poseidonbt Posted May 22, 2014 Report Share Posted May 22, 2014 Hello, I hope anydobdy had the same idea I had, and if so I dont want to plagiarize him or anything like that. My archtype, called "Codifier Robot" bases on the serial number of the cards in your opponent's hand, because I havent noticed that card effects had exploted that common characteristic to all cards that is to have a serial number. Also, this set has some discarding combos. I listen to suggestions. I am not the owner of any image. Link to comment Share on other sites More sharing options...
poseidonbt Posted May 23, 2014 Author Report Share Posted May 23, 2014 BUMP Link to comment Share on other sites More sharing options...
Zimerick-Art Posted May 24, 2014 Report Share Posted May 24, 2014 These have an interesting concept since no other cards actually have anything to do with a card's serial number. You could do with a lot of OCG changes too, you can look at the OCG Guide on this forum to learn what to put since I'm assuming English isn't your first language. The monsters are good however I don't see any reason for Ignition Generator aside from a high attack, since it doesn't actually have an effect dealing with serial numbers it doesn't fit with this archetype very well. As the only Spell right now, The War Begins doesn't really make much sense either and I can't see it being used in actual duels if someone was to print these out to test them, mainly because you can't physically change the serial number of a card. Link to comment Share on other sites More sharing options...
poseidonbt Posted May 24, 2014 Author Report Share Posted May 24, 2014 Hello, thank you for your answer. Yes, english is not my first language. I dont know why is the spell card bad: you cant physically change a cards serial number, as you cant physically change a cards Attribute, but there are affects than do it. Thank you again. Link to comment Share on other sites More sharing options...
Zimerick-Art Posted May 24, 2014 Report Share Posted May 24, 2014 Hello, thank you for your answer. Yes, english is not my first language. I dont know why is the spell card bad: you cant physically change a cards serial number, as you cant physically change a cards Attribute, but there are affects than do it. Thank you again. It's not exactly bad as a card, and yes there are other cards that deal with changing Attributes like DNA Transplant, but I think the way you worded The War Begins makes it a bit difficult to fully understand the effect of it like how you say pair number and initial number. I'm assuming this is a Quick Spell Card as well since the symbol didn't generate. It would maybe he better to have it say: "Select 1 card in your opponent's hand, look at the card and change its first or last serial number to an odd, even, or pair number; your opponent cannot shuffle their hand for the rest of this turn." This way it is worded a bit better and the not being able to shuffle clause becomes a +1 for the controller of this card. You should also know that when you have a number in a card effect you put the actual number instead of spelling it out. I will also help you fix the OCG errors in the monsters. Buster LN-P "Once per turn you can target 1 card in your opponent's hand and look at it: If the last number of its serial number is a pair number, destroy 1 card on the field; if its not, your opponent gains 600 Life Points." Explorer FN-0 "Once per turn you can target 1 card in your opponent's hand and look at it: If the first number of its serial number is an odd number, draw 1 card." Sentry LN-0 "Once per turn you can target 1 card in your opponent's hand and look at it: If the last number of its serial number is an odd number, you can target 1 monster on either side of the field; reduce its ATK by 1000. If this effect resolves this card gains the following effect: Once per turn: If a "Codifier Robot" monster you control would be destroyed, it is not." Ignition Generator "When the effect of a "Codifier Robot" monster would be activated while this card is in your hand: You can discard this card to target 1 card in your opponent's hand; they must reveal the targeted card (your opponent cannot shuffle their hand until the chain is resolved). If this card is in your hand while you control no monsters and you have no other monsters in your hand: You can Normal Summon this card without Tributing but its original ATK is reduced by 600." Improved: Buster FN-P "You can Special Summon this card (from your hand) by discarding 1 other "Codifier Robot" monster from your hand. Once per turn you can target 1 card in your opponent's hand and look at it: If the first number of its serial number is a pair number, target 1 card on either side of the field and destroy it; this card gains 300 ATK." Improved: Explorer FN-0 "You can Special Summon this card (from your hand) by discarding 1 other "Codifier Robot" monster from your hand. Once per turn you can target 1 card in your opponent's hand and look at it: If the last number of its serial number is an odd number, target 1 "Codifier Robot" monster in your Graveyard and add it to your hand; if this effect resolves you can reduce the ATK and DEF of this card by 500 until the End Phase to draw 1 card." Improved: Sentry FN-0 "You can Special Summon this card (from your hand) by discarding 1 other "Codifier Robot" monster from your hand. Once per turn you can target 1 card in your opponent's hand and look at it: If the first number of its serial number is a pair number, you can Special Summon 1 "Codifier Robot" monster from your Graveyard. The Summon of a monster Summoned by this effect cannot be negated." Overall I like this archetype but after reading each effect it does seem rather slow. I think you could maybe make a couple more Spell or Trap Cards just to balance it out and maybe make it a little faster. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.