Blacklion65 Posted June 8, 2014 Report Share Posted June 8, 2014 Hello every one here we have the cold flame archetype which is full of Pyro-type WATER monsters that focuses on the graveyard and Inflicting damage to your opponent Cold flame Abholos Pyro/WATER/Effect/Level 1 When this card is Normal Summoned send 1 Pyro-type WATER monster from your deck to your graveyard. 2000 ATK/0 DEF Cold flame Alala Pyro/WATER/Effect/Level 1 When a Pyro-type WATER monster is send to the graveyard from your deck, Special Summon this card. (From your hand) 1800 ATK/0 DEF Cold flame Ammutseba Pyro/WATER/Effect/Level 1 When this card is send from your deck to the graveyard, Inflict 300 damage to your opponent. 1700 ATK/0 DEF Cold flame Aphoom-Zhah Pyro/WATER/Effect/Level 1 When this card is send from your deck to the graveyard, Special summon this card (From your graveyard) and send 5 Pyro-type WATER monsters other then "Cold flame Aphoom-Zhah" from your deck to the graveyard. 1000 ATK/0 DEF Cold flame snap Quick-play spell Look at the top 7 cards of your deck and send any Pyro-type WATER monsters from those 7 cards to your graveyard (Put the rest on the bottom of your deck) Draw 1 card for every monster send to the graveyard this way. Cold flame arena Field spell When you summon a Pyro-type monster you can send 1 WATER monster from your deck to the graveyard. All Pyro-type WATER monsters gain 300 ATK. Cold flame warrior Pyro/WATER/Level 1 2100 ATK/ 0 DEF Now you may be wondering why I made a normal monster for this archetype and that is because of this: http://forum.yugiohcardmaker.net/topic/318143-miniature-timegate/ If that was real then this combined with cold flame warrior and this archetypes milling powers you can get my number on the field without to much trouble Cold flame drake Pyro/WATER/Xyz/Rank 1 "2 Level 1 WATER monsters" When this card is Xyz Summoned send the top 10 cards of your deck to the graveyard. Once per turn you can detach a Xyz material from this card to add a WATER monster from your graveyard to your hand. This card's ATK is equal to the number of WATER monsters in your graveyard x 300. ? ATK/ 2000 DEF Cold flame hydra Pyro/WATER/Xyz/Rank 1 "3 Level 1 Pyro-type monsters" When this card is Xyz Summoned inflict 300 damage to your opponent for every a Pyro-type monster in your graveyard. During your end phase you can detach a Xyz material from this card: inflict 1000 damage to your opponent. 2000 ATK/ 0 DEF Cold flame fusion Trap card When your opponent attacks a Pyro-type Xyz monster you control and you control a WATER Xyz monster you can send the top 5 cards of your deck to the graveyard and change the attack to that monster. I am 99% sure I messed up the ocg for cold flame fusion also the reason for this is to have cold flame drake protect cold flame hydra do to cold flame hydra being so weak ATK wise, plus MOAR MILLING Cold flame shot Quick-play spell Choose 2 spell or/and trap cards on the field and destroy it then send 1 Pyro-type monster and 1 WATER monster from your deck to the graveyard. Cold flame Blackness from the Stars Pyro/WATER/Effect/Level 5 When this card is send from your deck to the graveyard Special Summon it. This card counts as a Level 1 for the Xyz Summon of a Pyro-type WATER monster. 2100 ATK/ 200 DEF Cold flame The Cloud-Thing Pyro/WATER/Effect/Level 5 When a Pyro-type monster is send from your deck to the graveyard you can Special Summon this monster from your hand. If you control a monster other then "Cold flame The Cloud-Thing" this card cannot attack. 2500 ATK/ 0 DEF Cold flame C'thalpa Pyro/WATER/Effect/Level 1 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 5 cards of your deck to your graveyard. Once per turn you can inflict 500 damage to your opponent. 2100 ATK/ 0 DEF Cold flame rebirth Spell card When this card is send from your deck to the graveyard put it on the bottom of your deck. When this card is drawn reveal it to your opponent and put it on the bottom of your deck. When you draw this card if you have no cards in your deck you lose 500 life points. So it stops the cold flame player from decking out for a cost of 500 life points each time should I up the cost? Cold flame Cxaxukluth Pyro/WATER/Effect/Level 1 Once per turn you can send the top 3 cards of your deck to the graveyard to destroy a card on the field. 2000 ATK/ 0 DEF Cold flame Daoloth Pyro/WATER/Effect/Level 1 When this card is Normal Summoned you can send the top 3 cards of your deck to the graveyard and choose 1 "Cold flame" spell or trap card and add it to your hand. 2000 ATK/ 0 DEF I'm still worked on the rest also check out the number for this archetype (it's not apart of it but it supports it really well) also the first person to correctly guess what all of the cold flames are named after gets a digital cookie! And maybe a cupcake but not a cake because the cake is always a lie Also you may be wondering why I picked pyro and water instead of fire and aqua and the reason is simple pyros cannot be targets for rekindling though the reasons for having 0 def is because they focus on offense instead of defense http://forum.yugiohcardmaker.net/topic/318083-number-77-frozen-flame-daemon-cthulhu/?p=6426426 Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 9, 2014 Author Report Share Posted June 9, 2014 ... So no one is replying is that good or bad? Look look cookie Link to comment Share on other sites More sharing options...
Reginanos Posted June 9, 2014 Report Share Posted June 9, 2014 Why are they level 1? It seems like they have no reason to be. You might as well make them all Level 4 with those attack stats. Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 9, 2014 Author Report Share Posted June 9, 2014 their all level 1 because then you cant use them to xyz summon any of the rank 4s, 3s or 2s and because i rarely see a Level 1 archetype Link to comment Share on other sites More sharing options...
CuriousHeartless Posted June 18, 2014 Report Share Posted June 18, 2014 But Level 1 has Opti-Camouflage Armor. Do you know how crazy Cold Flame The Cloud-Thing (Which is a pretty bad name) is with Opti-Camouflage Armor and Axe of Fools? One for One is also incredibly powerful here. Baby Tiragon might also work pretty well here since you can rush out Level 1s and then have a powerful Level 1 that you can let attack directly. Link to comment Share on other sites More sharing options...
Blacklion65 Posted June 20, 2014 Author Report Share Posted June 20, 2014 Ah good point and the naming is from Cthulhu mythos (yeah there is a god in the mythos called cloud-thing) Edit: I changed cloud-thing's level to 5 don't know why it was 1 in the first place Link to comment Share on other sites More sharing options...
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