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Vanilla Revamp?! Zeta Archetype! [8 / ?]


Hunduel

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The concept of the archetype is simple:

 

1. It's supporting the archetype AND the type/attribute of the card too.

2. They are revamped, but still modified versions of older (mostly vanilla) cards.

 

Click on the card for bigger size.

 

 

Zeta Tiger Axe

 

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[spoiler="Text"]Cannot be Special Summoned. When this card is Normal Summoned: You can send 1 "Zeta" or WATER monster from your Deck to the Graveyard. If you control another "Zeta" or WATER monster (except "Zeta Tiger Axe"), this card gains 800 ATK.[/spoiler]

 

Zeta Pegasus

 

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[spoiler="Text]Cannot be Special Summoned. During the turn this card was Normal Summoned, you can Normal Summon 1 "Zeta" or Beast-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)[/spoiler]

 

Zeta Ancient Elf

 

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[spoiler="Text"]Cannot be Special Summoned. You can banish 1 "Zeta" or DARK Spellcaster-Type monster from your Graveyard: Target 1 "Zeta" or DARK Spellcaster-Type monster in your Graveyard; add that target to your hand. You must control another "Zeta" or DARK Spellcaster-Type monster to activate and resolve this effect. You can only use this effect of "Zeta Ancient Elf" once per turn.[/spoiler]

 

Zeta Island Turtle

 

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[spoiler="Text"]Cannot be Special Summoned. Your opponent cannot select another monster as an attack target. If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).[/spoiler]

 

Zeta Dunames

 

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[spoiler="Text"]Cannot be Special Summoned. During your Main Phase: You can send this card from your hand to the Graveyard to target 1 "Zeta" monster in your Graveyard (except "Zeta Dunames"); add that target to your hand. During either player's Damage Step, when a "Zeta" or DARK Fairy-Type monster you control battles: You can banish this card from your Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. You can only use 1 "Zeta Dunames" effect per turn, and only once that turn.[/spoiler]

 

Zeta Dancing Fairy

 

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[spoiler="Text"]You can only control 1 face-up "Zeta Dancing Elf". At the start of your Main Phase 1, if you control no Spell/Trap cards: You can Special Summon this card from your Graveyard. You cannot Normal or Special Summon monster(s) the turn you activated this effect, except "Zeta" monsters.[/spoiler]

 

Zeta Baby Dragon

 

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[spoiler="Text"]If this card is sent to the Graveyard by battle or card effect: You can add 1 "Zeta" or WATER Dragon-Type monster from your Deck to your hand, except "Zeta Baby Dragon". You can only use the effect of "Zeta Baby Dragon" once per turn.[/spoiler]

 

Zeta Thousand Dragon

 

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[spoiler="Text"]Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand or Deck by Tributing 1 "Zeta Baby Dragon" you control when you succeed in the effect of "Zeta Time Wizard". The Special Summon of this card cannot be negated. If this card is Special Summoned: All monsters your opponent currently controls lose 2400 ATK and DEF. Once per turn: You can banish 1 "Zeta" or WATER Dragon-Type monster from your Graveyard, then target 1 card on the field; destroy that target.[/spoiler]

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Doesn't appear to be anything too game breaking or changing but still interesting. There are some ocg errors I could help you with if you're interested.

 

Thank you so much for the response. I designed them to work well with each other, but still they can be splashed to other (mostly fun) decks. Feel free to comment on the OCG, any fixes are always appreciated.

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What I see right off.

 

Ancient Elf - You can banish 1 "Zeta" or DARK Spellcaster-Type monster from your Graveyard, then target 1 "Zeta" or DARK Spellcaster-Type monster in your Graveyard; add that target to your hand. You must control another "Zeta" and/or Dark Spellcaster-Type monster to activate and resolve this effect. You can only use this effect of "Zeta Ancient Elf" once per turn.

Dunames - During your Main Phase: You can send this card from your hand to the Graveyard, then target 1 "Zeta" monster in your Graveyard, except "Zeta Dunames"; add that target to your hand.

Baby Dragon - If this card is sent to the Graveyard by battle or card effect: You can add 1 "Zeta" or WATER Dragon-Type monster from your Deck to your hand, except "Zeta Baby Dragon". You can only use the effect of "Zeta Baby Dragon" once per turn.

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What I see right off.

 

Ancient Elf - You can banish 1 "Zeta" or DARK Spellcaster-Type monster from your Graveyard: Target 1 "Zeta" or DARK Spellcaster-Type monster in your Graveyard; add that target to your hand. You must control another "Zeta" and/or Dark Spellcaster-Type monster to activate and resolve this effect. You can only use this effect of "Zeta Ancient Elf" once per turn.

Dunames - During your Main Phase: You can send this card from your hand to the Graveyard: Target 1 "Zeta" monster in your Graveyard, except "Zeta Dunames"; add that target to your hand.

Baby Dragon - If this card is sent to the Graveyard by battle or card effect: You can add 1 "Zeta" or WATER Dragon-Type monster from your Deck to your hand, except "Zeta Baby Dragon". You can only use the effect of "Zeta Baby Dragon" once per turn.

 

Thank you. Even some of them was not perfect or not needed, some other tips were really useful and they were indeed OCG errors.

 

Added Zeta Thousand Dragon. Tried to imitate its Duelist Kingdom effect, but still similar to the other archetype members in playstyle. Its effect also mentioning the next card.

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Sorry I fixed my own errors it was like 2 in the morning when i was looking at these.

As for the Dragon do you realize things like Bottomless can still be activated upon it's summon? Not sure if you meant for it to be a totally unstoppable summon or not though.

If you want to stop stuff like that just add something like "When summoned cards and effects cannot be activated." After the Special Summon cannot be negated part.

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Sorry I fixed my own errors it was like 2 in the morning when i was looking at these.

As for the Dragon do you realize things like Bottomless can still be activated upon it's summon? Not sure if you meant for it to be a totally unstoppable summon or not though.

If you want to stop stuff like that just add something like "When summoned cards and effects cannot be activated." After the Special Summon cannot be negated part.

 

Nope, I just wanted to negate the counters like Solemn, Black Horn, Laggia, and so on. It was intentional.

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