Lunar Origins Posted June 4, 2014 Report Share Posted June 4, 2014 Spirit Hunter Songhua 3 Level 4 "Spirit Hunter" monsters This card's original ATK is always equal to the monster your opponent controls with the highest ATK +100. Once per turn: You can discard 1 card and detach 1 Xyz Material to target 3 Set cards your opponent controls; Reveal those Set cards, and this card gains attacks during this Battle Phase equal to the amount of Trap cards revealed. This card is not affected by the effects of Trap cards. Spirit Hunter Wo Ken When this card is destroyed by battle: You can Special Summon 1 "Spirit Hunter" monster from your Deck. When this card you control is sent to the Graveyard, if your opponent has a card in their Spell/Trap zone: You can reveal that card, and if that card is a Trap card: Shuffle that target into the Deck. Spirit Hunter Nen When this card is Normal or Special Summoned, except by the effect of "Spirit Hunter Nen": Target 1 card in your opponent's Spell/Trap zone and reveal it; if that card is a Trap card, return it to the hand, then you can Special Summon 1 Level 4 or lower "Spirit Hunter" monster from your Graveyard in face-up Defense position. Spirit Hunter Mudan If you do not control a monster: You can Special Summon this card (from your hand). You can only control "Spirit Hunter" monsters while this card is face-up on the field. An Xyz monster Xyz Summoned using this card as a material gains this effect. If your opponent Sets a card in their Spell/Trap zone: Reveal that card, and, once per turn, if it is a Trap card: You can send that card to the Graveyard. Flow of the Hunter Target 1 Set card on the field and reveal it, and if it is a Trap card: Add 1 "Spirit Hunter" monster from your Deck to your hand, then you can Special Summon 1 "Spirit Hunter" monster from your hand OR destroy the revealed Trap card. You can only activate 1 "Flow of the Hunter" per turn. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 4, 2014 Report Share Posted June 4, 2014 Super Trap Hate!!! Love it.Though, what will they do if the opponent don't and won't set any traps?? Link to comment Share on other sites More sharing options...
Lunar Origins Posted June 4, 2014 Author Report Share Posted June 4, 2014 Then you'll be able to attack freely without fear of counterplay. Link to comment Share on other sites More sharing options...
Yemachu Posted June 4, 2014 Report Share Posted June 4, 2014 [spoiler="Spirit Hunter Songhua"] 3 Level 4 "Spirit Hunter" monstersThis card's original ATK is always equal to the monster with the highest ATK on the field +100. You can discard 1 card and detach 1 Xyz Material to target 3 Set cards; Reveal those Set cards, and this card gains attacks during this Battle Phase equal to the amount of Trap cards revealed. This card is not affected by the effects of Trap cards. The way this card's effect is worded, you either are not able to Special Summon this card or it has infinite attack: If this card is the only monster on the field, the strongest monster has 0 ATK, causing this card's ATK to become 100; as the strongest monster has 100 ATK, this card's ATK becomes 200, then 300 and so on. Since the game mechanics do not allow you to summon/activate a card which you know will trigger an infinite loop, you will probably not be able to summon this card. Maybe you should exclude this card from its effect, the same way "The Wicked Avatar" works (which would still cause it to conflict with said card, although you would still need to jump through hoops to get both face-up on the field). As for this card's second effect: you can reveal your own trap cards as well, ("Scrap-Iron Scarecrow" would be a nice card) to have this attack up 10 times during the turn (activate its effect trice on cards you know). The ability to attack multiple times per turn, combined with its power of always having the highest ATK, makes this card a bit overpowered to say the least. Just the first two effects alone, make this card overpowered already. Furthermore it is quite easy to Special Summon; you can either use the archtype's swarming ability, or bypass its Summoning condition with "Armored Kappa", "DNA Surgery" and "Rank-Up-Magic Astral Force". Once you have successfully Xyz Summoned this card, you can easily retrieve it with "Spirit Hunter Nen", "Call of the Haunted" and cards alike. And to top it of, it has Trap Card protection. That being said, it is not hard to get rid of ("Fissure", "Forbidden Chalice" to name a few). All in all I do believe this card is overpowered and should be watered down (or banned). Now how to make this card less powerful? I think this card should be a bit harder to be Special Summoned: "This card must be Xyz Summoned by using the above named Xyz Materials, and cannot be Special Summoned by other ways.". For the effect which lets you attack multiple times, make it target only cards your opponent controls and maybe make all battle damage your opponent takes from this card become 0 during the turn you activate this effect. With the previous debuffs, I think it can keep its Trap Card protection. [/spoiler][spoiler="Sprit Hunter Wo Ken"] When this card is destroyed by battle: You can Special Summon 1 "Spirit Hunter" monster from your Deck. When this card you control is sent to the Graveyard, if your opponent has a card in their Spell/Trap zone: You can reveal that card, and if that card is a Trap card: Shuffle that target into the Deck. Is this card supposed to be able to Special Summon 1 "Spirit Hunter" from the Deck, regardless of where this card is sent (Deck, hand, Graveyard or banished)? If it matters, you should add that clause. Since you might expand this archtype, it may be a good idea to add a level restriction to the Special Summoning effect. As for its second effect, it is worded a little bit weird. I guess you meant to say: "When this card you control is sent to the Graveyard: You can target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is a Trap Card, shuffle it into the Deck.". I am not quite sure about the timing of this card's effect, so you might ignore this paragraph. If your opponent controls a stronger monster, you can suicide this card into it to (maybe) return 1 card, get another copy and repeat. When you have finished, you can Special Summon "Spirit Hunter Nen" and maybe trigger its effect. Although, you might want to rearrange that order... [/spoiler][spoiler="Sprit Hunter Nen"] When this card is Normal or Special Summoned: Target 1 card in your opponent's Spell/Trap zone and reveal it; if that card is a Trap card, return it to the hand, then you can Special Summon 1 "Spirit Hunter" monster from your Graveyard in face-up Defense position. Unlike the other cards, this one specifically targets your opponents cards. This way you cannot use it as easily to swarm your field very quickly. Its effect however lets you easily return your "Spirit Hunter Songhua" (granted you have not changed its summoning condition), or Special Summon another copy from yor Graveyard to quickly swarm the field and clear your opponent's backrow (Spell & Trap Card Zones). Assuming you make it harder to Special Summon "Spirit Hunter Songhua", you would only need to make this card ignore other "Spirit Hunter Nen" or make it so it can only activate its effect once per turn. [/spoiler][spoiler="Sprit Hunter Mudan"] If you do not control a monster: You can Special Summon this card (from your hand). You can only control "Spirit Hunter" monsters while this card is face-up on the field. An Xyz monster Xyz Summoned using this card as a material gains this effect. If your opponent Sets a card in their Spell/Trap zone: Reveal that card, and if it is a Trap card: You can send that card to the Graveyard. Its Special Summoning effect combined with the "Spirit Hunter" only restriction seems quite balanced to me, as you cannot use it as tribute fodder this way (except for Set cards or "Spirit Hunter" monsters) or use it as Fusion/Synchro/Xyz Material for a monster other than a "Spirit Hunter" monster. The effect which an Xyz Monster gains by using this card as Xyz Material, seems overpowered; your opponent cannot use Trap Cards anymore. To fix this I would recommend to make it a "once per turn" effect. [/spoiler][spoiler="Flow or the Hunter"] Target 1 Set card on the field and reveal it, and if it is a Trap card: Add 1 "Spirit Hunter" monster from your Deck to your hand, then you can Special Summon 1 "Spirit Hunter" monster from your hand OR destroy the revealed Trap card. Start your turn by Special Summoning "Spirit Hunter Mudan", next of: set a Trap Card; activate this card by targeting the card you have just set; add 1 of the "Spirit Hunter" monsters from your Deck to your hand and Special Summon 1 of those monsters. Now you can Normal Summon 1 other "Spritit Hunter" and overlay for "Spirit Hunter Songhua", shutting down all Trap Cards your opponent might run. This is of course assuming you hold "Spriti Hunter Mudan", this card, a Trap Card and another "Spirit Hunter" monster (or 1 more copy of this card). Since you almost always know what type of card your face-down cards are, you can easily abuse this card by targeting your own Trap Cards. Maybe you can have your opponent choose which effect should be applied, adding interaction between the players. Also a lot of cards nowadays have the restriction of only being able to be activated once per turn, [/spoiler][spoiler="The archtype"] All cards seem to have quite some synergy with one another, so as an archtype it works quite well. The name however does puzzle me; the cards do not seem to have any relation with spirit monsters, so why not call them something along the lines of "Trap Hunter" instead? [/spoiler] I hope my suggestions/vision is of any use to you. Link to comment Share on other sites More sharing options...
Lunar Origins Posted June 5, 2014 Author Report Share Posted June 5, 2014 Wow. That's one of the most insightful posts I've seen in a long time. I don't plan on adding any more to the archetype, as they're based on the chinese river Songhua and its tributaries - the Woken, Nen, and Mudan rivers, which is why they're WATER warriors. To answer your questions: I changed Songhua so that it doesn't chain off of itself, though it will still chain off of the Wicked Avatar for infinite attack - though I'd like to think that they'd have a ruling limiting their own ATK increase. Songhua can only target your opponent's trap cards now, and that is once per turn. I kept the trap protection. Wo Ken is meant to miss timing - however, the effect was meant to be triggered by something such as Foolish Burial, which basically turns it into an MST that sets up your Graveyard and. Nen can only Special Summon Level 4 or lower Spirit Hunter monsters; It cannot trigger its own effect. Added a once per turn effect to Mudan; however, you can still see your opponent's set cards spells or traps. Made Flow of the Hunter once per turn. Link to comment Share on other sites More sharing options...
krisanderson Posted June 5, 2014 Report Share Posted June 5, 2014 Idk, but maybe I'm just weird. I thought this archetype might have something to do with Spirits. Cool archetype though. Link to comment Share on other sites More sharing options...
Lunar Origins Posted June 5, 2014 Author Report Share Posted June 5, 2014 Idk, but maybe I'm just weird. I thought this archetype might have something to do with Spirits. Cool archetype though. I thought about it, but I think Spirit Hunter is really the better name for these monsters. I don't think trap hunter has a good ring to it. Link to comment Share on other sites More sharing options...
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