alberthk Posted June 8, 2014 Report Share Posted June 8, 2014 So, I am new to this forum. These are my first cards. Critics and suggestions are much appreciated. credits of these pictures are for the creators, i dont know who they are. I found them here http://customcardartworkdump.imgur.com/ . The sites were introduced from the guide made by .Aix . Thank You. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 8, 2014 Report Share Posted June 8, 2014 The artwork is glorious - perfect, if I may. The card effects, well....they kinda suck. Don't take too much offense at that. What I really mean is that the cards themselves are unique and designed interestingly, but they really can't swarm the field, can't make any useful Synchro monsters (with the exception of Star Eater, but in order to do that, you'd need to send Tetra to the Grave and that's just stupid). Also, you can only Normal Summon Cana, so 2 of the 3 cards will just be dead draws. The OCG is kind of poor, but the meaning is still clear. I think what you really need to do is foremost change the levels of your monsters. Bump it down to 3, 4, and 5 instead of 4, 5, and 6. That way, atleast you're more likely to get reliable draws. Cana: Now this card is good in terms of what its supposed to do: provide utility and help you swarm. Problem is, it does neither well. Just give the card a flat-out once per turn effect that lets you add an Elemental Invoker to your hand, Nothing remotely op or wrong with that. The second effect is actually quite nice - and it'll be better once Hana is changed. Hana: Oh god. This card NEEDS work. Not that the design or purpose is bad. It's just that, well, what're you going to do with a level 5 monster with 1950 ATK and no effects on the field? Once we bump her down to level 4, she'll atleast be playable. Now, the other issue. Discarding a card to banish and negate a Special Summon is REALLY REALLY deadly - and the issue is, this card would see play in all decks. Now, staples aren't a bad thing - but there's a reason bottomless trap hole is limited. Banishing goes a long way. I think you need a limitation on the card that only allows you to use that effect if you control another Invoker monster. That should be fine. Also, no banishing on this card - make it return the monster to the opponent's hand or something. Tetra: This card is nice. Good job! So now, let's say its turn one and you summon cana. Your opponent tries to Special Summon on his turn, so you use Hana's effect. During your Standby Phase, Hana gets Summoned onto the field. Now its your turn. You revive Cana (or Normal Summon her from your hand if you drew another). Then use Cana to add Tetra, and you're done. It's a two-turn strat that get's Tetra out with ease. OCG with my recommended changes: Cana: When this card is Normal Summoned, change it to face-up Defense Position. Once per turn: You can discard 1 card; add 1 "Element Invoker" monster from your Deck to your hand. If this card is in your Graveyard: You can return 1 "Element Invoker" monster you control to your hand; Special Summon this card. You cannot control monsters with the same Attribute as this card. Hana: If your opponent would Special Summon a monster while you control a face-up "Element Invoker" monster: You can discard this card; return the Summoned monster to your opponent's hand. During the next Standby Phase after this card was sent to the Graveyard by its own effect: Special Summon this card. You cannot control monsters with the same Attribute as this card. Tetra: Cannot be Normal Summoned/Set. This card can only be Special Summoned by controlling "Element Invoker Cana" and "Element Invoker Hana." Once per turn, you can return both "Element Invoker Cana" and "Element Invoker Hana" from your side of the field to your hand; add 2 Element Counters onto this card. You can remove 1 Element Counter from this card to negate the Special Summon of an opponent's monster and banish that monster. You cannot control monsters with the same Attribute as this card. Also, make Tetra a non-Tuner monster. Link to comment Share on other sites More sharing options...
alberthk Posted June 8, 2014 Author Report Share Posted June 8, 2014 wow, your review is much appreciated. haha. Thanks anw for appointing my mistakes. I will be making cards with better OCG next time. I will balance the card and edit the post haha. :D again, awesome review! Link to comment Share on other sites More sharing options...
magemeek22 Posted June 8, 2014 Report Share Posted June 8, 2014 Np! I saw the changes, and some of the och is still kind of off (you could jave just copied and pasted what I typed), but on the whole, it's a lot better than before. Hana is a lot better now. I like your take on her changes and the attack limitation. Link to comment Share on other sites More sharing options...
krisanderson Posted June 15, 2014 Report Share Posted June 15, 2014 Now we just need the other attributes. lol Link to comment Share on other sites More sharing options...
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