Sunn O))) Posted June 1, 2014 Report Share Posted June 1, 2014 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. Cannot be destroyed by battle or card effects. Once per turn, during your opponent's Standby Phase: Inflict 1000 damage to your opponent, unless your opponent sends 1 monster they control to the Graveyard to negate this effect. Decided to update Mogis, because why not? Link to comment Share on other sites More sharing options...
MayhemXYZ Posted June 1, 2014 Report Share Posted June 1, 2014 Sorry, I feel like its a little broken. Similar to "X, Envoy of the X", I don't think it'll be much used in IRL tournaments and such. It's largely a free Summon, because you need to banish already destroyed cards. Its ATK is good for a free card, and it can't be destroyed by battle or card effects either. Then, it inflicts 1000 damage, unless a monster is sacrificed? That too, per turn? Further more during the Standby Phase, after you've had a chance to destroy his/her monsters and not given them a chance to Summon another one? A little unfair there. You could try lowering the effect to 500-800 damage and give it either battle or effect immunity, so it can be destroyed a bit more easily. Battle isn't as simple as effect, seeing its 2800 ATK, so might I suggest going with that? Otherwise it'd be a good card for a Dark/Fire match-up. Though I don't know how many Fire/Dark beast-warriors are there, so this card can get proper support, though I guess it can be managed. Link to comment Share on other sites More sharing options...
newhat Posted June 1, 2014 Report Share Posted June 1, 2014 It's OK, not as good as the B one. Like most of them it sits on the field waiting to get vaporized by ARK or Sniper Bird. It's largely a free Summon, because you need to banish already destroyed cards. Glad you understand this principle but this is a relatively slow card because no Deck dumps FIRE and DARK monsters early with much consistency. Its ATK is good for a free card, and it can't be destroyed by battle or card effects either. Then, it inflicts 1000 damage, unless a monster is sacrificed? That too, per turn? Further more during the Standby Phase, after you've had a chance to destroy his/her monsters and not given them a chance to Summon another one? A little unfair there. Most players would eat the damage, not sacrifice a monster to avoid it, unless it was going to kill them. Damage doesn't prevent you from making plays to get rid of this card. It offers no inherent protection or advantage, and it would not be useful to draw in multiples because of the difficulty of setting up the Graveyard with DARK and FIRE. Link to comment Share on other sites More sharing options...
Badboy221 Posted June 1, 2014 Report Share Posted June 1, 2014 I think this is kinda op because it inflicts about 1000 points of damage or destroys an opponent's monster, which will allow it to attack directly. Take in that 1000 points of damage and the fact that he can still attack the same turn that the effect was activated and you can easily inflict a lot of damage on your first turn. e.g. (Card Destruction + Get that card from your Deck) Then, he's not destroyed by card effects or by battle. Link to comment Share on other sites More sharing options...
Armoire Posted June 1, 2014 Report Share Posted June 1, 2014 The only actual OP thing is this card's 1000 LP burn/sending a monster to the graveyard effect, because this mosnter's bound to see some field presence, often burning at least 2000 LP from your opponent,(direct attacks not counted) or sending a monster to their Graveyard, if they have one. With a 2800 beater that can't be destroyed by battle or card effects, I doubt they'd have a monster long enough that could survive and therefore would have to take 1000 LP damage. The immunity's fine, but the burn damage is kind of insane, coupled up with the sending to the Graveyard; maybe change the burn damage to 500-800 and take out the sending a monster to the graveyard effect, and I'd call it good. Decks that I see running this are something to do with Fire Hand fit into something with a DARK attribute. Link to comment Share on other sites More sharing options...
-Noel- Posted June 1, 2014 Report Share Posted June 1, 2014 Really, you guys really thing this is OP? just have FIRE and DARK to summon this make the deck kinda bad, not to mention Beelze-esque like this are vulnerable to many cards, CED, 101, Castel, etc. 1000 damage or a monster remind me of Volcanic Queen, it's balanced enough Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 1, 2014 Author Report Share Posted June 1, 2014 So good players think it's balanced, and the bad player's think it's op. Indeed Link to comment Share on other sites More sharing options...
Armoire Posted June 1, 2014 Report Share Posted June 1, 2014 So good players think it's balanced, and the bad player's think it's op. Indeed I wouldn't overgeneralize it to that. But the "unless your opponent sends 1 monster they control to the Graveyard to negate this effect." seems like it's not really necessary and just something to add to give the card more power. If you want to keep that, though, I'd just change it from Sending 1 monster to Destroying 1 monster, making it easier to counter with stuff like Beelze, Bujingi Hare, Stardust Spark Dragon, etc. Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 1, 2014 Author Report Share Posted June 1, 2014 I wouldn't overgeneralize it to that. But the "unless your opponent sends 1 monster they control to the Graveyard to negate this effect." seems like it's not really necessary and just something to add to give the card more power. If you want to keep that, though, I'd just change it from Sending 1 monster to Destroying 1 monster, making it easier to counter with stuff like Beelze, Bujingi Hare, Stardust Spark Dragon, etc. But that would not be an accurate representation of Mogis. If I change it to destroy, it will trigger even more cards than it already does, so people using stuff that wants to get destroyed will plus off it. That would turn this into a mediocre card. Link to comment Share on other sites More sharing options...
Armoire Posted June 1, 2014 Report Share Posted June 1, 2014 But that would not be an accurate representation of Mogis. If I change it to destroy, it will trigger even more cards than it already does, so people using stuff that wants to get destroyed will plus off it. That would turn this into a mediocre card. Sorry about that. Reanalyzed the card. I just looked up who Mogis was and learned that he was a card from Magic: The Gathering (I have no experience whatsoever with that game). And yeah, I get your point about the card being mediocre, considering its already difficult summon condition. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 4, 2014 Report Share Posted June 4, 2014 Hmmmm... Artwork, OCG: Excellent, excellent (can't say much for OCG seeing as I'm not that good at it, but it looks good lol) Summoning: Okay, tried to get an understanding of how difficult the Summoning conditions are, and I will say, not too many Decks are really going to have enough FIRE and DARK monsters in their Graveyard to really warrant running this card in multiples. That said, I can't imagine the Summoning being too difficult either. Honestly, it's at par with Dark Simorgh - a card that, annoying as it is, isn't unfair by any means. Immunity to Destruction: I'm probably just going to compare this card to Simorgh, keeping in mind that the meta is more vicious now and can handle somewhat tougher cards (still no excuse to make things op); also, WIND and FIRE are really quite similar when it comes to how popular they are and their compatibility with DARK. Anyways, I digress. Simorgh prevents setting; this card is flat-out destruction immune. Your card is superior, but still fine. Lots of cards can avoid destruction. Damage or Tribute: First things first, this seems like an issue of contention from reading the previous comments. I'm just gonna give my own take while keeping their comments in mind - so I'd prefer not to be castigated under a sassy "So good players think it's balanced, and the bad player's think it's op. Indeed" (Not cool). Anyways, the 1000 damage isn't a problem in and of itself; burn tends to be a relatively underplayed and inconsistent mechanic that doesn't make or break decks. Plus, the card is difficult to get out, so a little damage here and there doesn't hurt. Honestly, no-ones gonna take more than 2000 damage from the effect anyways. Alone, nothing about this effect is wrong: 1000 lp damage isn't much, and if you had to resort to sending a monster, then at that point you would have lost/been driven to such measures anyways. Combination of Indestructability with the Damage/Tribute Effect: Here's where things get kind of hazy. I mean, sure, the card's hard to Summon. But then again, it's impossible to destroy. BTH, torrential, and dark hole can't touch it. A lot of card effects won't do much. What's left is Solemn, Number 50, dimensional prison, and then a handful of other effects. So yeah, any card that can't be destroyed is counterable. Based on that, I assume that this card will stay out for one turn at the least. The results: deal 1000 damage and destroy some annoying monster by battle. CONSENSUS: Based on my review, the cost is sufficient to warrant both the Special Summon of this card and its card destruction immunity. The other effect - the burn effect - is negligible to say the least. Any meta-worthy Deck will find a way to run over this card. The ultimate payoff: destroy one monster by battle and deal 1000 additional damage. Monarchs do that too. And Number 50. Also, when in doubt, compare to Dracosssack. This card really serves as a last minute savior - kinda like BLS, except more well rounded. Awesome card. Balance: 8/10* Artwork and OCG (Card Construction, basically): 10/10 Card Effectiveness: 10/10 (Brilliant design with the FIRE burn theme as well as a decent boss monster, limited by its situational uses. Very well designed and crafted) * = Personally, I'd prefer it if you would add a clause limiting you to controlling only 1 face-up Mogis, God of Slaughter. Not that you would ever have 2, but then again, the possibility of making a Deck centered on this card is, albeit not too practical, really scary. Link to comment Share on other sites More sharing options...
Therrion Posted June 4, 2014 Report Share Posted June 4, 2014 I could care less about the burn. I could care less about the sacrifice. It's a Beelze that doesn't lose card advantage upon Summon (Beelze usually involves Plaguespreaders, Burials, etc to even set up). The only defense is "there are things that can deal with it." Most pointless defense ever. Of course, if it couldn't be dealt with it wouldn't be a card. 2 defenses listed are Rank 4s (so only in decks with access, be that a large number) and CED (a limited card). I can't say its OP, really, since the power creep in YGO is so immense, but I can't say it's balanced. Link to comment Share on other sites More sharing options...
newhat Posted June 4, 2014 Report Share Posted June 4, 2014 It's a Beelze that doesn't lose card advantage upon Summon (Beelze usually involves Plaguespreaders, Burials, etc to even set up). This is hard to Summon consistently, whereas Beelze is easy to drop turn [acronym='Please don't do this he'll die instantly']1[/acronym]. If you don't have the setup for Beelze, or if your opponent has a known answer ready, you can use part of its Materials to Xyz or Synchro for something else. If you don't have the Graveyard setup for Mogis or you know your opponent has an answer, it sits in your hand Nomi. The only defense is "there are things that can deal with it." Most pointless defense ever. Of course, if it couldn't be dealt with it wouldn't be a card. 2 defenses listed are Rank 4s (so only in decks with access, be that a large number) and CED (a limited card). It's not just being counterable. Mogis is tough to kill, but he doesn't create card advantage except by running over things, or against players silly enough to value Life Points over a monster. With precise setup you can bring out something like Lightning Chidori or Chaos Sorcerer or FF Tiger King, who provide valuable effects or set you up for future moves. Even if they get killed they've done their job already. Big tanky monsters like Beelze are not broken just because they're hard to kill, because with enough setup you can work around them. Link to comment Share on other sites More sharing options...
Sunn O))) Posted June 4, 2014 Author Report Share Posted June 4, 2014 This is hard to Summon consistently, whereas Beelze is easy to drop turn [acronym='Please don't do this he'll die instantly']1[/acronym]. If you don't have the setup for Beelze, or if your opponent has a known answer ready, you can use part of its Materials to Xyz or Synchro for something else. If you don't have the Graveyard setup for Mogis or you know your opponent has an answer, it sits in your hand Nomi. It's not just being counterable. Mogis is tough to kill, but he doesn't create card advantage except by running over things, or against players silly enough to value Life Points over a monster. With precise setup you can bring out something like Lightning Chidori or Chaos Sorcerer or FF Tiger King, who provide valuable effects or set you up for future moves. Even if they get killed they've done their job already. Big tanky monsters like Beelze are not broken just because they're hard to kill, because with enough setup you can work around them. I am Electric Wizard, and I approve this message. Link to comment Share on other sites More sharing options...
Therrion Posted June 6, 2014 Report Share Posted June 6, 2014 I didn't say Beelze was broken. I said the defense of this card's indestructibility lying in that there are cards to get around it was a stupid defense. I even said I can't call it OP, only above the norm balance-wise, which by all means may be my opinion considering every deck probably has access to several answers. The card is strong, I just felt as if it was being undervalued by those who say it isn't good and seen as too much by those referring to it as "broken". Link to comment Share on other sites More sharing options...
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