luciferthegreat Posted June 8, 2014 Report Share Posted June 8, 2014 Here is a pretty much finished set I've been working on. It's centered around special summoning level 8 monsters and swarming the field. Let me know if you think any of the effects seem too good or not good enough. So yeah without further ado... MONSTERS You can discard this card from your hand to add 1 "Astral" monster from your deck to your hand. If this card is discarded from your hand while "A Planet at War" is face-up on the field you may special summon 1 level 8 monster from your hand. Once per turn 1 face-up "Astral" monster you control can gain attack equal to the attack of a monster your opponent controls for your battle phase only. If you activate this effect the selected monster is destroyed during your end phase. You can special summon this card from your hand if you control a face-up "Astral" monster. This card can attack twice during your battle phase. When you special summon this card you can pay 500 life points to special summon 1 "Astral" monster from your hand or graveyard. You can not attack the turn this card is activated. When this card is special summoned by the effect of an "Astral" card you can add 1 level 8 monster from your deck to your hand. If this card is special summoned you can send three "Astral" monsters to your graveyard. Special summon 3 level 8 Astral tokens (Atk:0 , Def:0) to your side of the field. During your standby phase you can tribute this card and 3 level 8 monsters on your side of the field to special summon as many "Astral" monsters as you can from your graveyard. 1 "Astral Bloodhound" + 1 or more non-tuner Fairy-type monsters This card gains 500 Atk every time a monster is special summoned. You can return 1 card you control to the top of your deck and banish 1 card your opponent controls. This effect can be used twice per turn. 4 level 8 monsters Once per turn you can detach 1 Xyz to increase the attack of this monster by 1000 for every "Astral" monster in your graveyard. This card can not attack your opponent directly. If this card attacks no other monster you control can attack this turn. This card can not be normal summoned. This card can only be special summoned by the effect of "Astral Flare". This card can not be destroyed by battle. If this card is attacked inflict damage equal to the attacking monster's attack to your opponent's life points. You take no battle damage from battles involving this card. You can discard any number of level 8 monsters to have this card gain 1000 Atk per discarded card until the end phase. If this card inflicts battle damage to your opponent it is destroyed at the end of damage calculation. TRAPS If your opponent declares an attack on an "Astral" monster you control you can banish 4 level 8 monsters from your grave and special summon 1 "Vorn - Master of the Cosmos" from your deck. The attack target is changed to that card. Add 2 banished "Astral" monsters to your deck and shuffle it. Draw 2 cards. If you draw a level 8 monster you may special summon it to your side of the field. Any cards special summoned this way lose their effect while on the field. "Astral" monsters are unaffected by your opponent's card effects this turn. During your end phase send 1 card from the top of your deck to your graveyard. Pay 1000 life points and banish all monsters special summoned this turn to destroy all spell and trap cards your opponent controls. If this effect is negated draw 1 card. SPELLS "Astral" monsters can be normal summoned without tributes. Fairy monsters that battle gain 300 Atk during the damage step. If a level 8 monster on the field is destroyed by a card effect its owner can draw 1 card. If it is a level 8 monster you can special summon it to your side of the field. Tribute 1 face up level 8 or higher monster and special summon 3 level 8 "Astral tokens". Only level 8 monsters can declare an attack. You must pay 500 life points during your standby phase or this card is destroyed. All face-up effect monsters are treated as level 8 monsters. This card can only be equipped to an "Astral" monster or "Vorn - Master of the Cosmos". When a monster equipped with this card attacks you can destroy 1 card your opponent controls. If the destroyed card is a monster draw 1 card. If the destroyed card is a trap the equipped monster can attack once more this turn. If the destroyed card is a spell discard one random card from your opponent's hand. The controller of a monster equipped with this card takes 500 points of damage during their standby phase. Link to comment Share on other sites More sharing options...
luciferthegreat Posted June 14, 2014 Author Report Share Posted June 14, 2014 bump sorry about the length of the post guys Link to comment Share on other sites More sharing options...
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