Dracoswag Posted May 30, 2014 Report Share Posted May 30, 2014 "Dark Creatures... From SPAAACE~!" I have always been curious about Interplanetary monsters after Interplanetarypurplythorny Beast was revealed. I assumed Konami was going to ship a new series of Level 5 monsters, but alas, to no avail. So I thought to myself "How come there are only 2 cards for with that name?" and figured why not just make more support for those 'type' of monsters (Level 5/Dark), because people like to stutter over the names of the cards anyway right? (Their name is so much fun to say) This support focuses on the gimmick of each being able to be Special summoned from the hand/Graveyard with relative ease, and making for busted awesome rank 5 plays. Rank 5 Spam.dek is a go! Monsters [spoiler= ''] Interplanetarypurplythorny Dinosaur Level 5 DARK Dinosaur ATK 2000/DEF 1000 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand or Graveyard. If Summoned this way, banish it when it leaves the field. If this card destroys a monster by battle and sends it to the Graveyard: You can send 1 Level 5 DARK monster from your hand or Deck to the Graveyard. You can only activate this effect of "Interplanetarypurplythorny Dinosaur" once per turn. Interplanetarypurplythorny Reptile Level 5 DARK Reptile/Effect ATK 1000/DEF 2000 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position. If this card is destroyed by battle or by a card effect and sent to the Graveyard: You can add 1 Level 5 DARK monster from your Deck to your hand, except "Interplanetarypurplythorny Reptile", and if you do, banish this card. You can only activate this effect of "Interplanetarypurplythorny Reptile" once per turn. Interplanetarypurplythorny Winged Beast Level 5 DARK Winged Beast/Effect ATK 1200/DEF 2400 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand in face-up Attack Position. If this card is sent from your hand or Deck to the Graveyard by a DARK monster's effect: You can Special Summon 1 Level 5 DARK monster from your Deck, except "Interplanetarypurplythorny Winged Beast", in face-up Defense Position, and if that monster is a "Interplanetarypurplythorny" monster; Draw 1 card. That target's effects are negated. Interplanetarypurplythorny Sea Serpent Level 5 DARK Sea Serpent/Effect ATK 2400/DEF 1200 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position. If Summoned this way, banish it when it leaves the field. Once per turn, if a face-up Level 5 DARK monster you control, except this card, is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 of your banished Level 5 DARK monsters, and shuffle that target into the Deck; Add 1 Level 5 DARK monster from your Graveyard to your hand. You can only activate this effect of "Interplanetarypurplythorny Sea Serpent" once per turn. Interplanetarypurplythorny Fiend Level 5 DARK Fiend/Effect ATK 2600/DEF 1300 If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand in face-up Defense Position. Once per turn, you can target 1 of your banished Level 5 DARK monsters, and Special Summon that target in face-up Attack Position. That target's effects are negated and it cannot change it's battle position or declare an attack. You can only activate this effect of "Interplanetarypurplythorny Fiend" once per turn. Interplanetarypurplythorny Asteroid Level 5 DARK Rock/Effect/Tuner ATK 1300/DEF 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a DARK monster. If this card is destroyed by battle or by card effect and sent to the Graveyard: You can banish this card and 1 Level 5 DARK monster from your hand to Synchro Summon 1 Level 10 Synchro monster from your Extra Deck. You can only activate this effect of "Interplanetarypurplythorny Asteroid" once per Duel. Galaxius, Interplanetarypurplythorny Conqueror of Planets Level 10 DARK Machine/Effect/Synchro ATK 2000/DEF 2000 1 Dark Tuner + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-up Level 5 or higher DARK monster on the field, or banish 1 Level 5 or lower DARK monster from your Graveyard; Double this card's original ATK or DEF until the End Phase. If this is the only monster you control, and it is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can return this card from your Graveyard into the Extra Deck; Draw 2 cards. [/spoiler] Spells [spoiler= ''] Interplanetary Decimation Spell/Quick-play Destroy 1 face-up Level 5 DARK monster on your side of the field, and if you do; Destroy 1 face-up Spell/Trap card on the field, or return 1 face-up Spell/Trap card on the field to the hand. You can only activate 1 "Interplanetary Decimation" once per turn. Purple Thorned Solar System Spell/Field Once per turn, if a monster you control is destroyed by battle or by card effect: Place 1 Dark Spatial Counter on this card (max. 5). All monsters you control gain 200 DEF for each Dark Spatial Counter on this card. While this face-up card has 5 Dark Spatial Counters on it; You can remove all Dark Spatial counters on this card; Special Summon 1 Level 5 DARK monster from your Graveyard. That target's effects are negated and it cannot be used as Xyz, Fusion, or Synchro material during this turn. [/spoiler] Trap Card [spoiler= ''] Interplanetary Collide Trap/Normal Activate only when a face-up Level 5 or higher DARK monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard; For the rest of this turn, face-up Level 5 or lower DARK monsters you control cannot be destroyed by battle or by card effects. [/spoiler] Link to comment Share on other sites More sharing options...
Armoire Posted May 30, 2014 Report Share Posted May 30, 2014 The flavor: It fits perfectly with the destruction theme of the deck, and the banishment interaction effects makes it seem as though they really are "Interplanetary". The names are nice, being generic monster types. Their levels and attribute are fittingly 5 and are DARK monsters. So, 10/10. The effect: I honestly like all of their effects because they recycle each other so well. My only actual complaint is field presence; a monster that you can SS from your hand or Normal Summon to actually set them off. But then again, I guess you could use other cards for that. And as for the Dinosaur, because it's vulnerable to removal, ATK is not very high, and to activate its effect you have to destroy a monster, I think the "the turn it is summoned" part of it is unecessary. The boss monster: The only way I can think of the card being summoned, focusing on the archetype support themselves, is by either Fiend or Machine. If Machine can last a turn, then probably Winged Beast or Interplanetary Decimation would be the only thing to summon it. I'm not entirely sure how well it fits the Interplanetarypurplythorny theme, though; I mean, I think you were going for the general Psychic-Type effects that affect the life points, but I just don't think it helps the archetype at all.Things to consider: Maybe add an Interplanetarypurplythorny monster as a Level 4 or a Level 5 monster that you can special summon from your hand (like Cyber Dragon) to set off the destruction plays. I don't think you'll need it though, because there are other monsters like Scraps or Yang Zing that destroy themselves. My only actual concern is the boss monster and its summon. It's a LV10 monster, and 2600 ATK seems a bit weak to me, even though it has Interplanetary Decimation to back it up. I'd personally say to make its ATK to 2800 or 2900, even though that's not the inverse of Fiend. And maybe change the life gain effect to something more helpful like shuffling a banished Interplanetarypurplythorny monster to the deck. In conclusion: The idea is very neat, and I hope to see more. Hopefully with images. Keep up the good work. ~Haruhoshii Link to comment Share on other sites More sharing options...
Dracoswag Posted May 30, 2014 Author Report Share Posted May 30, 2014 The flavor: It fits perfectly with the destruction theme of the deck, and the banishment interaction effects makes it seem as though they really are "Interplanetary". The names are nice, being generic monster types. Their levels and attribute are fittingly 5 and are DARK monsters. So, 10/10. The effect: I honestly like all of their effects because they recycle each other so well. My only actual complaint is field presence; a monster that you can SS from your hand or Normal Summon to actually set them off. But then again, I guess you could use other cards for that. And as for the Dinosaur, because it's vulnerable to removal, ATK is not very high, and to activate its effect you have to destroy a monster, I think the "the turn it is summoned" part of it is unecessary. The boss monster: The only way I can think of the card being summoned, focusing on the archetype support themselves, is by either Fiend or Machine. If Machine can last a turn, then probably Winged Beast or Interplanetary Decimation would be the only thing to summon it. I'm not entirely sure how well it fits the Interplanetarypurplythorny theme, though; I mean, I think you were going for the general Psychic-Type effects that affect the life points, but I just don't think it helps the archetype at all.Things to consider: Maybe add an Interplanetarypurplythorny monster as a Level 4 or a Level 5 monster that you can special summon from your hand (like Cyber Dragon) to set off the destruction plays. I don't think you'll need it though, because there are other monsters like Scraps or Yang Zing that destroy themselves. My only actual concern is the boss monster and its summon. It's a LV10 monster, and 2600 ATK seems a bit weak to me, even though it has Interplanetary Decimation to back it up. I'd personally say to make its ATK to 2800 or 2900, even though that's not the inverse of Fiend. And maybe change the life gain effect to something more helpful like shuffling a banished Interplanetarypurplythorny monster to the deck. In conclusion: The idea is very neat, and I hope to see more. Hopefully with images. Keep up the good work. ~Haruhoshii Thank you for the input! You were definitely right in some areas, and in accordance to the boss monster I was low on ideas and went with a 'psychic' type flavor effect. The reason why I do not give them a generic Cyber Dragon-like card is because they already have plenty of other reliable targets (Cyber Dragon/Solar wind Jammer/Instant fusion) and thought something along those lines would be a bit overkill. A cool thing to note is cards like Armageddon Knight can tutor pretty much all of our Interplanetarys by setting up the Graveyard with appropriate targets (and triggers Winged Beast). Mystic Tomato can be destroyed by battle to summon Armageddon Knight/Reptile/Asteroid/Winged Beast (who in turn, can tutor out our other Interplanetarys, as well as trigger the ones from our Graveyard/hand). A good combo can be, crash Mystic Tomato into something, Special Summon whatever Interplanetary you can from your hand, resolve Tomato and summon Armageddon Knight/Reptile, then play off for your shenanigans. Edit: I edited the effect of Dinosaur, and changed the stats of Fiend and Conqueror. (I also changed the name/type of the tuner and Conqueror to be more form fitting). I one day plan to make a set of images for these card's when the timing is right. Link to comment Share on other sites More sharing options...
Armoire Posted June 7, 2014 Report Share Posted June 7, 2014 Bumping this because it's interesting. Link to comment Share on other sites More sharing options...
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