Beerus Posted June 2, 2014 Report Share Posted June 2, 2014 Once per turn, during either player's turn: You can target 1 Psychic-type monster in your Graveyard; banish that target. During the turn you activate this effect, this card is unaffected by your opponent's card effects. When this card is banished by the effect of the Psychic-type monster: target 1 monster on the field; banish that target. This banished card is unaffected by other card effects. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 2, 2014 Report Share Posted June 2, 2014 Hmmm...interesting. Really well designed card and good job making it a nice fit for banish Psychics! I used to be an avid player of that deck XD Honestly, this card would have probably worked miracles then, and I can't imagine it being any less effective now. The banish effect is REALLY nice, and in today's meta, not too much of a concern. However, there are some issues that I feel like you could address. Is it possible to make a loop with this card so that you keep banishing your opponent's monsters? This would be really unfair and not conducive to counterplay. I'm sure you didn't intend on such a loop occuring, but honestly, there's always the chance it will work a little too well. To be safe, I'd add a clause that prevents this card from being moved from the banish pile. Just so you can't recycle it. (Psychic Feel Zone) Your card can't miss the timing, but it's also a mandatory effect. I don't know if this was intentional, but honestly, it works in your favor - a nice, zesty drawback to banishing the card while your opponent has no monsters. A+. Why LIGHT? Wouldn't EARTH make a little more sense, seeing as most other Psychics are EARTH attribute? OCG (very minor changes. Also, I added my recommended clause in red): Once per turn, during either player's turn: You can target 1 Psychic-type monster in your Graveyard; banish that target. During the turn you activate this effect, this card is unaffected by your opponent's card effects. When this card is banished by the effect of the Psychic-type monster: target 1 monster on the field; banish that target. This card cannot be moved from the banish pile. Aside from the few issues I saw (probably issues that you simply overlooked), it's an excellent card! Link to comment Share on other sites More sharing options...
Beerus Posted June 3, 2014 Author Report Share Posted June 3, 2014 Hmmm...interesting. Really well designed card and good job making it a nice fit for banish Psychics! I used to be an avid player of that deck XD Honestly, this card would have probably worked miracles then, and I can't imagine it being any less effective now. The banish effect is REALLY nice, and in today's meta, not too much of a concern. However, there are some issues that I feel like you could address. Is it possible to make a loop with this card so that you keep banishing your opponent's monsters? This would be really unfair and not conducive to counterplay. I'm sure you didn't intend on such a loop occuring, but honestly, there's always the chance it will work a little too well. To be safe, I'd add a clause that prevents this card from being moved from the banish pile. Just so you can't recycle it. (Psychic Feel Zone) Your card can't miss the timing, but it's also a mandatory effect. I don't know if this was intentional, but honestly, it works in your favor - a nice, zesty drawback to banishing the card while your opponent has no monsters. A+. Why LIGHT? Wouldn't EARTH make a little more sense, seeing as most other Psychics are EARTH attribute? OCG (very minor changes. Also, I added my recommended clause in red): Once per turn, during either player's turn: You can target 1 Psychic-type monster in your Graveyard; banish that target. During the turn you activate this effect, this card is unaffected by your opponent's card effects. When this card is banished by the effect of the Psychic-type monster: target 1 monster on the field; banish that target. This card cannot be moved from the banish pile. Aside from the few issues I saw (probably issues that you simply overlooked), it's an excellent card! Added your recommendation & changed the Attribute of the card. Link to comment Share on other sites More sharing options...
-Noel- Posted June 3, 2014 Report Share Posted June 3, 2014 A little bit OCG issue, while the above fix sounds nice, but the banished pile thing is never used in official PSCT before, so I suggest "This banished card is unaffected by other card effects" Link to comment Share on other sites More sharing options...
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