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Inferknights


Anton524

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Here's a complete set of the 1st custom archetype I made! 

 

It's called "Inferknight". Fire attribute monsters whose effects revolve around swarming and crippling your opponent's field and LP by destroying them and inflicting damage.

 

inferknight_taurus_flame__revamped__by_pinferknight_knuckleburner__revamped__by_

inferknight_martian_flaronaut_by_photonkinferknight_explohedgehog_by_photonklass

inferknight_precise_combuster_by_photonkinferknight_firelancer_by_photonklass-d7inferknight_pyrokinetic_hauler_by_photoninferknight_flare_dancer_fyra_by_photonkinferknight_javelin_striker_by_photonklainferknight_rapid_flamethrower_by_photon

inferknight_velosaber_by_photonklass-d7kinferknight_rhinosaber_by_photonklass-d7

inferknight_captain_ash_by_photonklass-dinferknight_comet_baller_by_photonklass-

inferknight_phlogissoldier_by_photonklas

 

Extra deck support:

number_24__inferknight_flarestorm_kaiserinferknight_pyropunk_huntress_by_photonk

inferknight_dualslasher_by_photonklass-dinferknight_flarenix_thrasher_by_photonk

inferknight_blaze_the_veteran_by_photonk

 

Spells:

 

inferknight_symbol_of_resurrection_by_phblazing_fist_of_fury_by_photonklass-d7lr

inferserker_charge_by_photonklass-d7lrozspirit_of_the_infernal_phoenix_by_photon

dynamic_duo_by_photonklass-d7lrp53.jpg

 

Traps:

 

inferknight_s_symbol_of_destruction_by_pmartian_flame_barrier_by_photonklass-d7l

march_of_the_inferknights_by_photonklassa_chance_meeting_by_photonklass-d7lw9ch.

infernal_impact_by_photonklass-d7lw9kp.j

 

 

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Dude each one has too many fx's man, and it's free :O

 

How about removing the burn, or making  the burn hit yourself for that easy nuke-em-all play style of this deck?

 

Infernal impact CANNOT be a continuous trap, and it has to have a cost. TOO op. Try this -

 

During your opponent's turn, when your opponent activates a card effect that would destroy a face up monster(s) on your side of the field: Destroy all monsters on the Field, then, if you do, inflict 300 damage to your opponent for each "Inferknight" monster destroyed by this effect.

 

March of the infernights should also give them Piercing damage.

 

During the Battle Phase only, all "Inferknight" monsters you control gain 300 ATK and DEF, also, if they attack a Defense Position monster: they inflict piercing battle damage to your opponent.

 

A chance meeting should negate for free, then inflict 300 damage to your opponent.

 

When your opponent declares an attack, and the attack target is a face-up "Inferknight" monster you control: Negate the attack, and if you do, inflict 300 damage to your opponent. If you control 2 or more "Inferknight" monsters, you can activate this card from your hand. You can only activate 1 "A Chance Meeting" per turn.

 

Martian Flame Barrier is kind of useless :P but we can make it evil >:D

 

When an opponent's monster declares an attack, and the attack target is a face-up "Inferknight" monster you control: Destroy all Attack Position monsters your opponent controls, then inflict damage to your opponent equal to half the original ATK of the attack target.

 

Inferknight Symbol of Destruction is OK, but it could use a buff =

 

When a Spell, Trap or Monster effect is activated: Discard 1 "Inferknight" monster from your hand to Negate the activation of that card and Destroy it, then, if you do, inflict 300 damage to your opponent for each face-up attack position "Inferknight" monster you control.

 

Dynamic Duo needs a buff, and a better description.

 

When this card resolves, select and activate one of the following effects:

  • Shuffle 1 face-up "Inferknight" monster you control into the Deck: Special Summon 1 "Inferknight" monster from your Deck with the same (printed) Level as the monster shuffled into your Deck.
  • Target 2 "Inferknight" monsters you control; they can attack your opponent directly this turn. Halve all damage your opponent takes, until the End Phase.

Inferserker Charge is OP and Raigeki to the Max.

 

At the start of your Main Phase I, If you control a face-up "Inferknight" monster: Discard 1 card and Tribute 1 face-up "Inferknight" monster you control; Destroy all monsters your opponent controls. Your opponent takes no damage this turn, also, you cannot Summon any monster, except for "Inferknight" monsters.

 

Blazing fist of fury should give it some 1500 ATK.

 

I won't do the monsters.

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