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Random theme deck support


thomasjcs

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Tengu Ninja

Level 4

Dark

ATK1900/800

Warrior/Effect

If a Ninja Monster you control would be destroyed, you can send this card from your hand to the graveyard. That Ninja monster cannot be destroyed and you take no damage this turn.

 

Warrior Degree

Continues Trap

Warrior-Type Monsters are unaffected by Trap cards.

 

Vampire Fang's

Equip Spell

This card can only be equipped to a vampire monster. Once per turn the equipped monster cannot be destroyed and you take no battle damage. When the equip monster attacks an opponents monster, reduce that cards ATK or DEF (whichever Position its in) to 0 and increase your life points by the same amount.

 

Vampire Minion

Level 4

Dark

ATK1500/500

Zombie/Effect

If you control no monsters, you can special summon this card from your hand. If this card is used as tribute summon for a Vampire monster, Declare 1 card type (Monster, Spell, or Trap). Your opponent sends 1 card of that type from their deck to the graveyard.

 

Noble Knight Dragon King Agritoris

Level 7

Light

ATK2400/2400

Warrior/Synchro/Effect

1 tuner + 1 or more non tuner monster

When this card is Synchro Summoned, you can equip 3 "Noble Arms" Equip Spell cards with different names from your graveyard or deck to this card. When you do this destroy 1 card from your opponents Hand, Monster Zone, and Spell and Trap Card Zone. Once during your turn you can send 1 Noble arms Spell card you control to the graveyard and destroy 1 card your opponent controls or send 1 card in your opponents hand to the graveyard. You can only control 1 Noble Knight Dragon King Agrtoris.

 

Noble Wizard

Level 3

Dark

ATK1500/300

Spellcaster/Tuner

If you control a face up Noble Knight Monster, you can special summon this card from your hand. If this card is used as Synchro Material for the Synchro Summon of a Noble knight Synchro Monster Noble Equip Spell cards equip to the Synchro Monster cannot be destroyed.

 

Xyz Overlay Overload

Quickplay Spell

Select 1 Rank 5 or lower Xyz Monster from your Extra Deck and Attach any number of Monsters from your graveyard to the Selected Monster as Xyz Material. (This Special Summon is as an Xyz Summon.) Destroy the Selected Monster at the End Phase.

 

Arrival Of The Knights

Normal Spell

Special Summon 1 Knight Monster from your hand or deck. That Monster cannot attack this turn. You can only activate 1 Arrival Of The Knights per turn.

 

Land Of The Rising Six

Field Spell

Shien Effect Monsters on the Field and Graveyard are also treated as Six Samurai Monsters.

 

Shien's Cambers

Continues Trap

Shien Effect Monsters cannot be destroyed or targeted by Spell and Traps.

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