Pedroño Posted June 7, 2014 Report Share Posted June 7, 2014 This are some cards for a Grox deck: Link to comment Share on other sites More sharing options...
Pedroño Posted June 7, 2014 Author Report Share Posted June 7, 2014 If you have any suggestion please comment. Sorry about the bad English,i am Uruguayan <_< Link to comment Share on other sites More sharing options...
Pedroño Posted June 7, 2014 Author Report Share Posted June 7, 2014 I will post more cards when i have finished this deck. Link to comment Share on other sites More sharing options...
Degritone Posted June 8, 2014 Report Share Posted June 8, 2014 1. You're only allowed to bump your thread once every 24 hours. It's been 23 minutes since you posted this as of when I started typing this. 2. This belongs in the pop culture forums, as it takes things from the game Spore while using them as who they are. 3. The OCG is terrible. Read all of this. You will learn. 4. Onto the review. [spoiler=The Grox Spaceship]Oh, gosh. An unrealistic card, already. 4200 ATK with an easy to get around limitation on its attack. And the SSing is also easy as heck to do. We will get there when we get there. Lower its ATK by a lot and give its summoning a cost. Again, I will get there when I get there. OCG fix: Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Grox Revolution" and cannot be Special Summoned by other ways. If this is the only "Grox" card you control, it cannot attack.[/spoiler][spoiler=Primary Grox]This one's fine. Wouldn't see much play, though, just like every other 2000 beatstick normal. Also, became should become.[/spoiler][spoiler=Oceanic Grox]Another unrealistic card. High ATK and DEF with a massive, unstoppable burn. Lower it to at max 1000, if you keep it unstoppable. If you keep it stoppable (inflict ___ damage to your opponent), then you can boost it up to 1500, also give it some kind of cost, such as discarding or banishing something you control/from your graveyard. OCG fix (unstoppable burn): During your Main Phase 1: You can *insert cost here*; your opponent loses 1000 life points. You can only activate this effect of "Oceanic Grox" once per Duel. During the End Phase, if you activated this effect: Destroy this card. OCG fix (stoppable burn): During your Main Phase 1: You can *insert cost here*; inflict 1500 damage to your opponent. You can only activate this effect of "Oceanic Grox" once per Duel. During the End Phase, if you activated this effect: Destroy this card.[/spoiler][spoiler=The Grox]A searcher. Meh. And it only searches for a single card. Still meh. OCG fix: When this card is Normal Summoned: Add 1 "The Grox Spaceship" from your Deck to your hand. "Grox" monsters you control cannot be targeted by the effects of Spell or Trap Cards.[/spoiler][spoiler=Mothership Down]Losing your boss monster to do instant win amounts of burn? No. This is not going to be a thing. Make it much lower. OCG fix: Tribute 1 "The Grox Spaceship" you control; inflict 500 damage to your opponent for each "Grox" monster in your Graveyard.[/spoiler][spoiler=Groxoplane]Simple effect; a really basic death burn. It also has an unneeded first effect, as it has "Grox" in the name, so it's always going to count as a "Grox" card. OCG fix: When this card is destroyed by battle: Inflict 1000 damage to your opponent.[/spoiler][spoiler=Insectrox]There is no such thing as "upkeep" in Yu-Gi-Oh!. I have no idea what that's from, either, so I'm just going to make is the Standby Phase. OCG fix: This card's name is also treated as "The Grox" while it is on the field or in the Graveyard. During the Standby Phase: Inflict 100 damage to your opponent for each face-up "Grox" card on the field.[/spoiler][spoiler=Grox Grumbler]Meh. OCG fix: You can flip 3 coins. If 2 or more of them land on heads: Target 1 monster your opponent controls; destroy that target and draw 1 card. This effect of "Grox Grumbler" can only be activated once per turn.[/spoiler][spoiler=Dronox]Meh. OCG fix: This card's name is also treated as "The Grox" while it is on the field or in the Graveyard. When this card is destroyed: Inflict 500 damage to your opponent.[/spoiler][spoiler=Counterattack Fleet]Impossible to pull off, as your opponent cannot attack during your Battle Phase.Negate Attack + Magic Cylinder. Meh. OCG fix: When your opponent attacks while you control a "Grox" monster: Negate the attack and end the Battle Phase, then inflict damage to your opponent equal to the ATK of the attacking monster.[/spoiler][spoiler=Grox Revolution]Bad card. Get it out of my sight. No cost for SSing a 4200 ATK card. No. I added a big cost. OCG fix: Banish 3 "Grox" monsters you control; Special Summon 1 "The Grox Spaceship" from your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Pedroño Posted June 8, 2014 Author Report Share Posted June 8, 2014 You are right.Thank you,I will try to improve them.These are my first cards so i got confused with the effects.But i think "Grox Revolution" will be okay if I banish two monsters and I reduce the spaceships attack to 3500. Link to comment Share on other sites More sharing options...
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