Armoire Posted June 2, 2014 Report Share Posted June 2, 2014 Hazy Rebirth [spoiler='Lore']Special Summon 2 "Hazy Flame" monsters from your hand or Graveyard. They cannot attack this turn. You cannot Special Summon monsters for the rest of this turn, except FIRE monsters. When a Rank 6 FIRE Xyz Monster is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can attach this card to it as an Xyz Material. You can only use 1 "Hazy Rebirth" effect per turn, and only once that turn.[/spoiler] The idea is pretty simple: It's to help the Hazy Flames make their plays faster and to help their function of giving Hazy Flame Basiltrice more Xyz Materials. The only thing that bothers me about this card is the fact that the Special Summoned Hazy Flames' effects are not negated, which could lead to a 5+ Material Basiltrice in one turn. Is it too potent or too mediocre? Link to comment Share on other sites More sharing options...
The15thWing Posted June 2, 2014 Report Share Posted June 2, 2014 It's an immediate Basiltrice + an extra material for said Basiltrice. IDK, a bit potent, wouldn't you say? Yes no BP, but it also let's you keep your normal summon. OFC Hazy isn't really that big of a deal right now, but it DOES seem a bit much. Maybe make it so you can only use 1 of the effects per turn? That should balance it out. Free Basiltrice, but only that. No extra material unless you use it later. Link to comment Share on other sites More sharing options...
Armoire Posted June 2, 2014 Author Report Share Posted June 2, 2014 It's an immediate Basiltrice + an extra material for said Basiltrice. IDK, a bit potent, wouldn't you say? Yes no BP, but it also let's you keep your normal summon. OFC Hazy isn't really that big of a deal right now, but it DOES seem a bit much. Maybe make it so you can only use 1 of the effects per turn? That should balance it out. Free Basiltrice, but only that. No extra material unless you use it later. Updated. Thank you for pointing that out. Using only 1 effect of it was actually my original intent; I guess I just forgot to put that part in. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 2, 2014 Report Share Posted June 2, 2014 Great card, I must say. It's quite versatile in and of itself. You can use it as XYZ material (every single time you get basiltrice out, need I add). Plus, you get to revive monsters from your Graveyard that you otherwise would have had to wait ages to get out. Honestly, nothing about this card is overpowered, because Hazy Flame itself is such a weak archetype. Still looking at the card, it REALLY works immensely well with hazy flames. You can bank on getting a 2-mat basiltrice out, which is insane (in the good way). Personally, though, some limitations are necessary, namely: "You cannot conduct your Battle Phase the turn you activate this card." Honestly, I think this counteracts all of using the summoned monsters' effects. Just don't attack this turn. The other condition (They cannot attack this turn) is too broad and merciful. Sorry, just reread your card. You balanced it beautifully yourself. The one effect per turn means you really can't spam it, even if you tried. Nice addition. The15thWing: Your recommendation changed this card from an insanely spammable staple to a consistent and excellently balanced card. Great job! Link to comment Share on other sites More sharing options...
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