-Dom- Posted May 17, 2014 Report Share Posted May 17, 2014 I really like Sylvans, and while I realise that theyre pretty ridiculous already, they don't have much support when they're actually on the field, so: When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn. Any OCG fixes or CnC would be very nice, and probably rep worthy... Link to comment Share on other sites More sharing options...
razzy Posted May 17, 2014 Report Share Posted May 17, 2014 Love it. When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn. Not sure if that's 100% right but I think it sounds better. Link to comment Share on other sites More sharing options...
-Dom- Posted May 17, 2014 Author Report Share Posted May 17, 2014 Love it. When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn. Not sure if that's 100% right but I think it sounds better. Edited to your wording, thanks. Link to comment Share on other sites More sharing options...
-Dom- Posted May 18, 2014 Author Report Share Posted May 18, 2014 BUMP Link to comment Share on other sites More sharing options...
Therrion Posted May 18, 2014 Report Share Posted May 18, 2014 The card is a strict -1 that is situational in use. It only works in conjunction with the Field Spell unless you run into a Mirror/Torrential/etc. during your turn. I couldn't see it in variants that actually run the Field Spell and especially those who don't. Perhaps add something to it. Anything, really, to help it, keeping in mind balance. Link to comment Share on other sites More sharing options...
-Dom- Posted May 19, 2014 Author Report Share Posted May 19, 2014 The card is a strict -1 that is situational in use. It only works in conjunction with the Field Spell unless you run into a Mirror/Torrential/etc. during your turn. I couldn't see it in variants that actually run the Field Spell and especially those who don't. Perhaps add something to it. Anything, really, to help it, keeping in mind balance. Yeah, looking at it again, it's not great: the main idea was for you either to get a definite + off your opponent attacking your monster with the field spell (though it actually ends up being a +0 at best) or so you can still make some plays after you get TTd or Mirror Forced. Thanks for the help, I'll probably edit it soon. Link to comment Share on other sites More sharing options...
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