5 monsters could easily be level 4 and still not be overpowered, their effects in general are too costly or situational to be of much use, and they aren't really linked as an archetype in terms of their effects, so you have no reason to play them together. Also, on a side note: why is War the strongest? However, I do like the idea of a horsemen of the apocalypse archetype/deck, I just feel you need to re-think it (looking at todays meta).

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There's 4 Horseman of the Apocalypse, so maybe they should circle around getting themselves all together on the field? If not that, than just the number 4 in general, making cards level four, making hand size limit 4 etc. etc. at the cost of banishing your entire hand to activate the effect. It would be cool if each of them had a Special Effect when Special Summoned by a Horseman, as opposed to just being special summoned by any other card. Cool concept.

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There's 4 Horseman of the Apocalypse, so maybe they should circle around getting themselves all together on the field? If not that, than just the number 4 in general, making cards level four, making hand size limit 4 etc. etc. at the cost of banishing your entire hand to activate the effect. It would be cool if each of them had a Special Effect when Special Summoned by a Horseman, as opposed to just being special summoned by any other card. Cool concept.


That actually gave me an idea; you know how the horsemen come out in a certain order? Well maybe if summon them within a few turns of each other, their effects take place?
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