Blacklion65 Posted June 5, 2014 Report Share Posted June 5, 2014 hello everyone i came up with this idea a while ago, the dark hollows! they focuses on swarming the field with 0 atk/ 0 def monsters that can change their levels. monsters Dark hollow skullfiend Dark/Fiend/effect/level 2 When a "Dark Hollow" monster is Special Summoned; you can Special Summon this card (from your hand) in face-up Attack Position. Once per turn, you can discard 1 "Dark Hollow" monster from your hand and select 1 "Dark Hollow" monster you control; this monster's Level becomes the same as the discarded monster's. 0 atk/0 def. Dark hollow forgefiend Dark/Fiend/effect/level 2 Each time you Special Summon a "Dark Hollow" monster; inflict 500 damage to your opponent. When this monster is destroyed by battle and sent to your Graveyard; add 1 "Dark" Spell/Trap Card to your hand. 0 atk/0 def. Dark hollow flamefiend Dark/Fiend/effect/level 2 If you control no monsters, you can Special Summon this card (from your hand). When Summoned this way, you can Special Summon 1 "Dark Hollow" monster from your hand. 0 atk/0 def Dark hollow masquerade Dark/Fiend/effect/level 2 If you control 3 or more "Dark Hollow" monsters, you can Special Summon this card from your hand. Once per turn, if you control another "Dark Hollow" monster, you can declare a level from 1 to 10; this card becomes that level until the end of the turn. 0 atk/0 def Dark hollow shade Dark/Fiend/effect/level 2 When this card is Normal Summoned, you can Special Summon 1 "Dark Hollow" monster from your hand. 0 atk/0 def Dark hollow dragon Dark/Fiend/effect/level 2 Once per turn, you can select 1 "Dark Hollow" monster you control that has a Level; the Levels of all face-up "Dark Hollow" monsters you control become the Level of that monster. 0 atk/0 def Dark hollow hydra Dark/Fiend/tuner/level 2 Once per turn, if you control another "Dark Hollow" monster, you can declare a level from 1 to 10, this card becomes that Level until the end of the turn. 0 atk/0 def Dark hollow snake Dark/Fiend/tuner/level 2 When this monster is Special Summoned if you control another "Dark Hollow" monster, you can declare a level from 1 to 10, this card becomes that Level until the end of the turn. 0 atk/0 def Dark hollow doll Dark/Fiend/effect/level 10 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If control exactly 4 "Dark Hollow" monsters on the field, you may can Special Summon this monster from your hand. During your turn every "Dark Hollow" monster(s) you control gain ATK equal to their Level x 300. 0 atk/0 def Dark hollow axe Dark/Fiend/fusion/level 2 "Dark Hollow Masquerade" + "Dark Hollow Shade" This monster can only be Special summoned (From the extra deck) by banishing the required monsters. When this card attacks your opponent cannot activate Spell or Trap cards 2800 ATK/0 DEF Dark hollow blade Dark/Fiend/xyz/rank 2 "4 Level 2 "Dark Hollow" monsters" Once per turn you can detach an 2 Xyz Materials from this card to add 1 Level 10 DARK monster and 1 "Dark" field spell from your deck to your hand. Your opponent cannot activate Field Spell cards and your Field Spell cards cannot be destroyed by your opponent's card effects. 2700 atk/3000 def Dark Hollow overlord Dark/Fiend/Synchro/level 12 "1 Level 10 tuner + 1 or more non-tuner monsters" All "Dark Hollow" monsters you control gain ATK equal to their Level x 300. If you control 5 "Dark Holow" monsters, Your opponent cannot Special Summon. 0 ATK/3000 DEF spell cards Dark hollow Field spell card All "Dark hollow" monsters gain 500 ATK and cannot be destroyed by battle. Once per turn you can special summon 1 "Dark Hollow" monster from your hand. Dark seal Field spell card All "Dark Hollow" monsters gain ATK equal to their level x 300 and "Earthbound immortal" monsters gain 500 ATK. if you do not control a "Dark Hollow" monster on the field destroy this card. Earthbound Dark Lock Field spell card All "Dark Hollow" monsters gain 500 ATK and cannot be destroyed by card effects. The effects of "Earthbound immortal" monsters are negated and they lose 1000 ATK. that's all for now but their will be more! Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 5, 2014 Author Report Share Posted June 5, 2014 oh if you see any ocg mistakes please point them out because not only have i not made a archetype in a while but i also havent played yugioh in a while. this archetype is apart of a fanfic im making its sort of like zexal but its where the main character hunts earthbound immortals while using numbers (also he fights other number hunters) so its a mix of zexal and 5ds anyway that's why their field spells are anti-immortal also that's why they swarm to xyz summon and to summon the immortals (he doesn't use the anti-immortal spell cards while using his own immortals) Link to comment Share on other sites More sharing options...
TheycallmeBrick Posted June 5, 2014 Report Share Posted June 5, 2014 Corrections in bold.  [spoiler=Dark Hollow Skullfiend] Dark/Fiend/Effect/Level 2 Once per turn, When a "Dark Hollow" monster is Special Summoned; you can Special Summon this card (from your hand) in face-up Attack Position. Once per turn, you can discard 1 "Dark Hollow" monster from your hand and if you do choose one of your and select 1 "Dark Hollow" monster you control; and this monster's Level becomes the same as that the discarded monster's. 0 ATK/ 0 DEF. [spoiler=Final Effect:] When a "Dark Hollow" monster is Special Summoned; you can Special Summon this card (from your hand) in face-up Attack Position. Once per turn, you can discard 1 "Dark Hollow" monster from your hand and select 1 "Dark Hollow" monster you control; this monster's Level becomes the same as the discarded monster's.[/spoiler][/spoiler]  [spoiler=Dark Hollow Forgefiend] Dark/Fiend/Effect/Level 2 when Each time you Special Summon a "Dark Hollow" monster; your opponent loses 500 life points inflict 500 damage to your opponent. When this monster is destroyed by battle and sent to your Graveyard; search your deck for one add 1 "Dark Hollow" Spell/Trap Card and add it to your hand. 0 ATK/ 0 DEF. [spoiler=Final Effect:] Each time you Special Summon a "Dark Hollow" monster; inflict 500 damage to your opponent. When this monster is destroyed by battle and sent to your Graveyard; add 1 "Dark Hollow" Spell/Trap Card to your hand.[/spoiler][/spoiler]  [spoiler=Dark Hollow Flamefiend] Dark/Fiend/Effect/Level 2 If you have control no monsters on the field, you can Special Summon this card (from your hand). when you special summon this card you may discard a "Dark hollow" if you do choose one "Dark hollow" in your hand and special summon it. When Summoned this way, you can Special Summon 1 "Dark Hollow" monster from your hand. 0 ATK/ 0 DEF [spoiler=Final Effect:] If you control no monsters, you can Special Summon this card (from your hand). When Summoned this way, you can Special Summon 1 "Dark Hollow" monster from your hand. [/spoiler][/spoiler]  [spoiler=Dark Hollow Masquerade] Dark/Fiend/Effect/Level 2 If you have control 3 or more "Dark Hollow" monsters on the field, you may can Special Summon this card (from your hand). Once per turn, if you have control another "Dark Hollow" monster on the field, you may can declare a level from 1 to 10; this card becomes that level until the end of the turn. 0 ATK/ 0 DEF [spoiler=Final Effect:] If you control 3 or more "Dark Hollow" monsters, you can Special Summon this card from your hand. Once per turn, if you control another "Dark Hollow" monster, you can declare a level from 1 to 10; this card becomes that level until the end of the turn.[/spoiler][/spoiler]  [spoiler=Dark Hollow Shade] Dark/Fiend/Effect/Level 2 when you normal summon this card choose one "Dark hollow" in your hand and special summon it. When this card is Normal Summoned, you can Special Summon 1 "Dark Hollow" monster from your hand. 0 ATK/0 DEF [spoiler=Final Effect:] When this card is Normal Summoned, you can Special Summon 1 "Dark Hollow" monster from your hand.[/spoiler][/spoiler]  [spoiler=Dark Hollow Dragon] Dark/Fiend/Effect/Level 2 Once per turn you may choose one "Dark hollow" monster, all "Dark hollow" monsters you control become the same level as that card. Once per turn, you can select 1 "Dark Hollow" monster you control that has a Level; the Levels of all face-up "Dark Hollow" monsters you control become the Level of that monster. 0 ATK/ 0 DEF [spoiler=Final Effect:] Once per turn, you can select 1 "Dark Hollow" monster you control that has a Level; the Levels of all face-up "Dark Hollow" monsters you control become the Level of that monster.[/spoiler][/spoiler]  [spoiler=Dark Hollow Hydra] Dark/Fiend/Tuner/Level 2 Once per turn, if you have control another "Dark Hollow" monster on the field, you may can declare a level from 1 to 10, this card becomes that Level until the end of the turn. 0 ATK/ 0 DEF [spoiler=Final Effect:] Once per turn, if you control another "Dark Hollow" monster, you can declare a level from 1 to 10, this card becomes that Level until the end of the turn.[/spoiler][/spoiler]  [spoiler=Dark Hollow Snake] Dark/Fiend/Tuner/Level 2 When this monster is Special Summoned if you have control another "Dark Hollow" monster on the field, you may can declare a level from 1 to 10, this card becomes that Level until the end of the turn. 0 ATK/ 0 DEF [spoiler=Final Effect:] When this monster is Special Summoned if you control another "Dark Hollow" monster, you can declare a level from 1 to 10, this card becomes that Level until the end of the turn.[/spoiler][/spoiler]  [spoiler=Dark Hollow Doll] Dark/Fiend/Tuner/Level 10 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If you have control exactly 4 "Dark Hollow" monsters on the field, you may can Special Summon this monster from your hand. During your turn all of your every "Dark Hollow" monster(s) you control gain 200 ATK for each level your "Dark hollow" monsters have equal to their Level x 200. 0 ATK/ 0 DEF [spoiler=Final Effect:] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If you control exactly 4 "Dark Hollow" monsters, you can Special Summon this monster from your hand. During your turn every "Dark Hollow" monster(s) you control gain ATK equal to their Level x 200.[/spoiler][/spoiler]  [spoiler=Dark Hollow Blade] Dark/Fiend/Xyz/Rank 2 4 Level 2 Fiend-Type monsters Once per turn, you may can detach an Xyz Material from this card to add 1 if you do search your deck for a Level 10 monster and a 1 Field Spell Card and add them from your Deck to your hand. Your opponent cannot activate Field Spell Cards, and your Field Spell Cards cannot be destroyed by your opponent's card effects. 2800 ATK/3000 DEF [spoiler=Final Effect:] 4 Level 2 Fiend-Type monsters Once per turn, you can detach an Xyz Material from this card to add 1 Level 10 monster and a 1 Field Spell Card from your Deck to your hand. Your opponent cannot activate Field Spell Cards, and your Field Spell Cards cannot be destroyed by your opponent's card effects. [/spoiler][/spoiler]  [spoiler=Dark Hollow] Field Spell Card All Fiend-Type monsters gain 500 ATK and cannot be destroyed by battle. Once per turn, you can Special Summon one 1 "Dark Hollow" monster from your hand. [spoiler=Final Effect:] All Fiend-Type monsters gain 500 ATK and cannot be destroyed by battle. Once per turn, you can Special Summon 1 "Dark Hollow" monster from your hand.[/spoiler][/spoiler]  [spoiler=Dark Seal] Field Spell Card All Fiend-Type monsters gain 300 ATK equal to their Level x 300 for each level they have, and "Earthbound Immortal" monsters gain 500 ATK. If you do not have control a "Dark Hollow" monster on the field, destroy this card. [spoiler=Final Effect:] All Fiend-Type monsters gain ATK equal to their Level x 300, and "Earthbound Immortal" monsters gain 500 ATK. If you do not control a "Dark Hollow" monster on the field, destroy this card.[/spoiler][/spoiler]  [spoiler=Earthbound Lock] Field Spell Card (?) All Fiend-Type monsters gain 500 ATK and "Dark Hollow" monsters cannot be destroyed by battle. The effects of "Earthbound Immortal" monsters have their effect are negated, and they lose 1000 ATK. [spoiler=Final Effect:] All Fiend-Type monsters gain 500 ATK and "Dark Hollow" monsters cannot be destroyed by battle. The effects of "Earthbound Immortal" monsters are negated, and they lose 1000 ATK.[/spoiler][/spoiler]   On the whole, it isn't a bad concept you have. It just lacks focus. For instance, why have two Tuner monsters that can change their Level up to 10? Are there Synchro Monsters in this archetype that require a high-Level Tuner? Speaking of Tuners, why have a Level 10 Tuner (Doll) that cannot change its Level? Was that a simple case of a mistype?  As for Xyz, the one there is good, but possibly too good. Field Spell lock, protection, AND searcher? With 4 Xyz Materials to work with? Also consider adding more monsters, considering the potential Level for any of the normal monsters.  Finally, on your Field Spells. They are too general. ALL Fiends gain ATK, and cannot be destroyed by battle? With a type that is focused on high ATK monsters? Might want to pull it back to support only your Dark Hollows. Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 5, 2014 Author Report Share Posted June 5, 2014 Ok thanks and yeah doll was a mistype, done with fixing them and I added a Synchro Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 6, 2014 Author Report Share Posted June 6, 2014 Bump also I added a new monster Link to comment Share on other sites More sharing options...
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