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Sylvan Spirits


-Dom-

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I really like Sylvans, and while I realise that theyre pretty ridiculous already, they don't have much support when they're actually on the field, so:

 

pdSzyJ0.jpg

 

When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn.

 

Any OCG fixes or CnC would be very nice, and probably rep worthy...

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Love it.

 

When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn.

 

Not sure if that's 100% right but I think it sounds better.

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Love it.

 

When a "Sylvan" monster you control is destroyed by your opponent's card (either by battle or by card effect): Place it on either the top or the bottom of your deck instead of sending it to the graveyard. You can only activate 1 "Sylvan Spirits" per turn.

 

Not sure if that's 100% right but I think it sounds better.

Edited to your wording, thanks.

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The card is a strict -1 that is situational in use. It only works in conjunction with the Field Spell unless you run into a Mirror/Torrential/etc. during your turn.

I couldn't see it in variants that actually run the Field Spell and especially those who don't.

Perhaps add something to it. Anything, really, to help it, keeping in mind balance.

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The card is a strict -1 that is situational in use. It only works in conjunction with the Field Spell unless you run into a Mirror/Torrential/etc. during your turn.

I couldn't see it in variants that actually run the Field Spell and especially those who don't.

Perhaps add something to it. Anything, really, to help it, keeping in mind balance.

 

Yeah, looking at it again, it's not great: the main idea was for you either to get a definite + off your opponent attacking your monster with the field spell (though it actually ends up being a +0 at best) or so you can still make some plays after you get TTd or Mirror Forced. Thanks for the help, I'll probably edit it soon.

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