TFMegamanlan Posted May 16, 2014 Report Share Posted May 16, 2014 [spoiler=Effect] If you control 2 or more "Crystal Beast" Spell cards: you can Special Summon this card (From your hand) Once per turn: you can Target 1 Face-up "Crystal Beast" card you control: This card's Level and Attribute became that Card's original Level and Attribute until the End Phase. When this Monster is Destroyed or used as a Synchro Material: Target 1 "Crystal Beast" Monster in your Graveyard: Place that Card in your Spell/Trap Zone as a Continuous Spell Card.[/spoiler] [spoiler=Hidden Crystal Beasts] Hidden Crystal Beasts are made to be mostly Crystal Beast support (like Legendary Six Samuari's). They will be setup to make either effective Crystal Beasts that don't actually drop to the backrow themselves. Each Hidden Crystal Beast will have this effect: - A Support effect that will help Crystal Beasts or go into Extra Deck Monsters faster. - When they go to the graveyard, you can place a Crystal in the Backrow from the Grave. They will be involved in the Crystal Beast Evolution into the Refined Crystal Beasts[/spoiler] The main idea of this card: 1. To give Crystals the ability to make a Synchro/Xyz faster with cards already in play 2. To give Crystal Beasts a better ability to get to Xyz or Synchro's that the deck can make but are limited to a specific Attribute. (Ex. Lightning Chidori) 3. The ability to jump from the Hand makes it easier to access both Synchro's and Xyz faster. I think the protect ability may be too OP, and I'm thinking of swapping it with a SS from Hand ability. Let me know your thoughts on that as well! So any thoughts? Like? Dislike? Think its OP? Let me know! Link to comment Share on other sites More sharing options...
DarkForce™ Posted May 16, 2014 Report Share Posted May 16, 2014 I like this idea. I can definitely see this becoming a nice little project. That being said, you may want to browse some different images; this one lacks in appeal. You may want to take another look at the effect in some places, here's my take on it: "Once per turn, you can Target 1 face-up "Crystal Beast" card you control: This card's Level and Attribute became that Card's Original Level and Attribute, until the End Phase. Once, while this card is treated as a Face-up Spell Card, you can Target 1 Special Summoned monster you control: That monster cannot be destroyed by card effects this turn. When this Card is removed from the field: Target 1 "Crystal Beast" Monster in your Graveyard: Place that Card in your Spell/Trap Zone as a Continuous Spell Card." Personally, I find the protection ability a little lack-luster and I would probably change it out for the SS from Hand you were thinking of. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 16, 2014 Author Report Share Posted May 16, 2014 Agreed pic-wise. What I'd love would be for someone to be able to actually make some pics for me but not sure if that could work out. I was thinking that may be what I need to do... But also I want Fox to only get its effect if its used to Synchro or if it's destroyed. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 17, 2014 Author Report Share Posted May 17, 2014 Updated with a new effect! Please let me know what you all think! Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 19, 2014 Author Report Share Posted May 19, 2014 Bump Link to comment Share on other sites More sharing options...
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