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Shaddoll Teleporter - balanced support?!


-Dom-

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So, shaddoll support I guess, that was originally continuous. Trying to not make it OP and find a good image (I ended up compromising on a purple thing) was quite hard:

 

b5H2Imk.jpg

 

(Image from JazinKay)

 

When a face-down Defense Position monster you control is targeted for an attack: Shuffle that monster into your Deck; Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can shuffle 1 "Shaddoll" monster from your Graveyard into your Deck.

 

OCG fixes and CnC would be great!

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This is an awesome card...

 

Really, it seems to be immensely useful and, amazingly, not op. Is that even possible? XD

 

I quite like the second effect, which lets you recycle some of your more valuable Shadolls. In a long-running game, eventually you just start running out of dragons and falcons, at which point you really struggle to counter your opponent (or atleast the Shadoll version of struggling, which, I admit, isn't much struggling at all).

 

The first effect is also REALLY well designed. The quick exchange of cards lets you get the effect you want even when you have a dead draw. Not bad. Not bad at all. I'm thinking of ways this is exploitable/OP, but really, its just a flat-out good card with excellent utility. I like it.

 

Also, quick OCG fix:

 

When a face-down Defense Position monster you control is targeted for an attack: Shuffle that monster into your Deck; Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can shuffle 1 "Shaddoll" monster from your Graveyard into your Deck.

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This is an awesome card...

 

Really, it seems to be immensely useful and, amazingly, not op. Is that even possible? XD

 

I quite like the second effect, which lets you recycle some of your more valuable Shadolls. In a long-running game, eventually you just start running out of dragons and falcons, at which point you really struggle to counter your opponent (or atleast the Shadoll version of struggling, which, I admit, isn't much struggling at all).

 

The first effect is also REALLY well designed. The quick exchange of cards lets you get the effect you want even when you have a dead draw. Not bad. Not bad at all. I'm thinking of ways this is exploitable/OP, but really, its just a flat-out good card with excellent utility. I like it.

 

Also, quick OCG fix:

 

When a face-down Defense Position monster you control is targeted for an attack: Shuffle that monster into your Deck; Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can shuffle 1 "Shaddoll" monster from your Graveyard into your Deck.

I've changed the lore to your OCG fix, thanks. As for the card, I was looking at comments on Aqua's Shaddoll Wolf and thinking how can you make proper shaddoll support without it being realy OP, and this was the best I could come up with (I'm quite pleased with it). Thanks for the comment.

 

Yeah, very good card Empoledom. Couldn't think of a better name; your name is already good.XD

Again, thanks, and I guess I'll take down the name suggestion unless anyone else has a better idea.

 

(bump)

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