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[Magemeek Singles] Miracle of Gusto


magemeek22

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You can target two face-up Synchro Material Monsters for a "Gusto" Synchro Monster in your Extra Deck; Special Summon that Synchro Monster and destroy the two targets. (This Special Summon is treated as a Synchro Summon.) If a "Gusto" monster is sent to the Graveyard by your opponent's card, target 1 face-up Spell/Trap card your opponent controls: destroy it. 

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I don't know how to feel about it. It combos with Gulldo to grant an extra monster when you Synchro. On the other hand, it will never trigger more than one Gusto effect at a time because only their Tuners react to being blown up. It doesn't work with non-Gusto Synchros, and the two Level 2 Tuners have niggles that make them not worth the effort (Falco brings the monster out face-down and Squirro only Summons 5+ monsters).

 

The second effect is icing. It will be nice after the simultaneous Field Spell change, but other than that it's not worth the effort.

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@newhat

Thanks for the review! I guess the main purpose of this card was to combo with guldo anyways; that way, every time you synchro with guldo, you can get a falco out and toss your synchro for a new one while proccing falco's effect. I guess when you say the card is limited in use, it was more planned to be like that than just a coincidence.

 

The second effect was meant to be more than icing. It serves multiple adjunct purposes (Counters Necrovalley, Pendulum Summoning, Fiendish Chain, and Skill Drain decks), but the main goal was to work with both Gusto Egul and Winda, Priestess of Gusto (you could ram both cards into your opponents monsters to proc double the effect). Also, I made this card considering the fact that all the Gusto synchro monsters deal with some form of obstacle (monster, face-down spell/trap, and battle), but no card deals directly with face-up spells/traps. I hoped that the spell would bring this archetype up to meta standards. However, based on what you said, it sounds kind of weak...do you have any recommendations? 

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I can't offer any suggestions without fundamentally changing the card. The Gusto archetype's issues are that it relies on enemy input to work and doesn't offer any Spell Speed 2 disruption. Find ways to fix that with the Field Spell if you can.

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