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[Haru-Star] Noble Knight Support


Armoire

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NKRT (Noble Knights of the Round Table) Set

 

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[spoiler='Lore']This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
• You can target 2 "Noble Arms" cards in your Graveyard; Have your opponent randomly add 1 of them to your hand. If you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Bedwyr" once per turn.
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[spoiler='Lore']1 Tuner + 1 or more non-Tuner "Noble Knight" monsters

When this card is Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck it to this card. This card can attack all monsters your opponent controls once each. During each of your End Phases, destroy 1 "Noble Knight" or "Noble Arms" card you control. You can only control 1 "Ignoble Knight of Frigid Cai".[/spoiler]

 

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[spoiler='Lore']1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can target 1 "Noble Arms" Equip Spell Card in your Graveyard; equip it to this card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
• This card is unaffected by monster effects. If you have 5 or more "Noble Knight" cards in your Graveyard with different names: You can target 1 of your banished "Noble Knight" monsters or "Lady of the Lake"; Special Summon it or return it to the Graveyard.
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[spoiler='Lore']2 Level 5 "Noble Knight" monsters

When this card is Xyz Summoned: You can target up to 2 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; Special Summon any number of "Noble Knight" monsters from your Graveyard in face-up Defense Postition, up to the number of "Noble Arms" Equip Spell Cards you control but you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. [/spoiler][/spoiler]

 

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[spoiler='Lore']You can only control 1 "Noble Arms - Laevateinn". Equip only to a Warrior-Type monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster battles an opponent's monster: that monster's DEF becomes 0 until the End Phase. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Laevateinn" once per turn.[/spoiler]

 

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[spoiler='Lore']You can only control 1 face-up "Noble Arms - Cutrtana". Equip only to a Warrior-Type monster. Once per turn: you can target 1 face-up monster your opponent controls; the equipped monster permanently loses 800 ATK, and if it does, return that target to the hand. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Curtana" once per turn.[/spoiler]

 

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[spoiler='Lore']You can only control 1 face-up "Noble Arms of Guidance". The equipped monster cannot be Tributed or used as a Fusion Material monster. During each of your End Phases: The equipped monster gains 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Guidance " once per turn.[/spoiler]

 

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[spoiler='Lore'] You can only control 1 face-up "Noble Arms - Clarent". Equip only to a "Noble Knight" monster. It loses 300 ATK. Once per turn, during your opponents turn: When your opponent activates a Spell or Monster effect that does not destroy or target a "Noble Knight" monster you control, you can pay 500 Life Points; negate that effect and destroy that card.[/spoiler]

 

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[spoiler='Lore']You can only use each effect of "Myrddin, Overseer of Noble Arms" once per turn, and only once that turn. You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. The equipped monster gains 200 ATK and control of that card cannot switch. If this face-up card is sent to the Graveyard while equipped to a "Noble Knight" monster: You can add 1 "Noble Knight" monster from your deck to your hand. [/spoiler][/spoiler]

 

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[spoiler='Lore']Activate only while you control 3 or more face-up "Noble Arms" Equip Spell Cards. Send all "Noble Arms" Equip Spell Cards you control to the Graveyard; destroy all monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Remnant of Camlann" per turn.[/spoiler]

 

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[spoiler='Lore']Activate only while you control 3 or more face-up "Noble Arms" Equip Spell Cards. Negate the effects of all face-up monsters your opponent currently controls, then gain 200 Life Points for each effect negated. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; "Noble Knight' monsters you control are unaffected by other monster effects until the end of this turn. You can only activate 1 "Sangreal of the Noble Knights" per turn.[/spoiler][/spoiler]

 

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[spoiler='Lore']Activate only when you have 3 or more "Noble Knight" monsters in your Graveyard and control no monsters. Target 1 "Noble Knight" monster and 1 "Noble Arms" Equip Spell Card in your Graveyard; Special Summon the targeted monster and equip the targeted Equip Spell Card to it. You can only activate 1 "Redemption of the Noble Knight" once per turn.[/spoiler]

 

Meant to be a last chance or something as a last resort. In my opinion, the card's not all that good, but I found this pretty cool image that I just had to use.[/spoiler]

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For Noble Knight Bedwyr, how would you randomly select the 2 targeted Noble Arm Cards in your Graveyard? Maybe make it so your opponent chooses one of the 2?

 

I really like the addition o the Noble Arm equip spells. One that turns them into piercers, and another that is like a conditional Compulsary; Nice touch.

 

If there is 1 way to break the lock of the Noble Arms equipped to Sacred, it is cards that either do not target/The Monarch Support/Creature Swap, and Mydrinn fixes 1 out of 3 of those options. A suggestion could be that maybe the equipped target also cannot be Tributed (because the new monarch support will still get rid of your Noble Arms lock.) The fact that it searches out Noble Knight cards is an added bonus so kudos to you (actually, a noble arm card that searches out noble knights is pretty much all they need to be good lol.)

 

As far as the rest of the set goes, it is pretty decent support, though I think Remnant being a quick-play Rageki Break may be a bit much *but considering that you need to have 3 noble arms on board AND they are sent to the Graveyard makes it much more situational then it lets on. Perhaps it would be better if they destroyed the Noble Arm cards so that those can re-equip themselves, or would that be unbalanced?

 

Overall, an interesting set of Support cards, and here is hoping they get a card similiar to Mydrinn soon.

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For Noble Knight Bedwyr, how would you randomly select the 2 targeted Noble Arm Cards in your Graveyard? Maybe make it so your opponent chooses one of the 2?

 

I really like the addition o the Noble Arm equip spells. One that turns them into piercers, and another that is like a conditional Compulsary; Nice touch.

 

If there is 1 way to break the lock of the Noble Arms equipped to Sacred, it is cards that either do not target/The Monarch Support/Creature Swap, and Mydrinn fixes 1 out of 3 of those options. A suggestion could be that maybe the equipped target also cannot be Tributed (because the new monarch support will still get rid of your Noble Arms lock.) The fact that it searches out Noble Knight cards is an added bonus so kudos to you (actually, a noble arm card that searches out noble knights is pretty much all they need to be good lol.)

 

As far as the rest of the set goes, it is pretty decent support, though I think Remnant being a quick-play Rageki Break may be a bit much *but considering that you need to have 3 noble arms on board AND they are sent to the Graveyard makes it much more situational then it lets on. Perhaps it would be better if they destroyed the Noble Arm cards so that those can re-equip themselves, or would that be unbalanced?

 

I fixed Noble Knight Bedwyr so that the opponent is the one randomly selecting the Noble Arms.

 

As for Myrddin, Overseer of the Noble Arms I think I might add the "The equipped monster cannot be Tributed." clause like you suggested. I just don't want to put too much into one card, you know? But I'm probably just going to make a Noble Arms that prevents that (although it's probably going to be a side card like Laevatein, nevertheless.)

(Edit 2: I made Noble Arms of Guidance just now because you were suggesting full immunity. Added an ATK boost so it's not so useless, though. I'm not sure how I feel about it, though. It's kind of unnecessary. But y'know, immunity's not too bad. If anything, it's probably going to be sided, considering Shaddolls are coming. Also, I picked that drawing because it looks like the sword Myrddin's holding.)

 

Thank you for the compliments about the Noble Arms, by the way. The piercing thing was just something inspired by Peredur, because apparently, Percival carried a lance more than a sword. And what do lances to? They pierce! And Curtana was an alternate field removal; something not so aggressive, since Curtanas were swords that were rarely used for combat and more for ceremonial stuff.

 

As for Camlann, I'm not sure if I want to make it destroy the cards, because it would not only be a field wiper and a quick-play, but I also get most of the Arms back. So it's just insane advantage, by having an immune Noble Knight, leaving the opponent with no monsters. But do you think the conditions make it fair enough so that they should be equipped instead? Also, fun trivia about Camlann: it was the battle fought where a lot of knights died, enabling Arthur to find an escape.

 

Considering how Medraut is a key card in the Noble Knight deck as well as Mordred playing a big role in the Arthurian legends, I'm probably going to make a Rank 5 Xyz of him soon. I tried to find art similar to the Noble Knight/Arms as best I could, but for Medraut, I think it's probably going to be more anime-like and different, because his card art also seems more anime-like.

(Edit: Made the Medraut Xyz with an improved effect similar to Medraut. Since his swarming capabilities are very high, I made his base ATK and DEF lower than most Rank 5 Xyz cards, but he's probably close to broken, if not already. Also, there's a Dragon in the picture because that was the only knight I could find that looked almost exactly like him, so let's pretend it's like his car or something. Actually, let's pretend it's just Konami's Dragon fetish.)

I also have trivia on the knights. Still considering whether to add it and how their effects relate.

 

Also, thank you for the response, Draco. I've been waiting for so long. ;_;

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Making it immune to Spell/Trap effects fix everything (Creature Swap, Super Polymerization, monarch spells). But still vulnerable to Volcanic Queen and Lava Golem (the most awesomely f***ing cards ever . . .).

 

Laevateinn is pretty unneeded, Gallatin is already rarely used (to me). Curtana is a . . . compulsory, and that's all (>.>). Myrddin is a Noble Arms card (millable by Borz, abusable as a second Gwenhwyfar). Ummm . . . I don't know what else to say. Are those two sentences above fine?

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Well, I cannot condone making it that they are immune to Spells/Traps (because that affects your Noble Arm cards.) I do not believe it is necessary to make them 'immune' to any other card effects (part of the appeal of the Noble Knights is that they have a specific Equip Card that does a specific Job.) So far, the cards are fine, and I believe for Medraut the term is from your Graveyard, not in your Graveyard (but I guess it works either way I am not sure.) Medraut can turn out to be broken possibly if you get him equipped with 3-4 Noble Arms. Maybe make it so you cannot Special Summon other monsters for the rest of the turn you activate his effect, except "Noble Knight" monsters, and maybe make it so they are Special Summoned in Defense Position (to prevent unnecessary OTK's.)

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Making it immune to Spell/Trap effects fix everything (Creature Swap, Super Polymerization, monarch spells). But still vulnerable to Volcanic Queen and Lava Golem (the most awesomely f***ing cards ever . . .).

 

You forgot to list Santa Claws as one of those awesomely f**ing cards ever. He's pretty cool, too y'know. D:

However, upon Dracoswag's request, I made a Noble Arms of Guidance to fix that.

 

But if I created Noble Arms so that it makes the Noble Knights unaffected by the opponent's Spell/Trap effects, then it would completely destroy the whole point of Noble Arms of Destiny, Noble Arms - Excaliburn, and my current creation, Myrddin, Overseer of Noble Arms, rendering them pointless. So I'd rather not.

 

Medraut can turn out to be broken possibly if you get him equipped with 3-4 Noble Arms. Maybe make it so you cannot Special Summon other monsters for the rest of the turn you activate his effect, except "Noble Knight" monsters, and maybe make it so they are Special Summoned in Defense Position (to prevent unnecessary OTK's.)

 

I'll just make it so that you can only Special Summon "Noble Knight" monsters for the rest of the turn. No Volcasaurus, Tiras, Gaia the Thunder Charger, Paladynamo, Excalibur, Blade Armor Ninja, etc. to provide an OTK. Only Noble Knights.

 

Curtana is a . . . compulsory, and that's all (>.>).

 

I think the difference is that it can be searched and re-used, which kind of gives it a huge advantage over CED. I'd personally just main 1 in the deck, to get rid of stuff like Nephillim, Midrash, Stardust, etc.

 

Laevateinn is pretty unneeded, Gallatin is already rarely used (to me). Myrddin is a Noble Arms card (millable by Borz, abusable as a second Gwenhwyfar). Ummm . . . I don't know what else to say. Are those two sentences above fine?

 

I'm not sure what you're asking on whether they're "fine" or not. Sorry. ^^;

And the most you can do with Myrddin is just activate a Noble Knight's effect and search for one in turn, if you choose. It's not really "abusable" since you can only use it once per turn, unlike Inzektor Hornet, which can wipe out an entire field in one turn. 

 

Also, only the following Noble Knights can trigger Myrddin's effect with their own effects:

  • Noble Knight Medraut
  • Noble Knight Gwalchavad
  • Artorigus, King of the Noble Knights
  • Noble Knight Drystan
  • Noble Knight Bedwyr
  • Ignoble Knight of Frigid Cai
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Having 2 both activateable Gwenhwyfar is the thing I'm talking about. And every Borz is the same as an equip searcher, plus a noble knight searcher with that Myrddin around. Guidance is . . . needed, but weirdly implemented. A spell immunity is the thing it needs, and that's all. Curtana is . . . a millable, retrieveable, and perhaps searchable (added to your hand, not milled) Compulsory Evacuation Device.

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Having 2 both activateable Gwenhwyfar is the thing I'm talking about. And every Borz is the same as an equip searcher, plus a noble knight searcher with that Myrddin around. 

 

Okay, now it makes sense about Myrddin being "abusable". But I don't really think it's that big of a deal, because again, like Gwenhwyfar, he can only be used once per turn as a second Gwenhwyfar. And you can't really destroy him that often. Borz is still only a Noble Arms searcher, because he doesn't destroy Myrddin effectively. Also, it's not like you can use the same effect of a Noble Knight twice in a turn because you equip different arms to it. Not to mention Myrddin's effect when he's equipped isn't really that strong either. So I think he's fine the way he is.
 

 

 Guidance is . . . needed, but weirdly implemented. 

 

What would you suggest for Guidance, so it's not "weirdly implemented"? I put in the or used as a Fusion Material monster. part as an obvious counterfactor to Shaddolls and Super Polymerization.

 

 A spell immunity is the thing it needs, and that's all. 

 

No, not really. Again, it renders existing cards like Noble Arms - Excaliburn or Noble Arms of Destiny pretty useless, and just pretty much the whole "this card is unaffected by your opponent's [insert card type here] effects" idea just seems more like a Forbidden Lance or something. If they wanted to, already, instead of preventing targeting and destruction, they could have just made the current Noble Arms give the Knights immunity to Spells and Traps and Monster effects for total security. But again, they didn't. So, to fit the theme more, I just created Noble Arms cards that actually gave them immunity to types of actions, such as being destroyed and targeted, not to a card type as a whole.

 

But to play devil's advocate to myself, I did make Sangreal give them monster negation/monster immunity, for cards like Madolche Queen Tiaramisu. I might change its effect, though.

 

 Curtana is . . . a millable, retrieveable, and perhaps searchable (added to your hand, not milled) Compulsory Evacuation Device.

 

That's exactly what I'm saying. A better CED. It's just another optional removal, like Noble Arms - Arfeudutyr, that the Noble Knight Archetype would use more efficiently.

 

 

 

I don't know a lot about Noble Knight myself but these seem pretty awesome! I might have my friend (who plays the deck) look at them and see what he thinks!

 

I'm glad you think this is awesome. I'd like to hear your friend's thoughts on this too, though. :P

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I forgot to mention that Myrddin's searching effect is pretty slow. Even if it activates its effect when the equipped monster got destroyed (I still haven't checked this). Excaliburn mostly protects against monster effects. While Destiny protects it from getting destroyed by battle (primarily). Spell/trap immunity won't render them useless at all.

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I forgot to mention that Myrddin's searching effect is pretty slow. Even if it activates its effect when the equipped monster got destroyed (I still haven't checked this). Excaliburn mostly protects against monster effects. While Destiny protects it from getting destroyed by battle (primarily). Spell/trap immunity won't render them useless at all.

 

Excaliburn protects from targeting effects overall, meaning Forbidden Lance, Book of Moon, Mind Control, etc. And Destiny functions to protect from overall destruction like Dark Hole, Lightning Vorex, etc. Main point is, Noble Arms don't protect from card types, they protect from certain actions or do certain actions themselves. What you're suggesting is off-theme. Sorry, but I'm going to reject that idea completely. That's why Forbidden Lance exists.

 

Also, that's why MyrddinOverseer of Noble Arms isn't as broken as you think. And I'm sure he's more useful than no Noble Knight RotA at all, considering he actually enables them to activate their effects as well as improve consistency. In my opinion, consistency > speed.

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Excaliburn protects from targeting effects overall, meaning Forbidden Lance, Book of Moon, Mind Control, etc. And Destiny functions to protect from overall destruction like Dark Hole, Lightning Vorex, etc. Main point is, Noble Arms don't protect from card types, they protect from certain actions or do certain actions themselves. What you're suggesting is off-theme. Sorry, but I'm going to reject that idea completely. That's why Forbidden Lance exists.

I DO know that spell/trap also destroy and targets. But most of the time, they'll be suppressing monster effects rather than those. Also, 'protecting from certain action' is a theme . . .
 

Also, that's why MyrddinOverseer of Noble Arms isn't as broken as you think. And I'm sure he's more useful than no Noble Knight RotA at all, considering he actually enables them to activate their effects as well as improve consistency. In my opinion, consistency > speed.

When did I say he's broken? Actually, Myrddin doesn't actually improve any consistency (if not a little). Its searching effect requires at least a turn delay. And it mostly functions as a second Gwenhwyfar to me. 'consistency > speed' <- this! (this means, what the hell is this opinion . . .) From my experience, they need both.

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I DO know that spell/trap also destroy and targets. But most of the time, they'll be suppressing monster effects rather than those. Also, 'protecting from certain action' is a theme . . .

 

Dracoswag pretty much said everything I said (before I said it), actually. But we're obviously not going to come in terms with this. So I'll just drop the subject.
 

When did I say he's broken? Actually, Myrddin doesn't actually improve any consistency (if not a little). Its searching effect requires at least a turn delay. And it mostly functions as a second Gwenhwyfar to me. 'consistency > speed' <- this! (this means, what the hell is this opinion . . .) From my experience, they need both.

 

My fault for misquoting you. Not broken. But not "abusable" either. Gwenhwyfar and Myrddin have completely different effects (to each their own opinion, I guess). The only thing that's similar is them equipping from the Graveyard.  The Consistency > Speed thing. I didn't word that correctly (my bad). I meant to say that consistency provided speed. And Myrddin, believe it or not, actually improves the consistency by searching out needed Noble Knights. As you know, I modified him in the Realistic  - Single Cards section, and this is what the reviews pretty much said. So I don't think I'm going to change anything.

  • About the Noble Arms of Guidance, though. What would you change about it? It's striking me as odd, too. Is it the ATK gain, or just the effect overall? 
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Well, since Guidance isn't exactly a 'go-to' card in the series (just another Noble Arms option you can use but isnt necassary, just like Gallatin, or better yet a Side Deck option vs specific Match-ups.) Maybe give it a higher boost in terms of stats? Like a 1000+ boost OR during each End Phase that it is equipped to a Noble Knight moister, the equipped target gains 100 ATK for Each Noble Arms card equipped too it. Something to think about I suppose.

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Well, since Guidance isn't exactly a 'go-to' card in the series (just another Noble Arms option you can use but isnt necassary, just like Gallatin, or better yet a Side Deck option vs specific Match-ups.) Maybe give it a higher boost in terms of stats? Like a 1000+ boost OR during each End Phase that it is equipped to a Noble Knight moister, the equipped target gains 100 ATK for Each Noble Arms card equipped too it. Something to think about I suppose.

 

Well, was considering giving it an 800 ATK boost, but that would be too close to Gallatin, because the next turn, Gallatin also only gives it an 800 ATK boost. So I didn't want Guidance to outclass it. The End Phase stacking boost is nice, but only giving 100 ATK for each End Phase would be kinda slow.

 

Edit: Realized you said it was 100 ATK for each Noble Arms equipped to it. That's a nice idea, but I'll wait for more suggestions. 

Edit 2: Showed people the card on DN and YGOpro, they said that the ATK gain for each end phase should at least be 200. But they said it was an appealing card because of its uniqueness. And they also said that the whole "Fusion Material" thing made it obvious it was supposed to counter Shaddolls, lol. :P Updated Noble Arms of Guidance.

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Here is an idea to pitch to you (in terms of Noble Arm cards):

 

  • A Noble Arm Effect: Equip only to a Warrior Type monster. It gains 400 ATK. If the equipped monster attacks, your opponent cannot activate Spell/Trap or Monster Effects until the end of the Damage Step. If this card is destroyed while equipped to a monster, you can target 1 "Noble Knight" monster you control, and equip that target to this card. You can only activate this effect of 'Noble Arm ____" once per turn.
  • A Noble Arm Effect: Equip only to a Warrior Type monster. It loses 600 ATK. Once per turn, during your opponents turn, if your opponent activates a Spell or Monster effect that does not target a Noble Knight monster you control, you can pay 500 Life Points to negate that effect and destroy that card. You can only activate this effect of "Noble Arms ___" once per turn. You can only control 1 "Noble Arms ___"
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Here is an idea to pitch to you (in terms of Noble Arm cards):

  • A Noble Arm Effect: Equip only to a Warrior Type monster. It loses 600 ATK. Once per turn, during your opponents turn, if your opponent activates a Spell or Monster effect that does not target a Noble Knight monster you control, you can pay 500 Life Points to negate that effect and destroy that card. You can only activate this effect of "Noble Arms ___" once per turn. You can only control 1 "Noble Arms ___"

 

I'm definitely using this idea. Stops Skill Drain and stuff like that. I'm probably going to reduce the ATK reduction to 300~400, while fitting the appeal of the Noble Arms by not ruling things out completely.

 

Just 'cause you're giving me these ideas for Noble Arms, expect a card in honor of you that goes along the lines of "_______ the Legendary Armsmith" but not necessarily Noble Arm support.

 

EDIT: I named the sword after the sword Medraut killed Artorigus with. Reduced ATK loss to 300. Specified it from "Warrior-Type monster" to ""Noble Knight" monster".

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The synchro does not say "tuner + non tuner" I just noticed. Also, their appears to be a grammatical error on Clarent with "When your opponent activates a Spell or Monster effect that does not destroy target

 

I believe it is either "destroy" or "target". So far, this set is turning out pretty well.

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The synchro does not say "tuner + non tuner" I just noticed. Also, their appears to be a grammatical error on Clarent with "When your opponent activates a Spell or Monster effect that does not destroy target

 

I believe it is either "destroy" or "target". So far, this set is turning out pretty well.

 

Thanks for pointing that out. Fixing it.

As for Clarent, I'm going to take out the re-equipping effect since it equips to a "Noble Knight" monster instead of a generic Warrior, like Excaliburn and Gwen.

 

I'm thinking of making another Noble Knight card that deals with the number of Noble Knights in the Graveyard to interact with the Field Spell. I might change the Trap Card to that.

 

Edit: Changed the Trap Card's effect, added a LIGHT Synchro Monster (Since I made a DARK Xyz) to interact with the number of Noble Knight cards with different names in the Graveyard, and changed Ignoble Knight of Frigid Cai's effect to equip Noble Arms from the Deck. I don't think I'm going to make any more arms because they're kind of getting off-topic.

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