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Lost Archetype


Reginanos

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So I decided to create an archetype that revolves around the hindrance that you can only have 1 monster on your side of the field at the time. From there, I started including the banished pile and a sort of lock-down strategy that keeps your opponent from doing anything, and the Lost Archetype was born. Basically, you load up your banished pile with different Lost monsters and summon Lost and Found Center, which gains the effects of all your banished Lost monsters, creating an unstoppable force that shuts down your opponent.

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Lost and Found Center (Machine-Type/DARK/Level 7/1200 ATK/1200 DEF): Cannot be Normal Summoned or Set. Can only be Special Summoned (from your hand) by Tributing 1 Lost monster you control. This card has the effects of all Lost monsters in your banished pile.

 

Lost Blanket (Spellcaster-Type/DARK/Level 3/300 ATK/900 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. While this card is face up on the field; Neither player can activate the effects of cards in the hand or graveyard.

 

Lost Book (Spellcaster-Type/DARK/Level 3/400 ATK/800 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. While this card is face up on the field; Neither player can Special Summon monsters in face up Attack Position.

 

Lost Toy (Machine-Type/DARK/Level 3/700 ATK/500 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. This monster cannot be destroyed by battle, and you take no battle damage from battles involving this card.

 

Lost Keys (Machine-Type/DARK/Level 3/500 ATK/700 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. Your opponent takes all damage that you would take from battles involving this card.

 

Lost Dog (Beast-Type/DARK/Level 3/800 ATK/400 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. While face up on the field, this monster is unaffected by the effects of Spell Cards.

 

Lost Cat (Beast-Type/DARK/Level 3/900 ATK/300 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. While face up on the field, this monster is unaffected by the effects of Trap Cards.

 

Lost Hamster (Beast-Type/DARK/Level 3/600 ATK/600 DEF): If there is another monster on your side of the field; Banish this card. If this card would be sent to the graveyard; Banish it instead. While face up on the field, this monster is unaffected by monster effects.

 

Missing Poster (Spell/Normal): Special Summon 1 "Lost" monster from your banished pile. If this face down card is destroyed: Send 1 "Lost" monster from your Deck to the banished pile.

 

Lost Civilization (Spell/Field): Once per turn, you can banish 1 "Lost" monster from your hand or your side of the field: Banish 1 "Lost" monster in your Deck; Draw 1 card.

 

Replacement Policy (Trap/Normal): When a "Lost" monster is destroyed (either by battle or by card effect): Special Summon 1 "Lost" monster from your Deck in face up Attack Position.

 

Lost Cause (Trap/Counter): When a Spell or Trap Card is activated that would target a face up "Lost" monster you control: Banish a "Lost" monster you control; Negate the effect and destroy 1 card on the field.

 

More support cards will be added sooner or later when I think them up.

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